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Author Topic: [N64] Mario Party 2 (NTSC-US)  (Read 5946 times)
pppp
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« Reply #15 on: January 06, 2011, 01:47:30 PM »

What about an Infinite Lives code for the 1P Coaster? Here's my save file with 1p coaster unlocked so you can work on the Infinite lives code. Thanks a lot.

Added Unlimited Lives for the Coaster

Thanks a lot for the codes GMO,can you also make a pal version of the "inf lives in coaster" code? Grin

or do you need a pal save with the coaster unlocked for that one too?
« Last Edit: January 06, 2011, 01:50:23 PM by pppp » Logged
MasamuneMarth
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« Reply #16 on: January 06, 2011, 07:37:44 PM »

may i request a button activator for the p1-4 star modifier? once a character wins a board, the stars don't decrease and constantly add the 99th star over and over until game is resetted.

also, fun fact: changing the star value from 63 to FF gives the player 255 stars. although it doesn't show on the board, it shows on the mini-game win screen and also adds 255 stars per player on the board win screen.
255 stars times 4 players = 51000 coins in coin bank (past half full XD)
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GMO
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« Reply #17 on: January 06, 2011, 08:42:28 PM »

What about an Infinite Lives code for the 1P Coaster? Here's my save file with 1p coaster unlocked so you can work on the Infinite lives code. Thanks a lot.

Added Unlimited Lives for the Coaster

Thanks a lot for the codes GMO,can you also make a pal version of the "inf lives in coaster" code? Grin

or do you need a pal save with the coaster unlocked for that one too?

a PAL save would be very helpful, then i could make the code
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pppp
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« Reply #18 on: January 08, 2011, 02:13:03 AM »

What about an Infinite Lives code for the 1P Coaster? Here's my save file with 1p coaster unlocked so you can work on the Infinite lives code. Thanks a lot.

Added Unlimited Lives for the Coaster

Thanks a lot for the codes GMO,can you also make a pal version of the "inf lives in coaster" code? Grin

or do you need a pal save with the coaster unlocked for that one too?

a PAL save would be very helpful, then i could make the code

here's the save attached to this post
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GMO
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« Reply #19 on: January 08, 2011, 06:49:29 PM »

Thanks for the Game Save! Codes are up. I just need to work on the NTSCJ version when i get my hands on it
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MasamuneMarth
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« Reply #20 on: January 08, 2011, 09:23:09 PM »

is anyone gonna work on a button activator for the star modifier? it would be most appreciative if someone could make it so R button could be the activator.

also, i would like to request a code to hold "?" Button for infinite moving (for all players and transformed Baby Bowser). i don't think that kind of code would be difficult for you, GMO.
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« Reply #21 on: April 06, 2011, 11:29:18 PM »

Chill out. And don't double post.
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« Reply #22 on: July 04, 2011, 12:04:35 PM »

Hi again!

The code i want comes from this Gameshark code from the CodeTwink site.
It's for Mario Party 2 (NAZE-US)
Original Gameshark code taken from codetwink Site:
Upper Left Character-Roll Modifier
800DF4C5 00??
Value: 0A = 10
For other ones see there: http://cheats.codetwink.com/n64/view/3255/
If someone can convert it Anything would be really appreciated!

Thanks!  Afro
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« Reply #23 on: July 04, 2011, 04:08:48 PM »

First off: You have made your request numerous times before. The hackers just aren't doing it yet.

Secondly: A topic for this game already exists, there is no need to make a new topic for it, and the format you used was incorrect. Your topic has now been merged with the original one.

Please stop repeating yourself over and over. That will make it less likely for the hackers to pay attention to your request because you are annoying them.
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Paulo Maddarena
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« Reply #24 on: July 28, 2011, 01:31:40 PM »

First off: You have made your request numerous times before. The hackers just aren't doing it yet.

Secondly: A topic for this game already exists, there is no need to make a new topic for it, and the format you used was incorrect. Your topic has now been merged with the original one.

Please stop repeating yourself over and over. That will make it less likely for the hackers to pay attention to your request because you are annoying them.


Okay! That's it! Tell me that Retroben can port Mario Party 2 GS Codes from VC, if that's possible......
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retroben
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« Reply #25 on: July 28, 2011, 03:00:02 PM »

I..AM...FlATTERED!  Cheesy  Grin

So anyone can convert the rest that are missing;

Here are some compare codes (matching effects though at different value).
Method 1:
GS code:800FD8AB 00FF

VC code:00C29B8B 00000063

Subtract like so (C29B8B-0FD8AB=B2C2E0)

GS-VC code difference:add +B2C2E0 to GS codes for VC version.

Code:
Upper Left Character-Roll Modifier
00C0B7A5 000000??
value: 0A = 10

Method 2:
GS code and VC code matches like Method 1.

The code that you want converted:800DF4C5 00??

Add your subtract from GS compare code,in this case we subtract like so (GS compare:800FD8AB-GS wish:800DF4C5=1E3E6).

Subtract this from VC compare and you'll have this (00C0B7A5 000000??).

Hooray!

Both methods work for this game!

p.s. Method 1 works just by adding/subtracting that difference value to any GS code you want converted for
VC,Method 2 requires the same compare code but gets different subtractions/additions per
every different GS code and is best used for games with multiple/different versions (e.g Zelda:OOT v1.0/1.1/1.2) because of the VC version is different from all 3 original N64 versions.
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I can calculate/port N64 Gameshark codes to VC especially when I have two codes that match within each version.
Paulo Maddarena
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« Reply #26 on: July 29, 2011, 09:08:53 PM »

I..AM...FlATTERED!  Cheesy  Grin

So anyone can convert the rest that are missing;

Here are some compare codes (matching effects though at different value).
Method 1:
GS code:800FD8AB 00FF

VC code:00C29B8B 00000063

Subtract like so (C29B8B-0FD8AB=B2C2E0)

GS-VC code difference:add +B2C2E0 to GS codes for VC version.

Code:
Upper Left Character-Roll Modifier
00C0B7A5 000000??
value: 0A = 10

Method 2:
GS code and VC code matches like Method 1.

The code that you want converted:800DF4C5 00??

Add your subtract from GS compare code,in this case we subtract like so (GS compare:800FD8AB-GS wish:800DF4C5=1E3E6).

Subtract this from VC compare and you'll have this (00C0B7A5 000000??).

Hooray!

Both methods work for this game!

p.s. Method 1 works just by adding/subtracting that difference value to any GS code you want converted for
VC,Method 2 requires the same compare code but gets different subtractions/additions per
every different GS code and is best used for games with multiple/different versions (e.g Zelda:OOT v1.0/1.1/1.2) because of the VC version is different from all 3 original N64 versions.

Wow.... Thank You so much, Retroben!!!!! You are the best!!!!!!!!!!!!!!!
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