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Author Topic: GCNrd for USB Gecko?  (Read 7617 times)
dcx2
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« Reply #30 on: August 05, 2010, 11:25:49 PM »

Rules

8. English language only! At least try to use proper grammar. Everyone forgives non-English speakers if they have problems but at least try. (Amendment: You may use other languages ONLY if you post an English Translation with it!)
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Deathwolf
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« Reply #31 on: August 05, 2010, 11:27:22 PM »

bin ganz deiner meinung ozelot Wink
eine nette unterhaltung auf deutsch würde kein bisschen schaden^^
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lolz
WiiOs-Ozelot
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« Reply #32 on: August 05, 2010, 11:29:51 PM »

how can find the Rules
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I'm make Gamecube Codes with SD Media Launcher and Gamecube Console (Not Wii) ^^
dcx2
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« Reply #33 on: August 05, 2010, 11:35:07 PM »

Okay, fine.  I go out of my way to help you, Deathwolf.  When you ask questions, I try to answer them.  When you get it wrong, I keep working with you until you understand.  I spend a LOT of my time struggling to help you.

You want to behave like this?  Replying to the forum rules (with quoted "English language only") in German?  Fine.  I won't waste my time helping you any more.
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WiiOs-Ozelot
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« Reply #34 on: August 05, 2010, 11:41:31 PM »

good, so... also GCNrd dosent work with USB gecko? good, you can Close this thread xD

and  i know WiiRD works on Gamecube Grin Cheesy Wink Tongue

AND dcx2, ... I'M NOT A ASSHOLE! my Friend  Roll Eyes
dont say users as asshole und you will respect from asshole users  Wink
i have respect for Mods or Admins, But not mods or Admins the say to me I'm a asshole!

end
« Last Edit: August 05, 2010, 11:46:56 PM by -Ozelot- » Logged

I'm make Gamecube Codes with SD Media Launcher and Gamecube Console (Not Wii) ^^
Deathwolf
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« Reply #35 on: August 05, 2010, 11:46:57 PM »

Okay, fine.  I go out of my way to help you, Deathwolf.  When you ask questions, I try to answer them.  When you get it wrong, I keep working with you until you understand.  I spend a LOT of my time struggling to help you.

You want to behave like this?  Replying to the forum rules (with quoted "English language only") in German?  Fine.  I won't waste my time helping you any more.

finally? do you really think I'm laughing about "wtf, what do you think about that" "don't try it again".
and sometimes I think you didn't read my full answers. I said that, I'm very gratefull to you for all your help, but I think you didn't want to read this or ignore it. suddenly you called ozelot an asshole.
is this okay? what do you think about that. and btw.... maybe english is the world language but it's NOT easy for and 15 years old boy to understand all this hard things! I tried every time my best to learn new from you because you was a really great teacher for me!!! ozelot and me are working in some tut's for german people! how to make ASM codes etc... then you said to me "I understand ozelot wrong". what about that? hello please tell me what's wrong?! yep that is it.

thank you very much dcx2 for all your time and help


btw I'm sure you didn't read this again. that makes me sad.
« Last Edit: August 05, 2010, 11:50:37 PM by Deathwolf » Logged

lolz
Thomas83Lin
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« Reply #36 on: August 05, 2010, 11:57:38 PM »

You know what the problem is in this thread, little thing called a Language barrier, cause the op did come off extremely rude. he may not of meant to but he did. 
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Deathwolf
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« Reply #37 on: August 06, 2010, 12:00:38 AM »

You know what the problem is in this thread, little thing called a Language barrier, cause the op did come off extremely rude. he may not of meant to but he did. 

what do you think about when you get called an asshole?
is it greate?
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lolz
WiiOs-Ozelot
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« Reply #38 on: August 06, 2010, 12:05:10 AM »

but not intentional thomas. i know my english is bad BUT I try as best as possible speaking English.
and for a moderator is not correctly say to a User is a Asshole and a moderator will respect for this.
I think this shit from dcx2 said to me as asshole. The Moderator threatens with banns when a User speak not correctly English here and anyone not properly understood.

