Super Mario All-Stars 25th Anniversary [SVMP01]

Started by ..daxter.., December 15, 2010, 05:52:46 PM

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Patedj

[supermario2]

[spoiler][hearts] Patedj
004625AB 0000002F




[lives]
004625D6 00000063



[jump] Patedj
281764AA FEFF0100
0446212C 0000E800





[/spoiler]
[supermario 3]

[spoiler]

[jump]  Patedj
 281764AA FEFF0100
 04462184 00E00000
 E0000000 80008000
 281773AA FEFF0100
 04462184 00EE0000
 E0000000 80008000




[time]  
004626D9 00000001
 



[transformatoin] B button + arrows and 1 buttons, forgot which does what
 281764AA 00000C00
 004621A3 00000001
 E0000000 80008000
 281764AA 00000408
 004621A3 00000002
 E0000000 80008000
 281764AA 00000401
 004621A3 00000003
 E0000000 80008000
 281764AA 00000402
 004621A3 00000004
 E0000000 80008000
 281764AA 00000404
 004621A3 00000005
 E0000000 80008000
 281764AA 00000500
 004621A3 00000006
 E0000000 80008000


[inf lives] Patedj
 0246281E 00006363


[mario lluigi] b+ - on the second remote and second remote can control too.
 281773AA 00001400
 0446280C 00000101
 CC000000 00000000
 0446280C 00000001
 E0000000 80008000



[items] these are nice 1 player and 2 player
 04463E68 07080B0C
 04463E8B 06810C0A
 E0000000 80008000



[control 2]
 801773A8 00000000
 801764A8 00000000[/spoiler]




You can pm me, I've got time for your troubles.


dcx2

Very nice first post!

If someone can confirm at least one of crapulecorp's non-ported codes work, I'll give him Hacker status, because he deserves it.

Patedj

I'll do this today.

Coins x99  (push B down buttons) [Crapulecorp]
281763A8 00000404 (wierd address values.. nonetheless, it works)
044628C4 00000008 should 00000609 (weird but tested)
E0000000 80008000

Mario 2
This has two problems.
281763A8 EFFF1000 ---> don't know why you are using this instead of this (281764AA
00462897 00000020 ---> not the right address.
E0000000 80008000

Mario 3
Transformation doesnt work
281763A8 00000402 --> I think it's because of the controler's address
004621A3 00000002
E0000000 80008000

Here's mine again, Well Done!
[spoiler]
281764AA 00000C00
004621A3 00000001 ->Big Mario
E0000000 80008000
281764AA 00000408
004621A3 00000002 -> Big Mario 2
E0000000 80008000
281764AA 00000401
004621A3 00000003 -> Half Racoon
E0000000 80008000
281764AA 00000402
004621A3 00000004 -> Frog
E0000000 80008000
281764AA 00000404
004621A3 00000005 ->  Full Racoon
E0000000 80008000
281764AA 00000500
004621A3 00000006 -> Hammer Head
E0000000 80008000
[/spoiler] I'm not sure if this is the right way of writing this code into one activation, but my transformations work nicely.
My logic goes if then else... the else coding is E2T000VV XXXXYYYY


You can pm me, I've got time for your troubles.

Bully@Wiiplaza

ASM doesn´t work for this game, how surprising (actually not, because it´s an oldstar game :P)
At least no pointers, but why does the game behave totally different to "normal" wii games?
Coins in HEX aren´t fitting with the on-screen value and stuff...
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully

Patedj

I'm not sure if this has already been done it rings a bell... Couldn't find it anywhere.
Here is something fun.
Mario 2
Music Pitch
0444EDA0 0000xxxx

Background colort
0452FF8C 0000xxxx
A code activator could easily be made to add
You can pm me, I've got time for your troubles.