sooo, which addresses do you need to make the replay stuff for other Wii games?
MKWii would probably be cool since we´ve got pretty much everything there.
At the moment, I'm rewriting the code that adds support for new games, because the current code doesn't play well with a lot of games. Once that's finished, I would most likely need the data from a read/write breakpoint for each of the following variables:
Controller data (GameCube pad and/or Wiimote)
Player XYZ coordinates
Weapons
Anything else that might need to stay the same between different consoles to keep them synced.
Most likely I would only need the breakpoint data for a single player slot and a single level (I can hook the ASM where it broke to find the rest of the players).
I'll publish a full guide on this subject once I have the rewrite finished and tested, but that's basically how it should work.