this is the problem. I Asked a simple question here and i know long time ago WiiRD works on Gamecube Console.
I have created GCN Codes with wiird and i have released on the Database.
I asked over GCNrd with USB GECKO Support.
so, i will a simple answer YES or NO what is the problem?Huh?
« Last Edit: August 06, 2010, 12:08:48 AM by -Ozelot- » Logged

I'm make Gamecube Codes with SD Media Launcher and Gamecube Console (Not Wii) ^^
hawkeye2777
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« Reply #39 on: August 06, 2010, 12:11:18 AM »

Ok, why do you want GCNrd? What advantages does it have over WiiRd?

EDIT: It probably won't happen, since both GCNrd and GCNrdGUI are closed source as far as I know... but the changes you want could maybe be implemented in Gecko.NET or WiiRd (console) - that's why I asked for advantages.
« Last Edit: August 06, 2010, 12:18:35 AM by hawkeye2777 » Logged

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WiiOs-Ozelot
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« Reply #40 on: August 06, 2010, 12:19:15 AM »

Also,

i found this tool by gscentral
i think, this is a special tool FOR gamecube Console and i saw you can starting this tool with PSOload and a Network Hardware for Gamecube.

i think i ask here an alternate GCNrd tool his supported USB Gecko and not Network hardware or PSOload method.
this is my question. Gives an alternate GCNrd tool he can communicate with USB gecko or not also YES or NOT. this is my question more not.
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I'm make Gamecube Codes with SD Media Launcher and Gamecube Console (Not Wii) ^^
hawkeye2777
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« Reply #41 on: August 06, 2010, 12:21:36 AM »

Ok, why do you want GCNrd? What advantages does it have over WiiRd?

Could you answer that please?

EDIT: Is this the reason?:

Quote from: -Ozelot-
The WiiRD Assembler by Gamecube ist not Correctly!

If so, that's not a WiiRd problem. I think I know of a way you can fix this; just let me know if that's what you are asking.
« Last Edit: August 06, 2010, 12:25:29 AM by hawkeye2777 » Logged

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WiiOs-Ozelot
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« Reply #42 on: August 06, 2010, 12:24:01 AM »

I would like to try it with my Gamecube Console.

The tool GCNrd can create Action Replay Codes for Gamecube. The Tool Cummonicate with the Network Hardware for Gamecube Console and Debugging over Netwwork and i search a alternate from this tool the Communicate over USB gecko and not over Network.
« Last Edit: August 06, 2010, 12:39:21 AM by -Ozelot- » Logged

I'm make Gamecube Codes with SD Media Launcher and Gamecube Console (Not Wii) ^^
hawkeye2777
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« Reply #43 on: August 06, 2010, 12:41:56 AM »

As far as I know... GCNrd is closed source; meaning you can't make it work with the USB Gecko.

So, if you want to use GCNrd... you'll need to buy a BBA for your Gamecube.

Still, why use GCNrd?
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WiiOs-Ozelot
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« Reply #44 on: August 06, 2010, 12:50:56 AM »

Quote
As far as I know... GCNrd is closed source; meaning you can't make it work with the USB Gecko.
ok ^^

Quote
So, if you want to use GCNrd... you'll need to buy a BBA for your Gamecube.
ok, i buy a BBA then.

thx, this is the answer what i will, not more thx.


Quote
Still, why use GCNrd?
This Debugging tool can create AR Codes only for Gamecube.

WiiRD = for Wii/or in Gamecube mode and for Gamecube Console --> Ocarina Codes
GCNrd = Only for Gamecube --> Creating AR Codes
also i will create AR Codes ^^

This AR Codes have this format:

XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX

with another Codetypes
« Last Edit: August 06, 2010, 12:53:18 AM by -Ozelot- » Logged

I'm make Gamecube Codes with SD Media Launcher and Gamecube Console (Not Wii) ^^
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