Fire Emblem Radiant Dawn [RFEE01]

Started by Am3692, July 28, 2008, 10:36:16 PM

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grizz96

Yes I did see codes found and applying codes.  I tried some different codes and they froze my Wii so it must be reading the codes.  Any other ideas?

g6flavor

Funny, none of the codes seems to cause a freeze.

Maybe, make sure that your text file is setup correctly, try open a new text file, copy and paste these codes and see if it works:


RFEE01
Fire Emblem Radiant Dawn (U)

999999 BEXP Part 1
043CAADC 497423F0

999999 gold part 1
043CAAD0 000F423F

grizz96

Where did you get those codes?  They are different from the ones I found.  They don't work either.  Maybe I'm not putting them into the code manager right?  When I looked at the text file the code part looked like this * 043CAADC 497423F0.  I have another question.  I was told Ocarina is no longer supported but how come Geko OS has to have Ocarina on? 

g6flavor

#333
Nothing...I just edited the codes a bit to have the correct address and correct values
Ocarina has been built-in into gecko OS...regardless standalone Ocarina or geckoOS ocarina don't matter on this game.

You text file should look like this
http://img209.imagevenue.com/loc227/th_96232_fbtextfile_122_227lo.jpg

And here's how it looks when you open it with Code Manager
http://img12.imagevenue.com/img.php?image=96233_fb02_122_669lo.jpg
Check the codes you want to use then click Export to gct and choose your Sd Card.
The codes will be saved to the folder SD Card with the gameid filename :\codes\RFEE01.gct

By the way, goto your wii menu Settings and make sure that 16:9 have been selected.

asianking

I'm able to get Micaiah slot to change weapon, but during a battle; she looks like she on a cross... Can't move and attack or do anything... Is it the staff is too higher weapon or am i using the wrong weapon for her?

g6flavor

#335
If you equipped a wrong weapon or the character doesn't has the animation for it, then he'll stand there like a cross, he could still attack (do damage) but the animation had to be skipped.

In this video, Edward is using Ragnell. In order for characters that could use Swords to use Ragnell or maybe other Swords. Equipped them with this ability in their skill slot in order to make them usable for battle:

Skill value to Enable Ragnell for Sword Characters *
8070F2E8

* oh ShadowX39 already posted that

Player Inf HP on enemy turn
283c9396 0000b830
2E3c93b8 0000F000
003c93b4 00000063
e0000000 80008000

It auto recovers your HP to max or 99 if you use Ashera:
http://www.youtube.com/watch?v=zmsgJK1nL7o

asianking

get me an example of Micaiah skill slot value...

g6flavor

#337
Nice codes and videos  :)

Weapon Become Blessed after use (Player's Turn)
283c9396 0000b83c
003c9221 00000090
e0000000 80008000

Here's a video showing Critcal Hits from some of the Enemy Bosses, it's funny that many of their looks resemble some Player Characters when in battle:

http://www.youtube.com/watch?v=_Lr1r-g-7vk

asianking

the hack weapon for micaiah is 02886e4exxxxxxxx

is that correct? I'm able to change the weapon, but it still can't attack... It's personally not on the cross, but the weapon is useless....

g6flavor

#339
Quote from: asianking on November 25, 2008, 12:53:12 AM
the hack weapon for micaiah is 02886e4exxxxxxxx

is that correct? I'm able to change the weapon, but it still can't attack... It's personally not on the cross, but the weapon is useless....

That means she couldn't use that Weapon if it's grayed out. Or you could try to add the above ability codes (enable ragnell, etc....) to see if she could use it.


I'm still messing with the game even though have beaten it tons of times.

Check this Ending out as Nolan being chicken and wants to run away from battle, one time he actually ran off the screen...

Enemy Critical Hits 1/2
http://www.youtube.com/watch?v=m8pIWn6I-RI

Enemy Critical Hits 2/2 : I was going to do an all Enemies Critical Hits in the game, but round up given up. I'll end it with an Epic battle between the Black Knight and Ike (a round of more than 2 mins long) and Nolan finally ran off......
http://www.youtube.com/watch?v=llq3P4JNyw0

g6flavor

Weapon Level Max after Battle
283c9396 0000b83c
043c90d4 014b014b
043c90d8 014b014b
043c90dc 014b014b
043c90e0 014b014b
043c90e4 014b014b
043c90e8 014b014b
e0000000 80008000
283c9396 0000b830
043c9574 014b014b
043c9578 014b014b
043c957c 014b014b
043c9580 014b014b
043c9584 014b014b
043c9588 014b014b
e0000000 80008000

grizz96

Quote from: g6flavor on November 22, 2008, 11:23:45 PM
Nothing...I just edited the codes a bit to have the correct address and correct values
Ocarina has been built-in into gecko OS...regardless standalone Ocarina or geckoOS ocarina don't matter on this game.

You text file should look like this
http://img209.imagevenue.com/loc227/th_96232_fbtextfile_122_227lo.jpg

And here's how it looks when you open it with Code Manager
http://img12.imagevenue.com/img.php?image=96233_fb02_122_669lo.jpg
Check the codes you want to use then click Export to gct and choose your Sd Card.
The codes will be saved to the folder SD Card with the gameid filename :\codes\RFEE01.gct

By the way, goto your wii menu Settings and make sure that 16:9 have been selected.
I checked my wii menu settings and the codes looked right on the sd card.  I just can't figure out why the codes don't work on my game.  I had the version of the game with the easy POR clear data problem but I didn't get a new disk until august.  Could this game disk be different somehow and that is the problem?

Nintendog66

How do I use the item codes? I'm guessing there's a "main" code with variables that I have to change for the item and slot that I want but I don't really know.

and btw, I used the "Weapons become blessed after use" on a custom weapon and the name I gave my weapon changed to the regular name (Originally an Iron axe, I changed it to Garm then when the code came into effect it changed back to Iron Axe) Is there a way around this?

g6flavor

#343
Oh yeah, I've totally forgot about the forged weapons. The only way to fix that right now is to add a button activator for the Weapon Blessed After Usage, button activate the code when you are about to go into battle.

Quote from: Nintendog66 on December 07, 2008, 06:28:31 PM
How do I use the item codes? I'm guessing there's a "main" code with variables that I have to change for the item and slot that I want but I don't really know.

Do you mean the Items in convoy or in the character's item slots?

For items in the character's slot:
First, you need to know the Item Slot address of your character.

I use this as an example, it might not be the correct address for your character:
Ike: Slot 1: 0488A56C xxxxxxxx 0088A570 000000yy
     Slot 2: 0488A594 xxxxxxxx 0088A598 000000yy

Lookup the Item Values on the previous pages and:
If you want to have Ettard in Slot 1, then use 80B60380 for xxxxxxxx, yy = number of usage
If you want to have Ragnell in Slot 2, then use 80B603D0 for xxxxxxxx, yy = number of usage

Here's a video tutorial on how to forge any weapons:
Either use wiiRdgui to change the weapon values if you have a usbgecko or if you don't have a usbgecko
use button activators.
http://www.youtube.com/watch?v=jdm2GIBLUfU





xxf4talityxx

I just got Ashera into my party ( Im still a noob at the whole thing ), but does anybody know how to change her move distance...kinda sucks not being able to move with a judge attack that cant hit from super long range.