GeckoTunnel - LAN Play + Ghost/Replay Recording for Wii (Public Alpha 3)

Started by biolizard89, December 28, 2010, 10:43:54 PM

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biolizard89

Quote from: hetoan2 on January 01, 2011, 10:31:45 PM
Erm, I get 80004290:  9D2CFFFF   stbu   r9,-1(r12)

doesn't that mean that it's already been hooked, seeing as thats in the gecko region :S
Hmm, I'm not sure.  The Gecko code handler shouldn't be writing to stuff unless it's already hooked or you have a code enabled which writes there.  Sorry I can't be of more help.

biolizard89

I'll be giving a talk on the research which Fuzziqer and I have done with GCARS-CS and GeckoTunnel at the University of Oklahoma Undergraduate Research Day Conference on March 26.  For an abstract of the talk, see http://veclabs.posterous.com/pages/publications-and-talks .  I hope to upload the talk onto YouTube shortly after the conference for the community to watch.

biolizard89

New release Public Alpha 2 PadSim Edition.  This is the 5-player SSBM that I demoed a while back.  It has glitches (some of the controls don't work properly), but I haven't had time to fix them, so I figure I might as well post what I have.

See the link in the first post for the download.

(Hopefully we'll see more features soon...  ;) )

Happy New Year!

biolizard89

New Release: LAN Play is now working and released!  See the link in the first post of this thread.

Bug reports and suggestions welcome!

Bully@Wiiplaza

sooo, which addresses do you need to make the replay stuff for other Wii games?
MKWii would probably be cool since we´ve got pretty much everything there.
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully

biolizard89

Quote from: Bully@Wiiplaza on April 08, 2012, 05:52:12 PM
sooo, which addresses do you need to make the replay stuff for other Wii games?
MKWii would probably be cool since we´ve got pretty much everything there.
At the moment, I'm rewriting the code that adds support for new games, because the current code doesn't play well with a lot of games.  Once that's finished, I would most likely need the data from a read/write breakpoint for each of the following variables:

Controller data (GameCube pad and/or Wiimote)
Player XYZ coordinates
Weapons
Anything else that might need to stay the same between different consoles to keep them synced.

Most likely I would only need the breakpoint data for a single player slot and a single level (I can hook the ASM where it broke to find the rest of the players).

I'll publish a full guide on this subject once I have the rewrite finished and tested, but that's basically how it should work.