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Author Topic: GCN Ar to Wiird problem  (Read 3569 times)
rario
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« on: January 10, 2011, 03:19:37 AM »

hi everyone
when i try to convert this code:

Size Changer
DO NOT POST UNCREDITED CODES

i get an error message on some lines saying this:
No WiiRD CodeType for GCN AR CodeType- Increment.

i already did all the steps as always did (first decrypt the code, remove the first line and put that code in the gcn ar to wiird converter), but with this particular code i get that error message :\

the ouput of the code is something like this:
Size Changer
DO NOT POST UNCREDITED CODES

any help?
« Last Edit: January 11, 2011, 01:45:50 AM by James0x57 » Logged
James0x57
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« Reply #1 on: January 10, 2011, 04:08:48 AM »

1) Put credit on the code
2) Also include the decrypted version
3) There is no WiiRD CodeType for an Increment.
4) BUT It could possibly still be converted.
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Link
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« Reply #2 on: January 10, 2011, 03:53:43 PM »

3) There is no WiiRD CodeType for an Increment.

Just as a correction, there is: load value into gecko register, increase register, store register.. (note: in Gamecube mode unfortunately does not support 8220 codes, 8221 works!)
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James0x57
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« Reply #3 on: January 10, 2011, 07:55:23 PM »

Well, that's why I said #4... I kind of discounted 3 lines being a single codetype. *shrugs* =P


...But 8220 doesn't work in GCN mode?? What other codetypes are like that? I would very much like to note this in the codetype doc..
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rario
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« Reply #4 on: January 11, 2011, 12:07:41 AM »

1)well in the page where i got the code does not shows the autor, but i dont take credit for the code
2)here it is:
Size Changer
DO NOT POST UNCREDITED CODES
anyway the game for this code is final fantasy cristal chronicles

Quote
What other codetypes are like that?
theres another code like that in Paper Mario: TTYD

Mario Size Mod
DO NOT POST UNCREDITED CODES

original:
Mario Size Mod
DO NOT POST UNCREDITED CODES

decrypted:
Mario Size Mod
DO NOT POST UNCREDITED CODES
« Last Edit: January 11, 2011, 01:46:06 AM by James0x57 » Logged
dcx2
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« Reply #5 on: January 11, 2011, 12:17:17 AM »

Where are you finding uncredited codes?

BTW, when he asked "what other codetypes are like that", he was talking to Link.
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James0x57
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« Reply #6 on: January 11, 2011, 01:48:37 AM »

well in the page where i got the code does not shows the autor, but i dont take credit for the code
anyway the game for this code is final fantasy cristal chronicles

wrong answer. Don't post uncredited codes again!
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Link
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« Reply #7 on: January 11, 2011, 06:11:44 AM »

Well, that's why I said #4... I kind of discounted 3 lines being a single codetype. *shrugs* =P


...But 8220 doesn't work in GCN mode?? What other codetypes are like that? I would very much like to note this in the codetype doc..

8220 and 8420 do not properly work.. they are supposed to work like: 82200000 80123458 = Load value at 80123458 into gr0 - unfortunately, 8220 and 8420 do the same as 8221 and 8421 - for Gamecube mode this is no major issue though, as ba should always be 80000000 - so you'd best go with 82210000 00123458 = Load value at ba+123458 into gr0 - does the same. I also just recently noticed that fault Sad .
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Sunshiner
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« Reply #8 on: April 04, 2011, 09:59:48 PM »

I apologize for digging this topic out from the grave but I kinda am looking for a fix to this.  The site I believe he got this from is this http://vggtsworld.ta-host.com/where/ar/index.htm#ffcc.  On the site it credits a Link, I have no idea if this is the Link above me.  So any chance there's a fix for this? Would anyone be willing to convert the code, and if not could someone link me to a guide as to how to do it manually? If it's even possible that is.  Thanks in advance and sorry for bringing back this dead topic.
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