Red Steel 2 [RD2P41]

Started by panmusic, March 21, 2010, 01:57:58 PM

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wiiztec

Apache why are you using pointers that code only needs to be one line 046BB5B0 90640074

also since you used 4A to set the pointer yourself you don't need the address range check because the pointer will always be 806BB5B0
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

Apache81

Because if I use directly the BA instructions the code won't work.

I'm using a check of the memory location also for ASM code because of the transiotion to cIOS38 rev19, Gecko1.9.3 and cover floader r_1056 so I need to be sure to not write codes on wrong location causing crash or other bad stuff.


All my codes are made to work with Gecko, Coverfloader and WiiFlow... not sure about others !!!

wiiztec

I've used my one line simplifications of your codes and they work fine

and you don't need an address range check because you set the pointer specifically to 806BB5B0 so it will never be out of range. You really only need an address rage check when you use the 48 codetype and theoretically the 40 codetype
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

Apache81

yes, I know... but for now I leave these to have some more try with different gecko version compatibility.  ;)


All my codes are made to work with Gecko, Coverfloader and WiiFlow... not sure about others !!!