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Poll
Question: Should we permit online codes in the database?
None
Some
Most
Any
Embargo

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Author Topic: Online codes in the database?  (Read 7672 times)
doomkaiber001
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« Reply #15 on: December 10, 2010, 10:01:44 PM »

Yeah... Ok. Maybe you were right (to be honest I don't want to argue about a thing like this that isn't even going to happen). Well, maybe 'Some' would be a more worthwhile choice?
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NoHack2Win
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« Reply #16 on: December 21, 2010, 07:01:33 AM »

I would definitely say the second option. As long as the codes don't give an extreme advantage over the player online so that they can win without any effort, than what's wrong with a code here and there that works online...
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joey9923
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« Reply #17 on: January 05, 2011, 09:49:51 AM »

I say all codes all the way!
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dcx2
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« Reply #18 on: January 05, 2011, 02:19:45 PM »

I don't know if you bothered to read the thread...but if you really think all codes should be allowed, I will rehash two points.

First, some codes can be abused to get other people banned from some games.  These codes will never, ever be allowed.  I have and will continue to ban people from this forum for posting such codes.

Second, when you cheat in a public server, you're not just griefing those players.  The game developer will notice, and one of two things will happen.  A) The game developer just stops offering public servers.  After all, servers cost money.  B) The game developer redirects resources from improving the game in order to make it more hack resistant.

Either scenario risks making the next game worse.  Don't bite the hand that feeds you.
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James0x57
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« Reply #19 on: January 05, 2011, 02:41:50 PM »

I think this model seems to represent most of the voting evenly, I would appreciate feedback:

-- Online Codes on GeckoCodes.org --
Non Cheating Codes (like no wait time between matches) (always allowed)
Host Only - All Players ("okay" and common on friend matches)
Host Only - P1 Only (Tolerable because you're rarely host AND this is more common with friend matches)
Non-host Advantageous/Disruptive Codes (Not allowed, will need to be reported if they show up though; I can't be expected to understand every code for every online game. *might* be allowedwhen a game is many years old and/or has multiple sequels.)
Leaderboard hacks/Ban Evasion/ID Switching (never, ever allowed)
« Last Edit: January 05, 2011, 03:41:23 PM by James0x57 » Logged


dcx2
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« Reply #20 on: January 05, 2011, 02:52:23 PM »

Sounds good to me.  I copied it to the first post.  Should I shut the poll down, or leave it in to see if people's opinions change?
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James0x57
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« Reply #21 on: January 05, 2011, 03:03:19 PM »

Great! Glad to hear you agree too!

I think that if people disagree in the future or want to change it, that they can open a new poll specifically for the change they want- or contact someone to do it for them if they feel "out of place" doing it themselves. =)
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James0x57
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« Reply #22 on: January 05, 2011, 03:53:19 PM »

Forgot to explicitly mention Leaderboard hacks. Fixed in my post. Since the first post is yours, dcx2, I'll leave it for you. =)


@Deathwolf: Posts aimed at dcx2 have been deleted. Please stop bringing it up- he's perfectly justified in not supporting people who ruin games.
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Romaap
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« Reply #23 on: January 05, 2011, 06:48:04 PM »

I think this model seems to represent most of the voting evenly, I would appreciate feedback:

-- Online Codes on GeckoCodes.org --
Non Cheating Codes (like no wait time between matches) (always allowed)
Host Only - All Players ("okay" and common on friend matches)
Host Only - P1 Only (Tolerable because you're rarely host AND this is more common with friend matches)
Non-host Advantageous/Disruptive Codes (Not allowed, will need to be reported if they show up though; I can't be expected to understand every code for every online game. *might* be allowedwhen a game is many years old and/or has multiple sequels.)
Leaderboard hacks/Ban Evasion/ID Switching (never, ever allowed)

Couldn't agree more.
Spoiler for Hiden:
Well, technically I could.
But I just said that because I agree a lot and I wanted to sound smart...
Anyway...
Yeah, I agree.
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Bully@Wiiplaza
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« Reply #24 on: January 06, 2011, 12:00:22 AM »

That´s exactly the right rule, thanks for your post James.
If a game is very old (like 3 years), every online code except the last kind

Spoiler for Hiden:
Leaderboard hacks/Ban Evasion/ID Switching (never, ever allowed)

should be allowed to post, but since when does a game count as "very old" or was it already said?
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James0x57
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« Reply #25 on: January 06, 2011, 03:11:52 AM »

Well, this is completely requiring discussion but...

Tentatively, let's say:
Non-host Advantageous/Disruptive Codes
1) Allowed if a game has 2 sequels.
2) Allowed if it has 1 sequel and the sequel is 2 years old.
3) Allowed if a game is 7 years old without a sequel. (chamber of sages!)



(do not post online codes on the database based on these rules /yet/. They need to be discussed!)
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Nutmeg
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« Reply #26 on: January 07, 2011, 05:45:19 AM »

How about sequal of a gamecube game Huh? The wii hasn't been out for seven years... I'm pretty confused xD
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James0x57
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« Reply #27 on: January 07, 2011, 02:09:04 PM »

This is only for online games, post anything for GCN!!


And I know the Wii hasn't been out for 7 years; so none of the bad online codes would be allowed for games without sequels yet.
« Last Edit: January 07, 2011, 02:10:42 PM by James0x57 » Logged


James0x57
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« Reply #28 on: May 05, 2011, 06:31:19 PM »

Non-host Advantageous/Disruptive Codes
1) Allowed if a game has 2 sequels.
2) Allowed if it has 1 sequel and the sequel is 2 years old.
3) Allowed if a game is 7 years old without a sequel. (chamber of sages!)

It would be cool if we could wrap this up so I can put it on the db with the redesign...
Is the above amendment agreeable?
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dcx2
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« Reply #29 on: May 06, 2011, 12:18:51 AM »

I suppose that's acceptable.  But with conditions like that, there should be a list of games that meet those conditions somewhere.
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