[N64] Super Smash Bros [NALE]

Started by rikana, May 04, 2010, 07:02:24 PM

Previous topic - Next topic

GMO

#15
send me a PM with the codes you want added to the database

GO HERE FOR MY CODE TEST
http://wiird.l0nk.org/forum/index.php/topic,8684.0.html

Try This
P1 Unlimited Health + Multiply Everyone Elses Damage (All Levels+Modes)   
0520EA24 08100004
055247D0 53200001
055247D4 00002821
055247D8 241B0003
055247DC 00BB0019
055247E0 00002812
055247E4 2812A89B
055247E8 01C57821

Original GS Code By Viper187

Quote from: retroben on July 31, 2011, 02:00:18 AM
Something f***ed up my access to wiird/gmail from within wii opera browser,and I am now having to post via ds opera browser.

If anyone ports invincibility,they need to make sure to have the GS version copied down (it's on one of my previous posts) to help reference their values for conversion to Wii N64VC.

Invincible/Untouchable (P1 All Modes)
810E8AC0 0C00
810E8AC2 0018
81000060 8FA5
81000062 001C
81000064 3C01
81000066 8013
81000068 8C21
8100006A 0D84
8100006C 2404
8100006E 00xx
81000070 50A1
81000072 0001
81000074 ACA4
81000076 05AC
81000078 03E0
8100007A 0008
8100007C 2400

My second attempt failed,then I changed 04 back to 01 and it crashed at the exact same moment as it did with the non merged code,so I think the merged code matches the effect of the non merged code correctly,though it still crashes.

Change to 05 for 32-Bit, change to 03 for 16-bit
http://gamemasterzer0.blogspot.com
For Codes, Guides, & Support Codemasters-Project
USB Gecko Facebook Page - My Wii's 4.1 U | 4.0 E

retroben

#16
LOL you beat me to it,I also get same result! xwx

edit:WTF I fixed it... sorta! LOL

I just swapped every 4 bytes positions in the values (e.g 08100004 to 00040810) and now both players get 55% damage locked on every hit.

Now we just need it to do the right thing.

On further speculation,I also found when only switching the first addresses values it still does not freeze but it still makes every move do 55% damage and throws sets HP to 2% you/0% rival.
I can calculate/port N64 Gameshark codes to VC especially when I have two codes that match within each version.

GMO

#17
ahhh so i had them backwards

still needs testing
P1 Unlimited Health + Multiply Everyone Elses Damage (All Levels+Modes)  
0520EA24 00040810
055247D0 00015320
055247D4 28210000
055247D8 0003241B
055247DC 001900BB
055247E0 28120000
055247E4 A89B2812
055247E8 782101C5
Original GS Code By Viper187
http://gamemasterzer0.blogspot.com
For Codes, Guides, & Support Codemasters-Project
USB Gecko Facebook Page - My Wii's 4.1 U | 4.0 E

retroben

This is it.

Tomorrow I will not have internet so don't expect immediate responses from me cuz i'll have to go to a library and the worst part is that I don't have a lap-top. :'(
I can calculate/port N64 Gameshark codes to VC especially when I have two codes that match within each version.

Deathwolf

lolz

retroben

#20
@GMO:My other code ports/conversions need to be placed on the code database for everyone to enjoy. ;D
just read all my posts on this thread plus the codeboxes,and don't forget to put Hit Anywhere on there as well. ;D

EDIT: @GMO:I sent you a PM,inform me if you recieve it.

Possible Fix for P1 Character mod (VS).

Recent discovery:Use this to try and fix P1 character mod (VS) from freezing.
011C94EB 000000xx
0125F293 00000000
set xx value to 1A to test,also afterward,try adding this line of code along
with it:0125F2AA 00000000

Edit @GMO:You wanna know what sux?

Well,I just tried the original GS version of the (P1 infinite health/multiply everyone elses health) code on pj64 emulator and it crashed with executing from non mapped space error message.

So I decided to swap 0810 and 0004 like the other one and it did just exactly what that other one did,it made every attack worth 55%.
I can calculate/port N64 Gameshark codes to VC especially when I have two codes that match within each version.

retroben

I know,DP.

I just found infinite health all players/modes by modifying the original P1 infinite health/Multiply everyone elses health code.

I changed

810EA264 0810
810EA266 0000

into

810EA262 0810
810EA264 0000

And now everyone stays at 0% when hit.
I can calculate/port N64 Gameshark codes to VC especially when I have two codes that match within each version.

retroben

#22
Ace Attorney:OBJECTION!  :D

I have the evidence that I retardedly messed up on my attempt to port invincibility because it had 0102 when it should have been 0112.

Invincible (All Levels/Modes)
0520D280 0C000018
05124820 8FA5001C
05124824 3C018013
05124828 8C210D84
0512482C 2404000?
05124830 50A10001
05124834 ACA405AC
05124838 03E00008
0512483C 24000000
? value
3=ON

Try this on for size your honor. LOL  ;D

Also GMO,your code P1 Inf HP/Multiply P2,3,4 matched the GS version but the thing is,the GS version is messed up itself.
*makes cartoon WOP! sound*
I can calculate/port N64 Gameshark codes to VC especially when I have two codes that match within each version.

Skiller

Quote from: Sharkbyte on August 01, 2011, 04:39:38 AM
This is an n64 asm code and will never work as a port. n64 asm codes must be rehacked to be accomplished.

Na Unless its rebuilt for Wii ASM .. all standerd ASM is still in the game from the orignal game its just sent threw an emulator thats built into the Wii.. so in the end all u would have to do is find the game being emulated Asm section in the Ram of the Wii and u can hack that asm.. this has been known for along time also i think dcx2 put a guide out how to backtrack your emulated asm back to the actual ASM of the game ..

retroben

#24
IT WORKS!!!

Except on training mode or bonus mode.

Though invincibility for bonus stages works fine in story mode.


GMO,I need you to add this to the database as soon as possible for people eagerly waiting for it.
I can calculate/port N64 Gameshark codes to VC especially when I have two codes that match within each version.

Skiller

Quote from: retroben on August 01, 2011, 07:17:16 AM
IT WORKS!!!

Except on training mode or bonus mode.

Though invincibility for bonus stages works fine in story mode.


GMO,I need you to add this to the database as soon as possible for people eagerly waiting for it.

u should just ask for your hacker stats .. then GMO wont need to add your ported codes ..

GMO

can someone test

Need One Kill in Team Battle (1P Mode)
012B7761 00000001
012B8088 00000001
http://gamemasterzer0.blogspot.com
For Codes, Guides, & Support Codemasters-Project
USB Gecko Facebook Page - My Wii's 4.1 U | 4.0 E

Deathwolf

Full Blaster (Samus) -Regionfree [Deathwolf]
F6000001 8000817F
92670B1C 48000010
D2000000 00000002
3E600000 62730007
92670B1C 00000000
E0000000 80008000
lolz

retroben

#28
@GMO:The one kill team battle (1P Mode) code works! ;D

@Deathwolf:Tried Full Blaster Samus shot and not working or freezing. :confused:

Edit:OMFG!

I just got auto cancel to work!

Auto Cancel P1 (Hyrule,VS)
053880AC 8013F660
You change F660 to E070 for ground attacks.
I can calculate/port N64 Gameshark codes to VC especially when I have two codes that match within each version.

GMO

http://gamemasterzer0.blogspot.com
For Codes, Guides, & Support Codemasters-Project
USB Gecko Facebook Page - My Wii's 4.1 U | 4.0 E