Monster Hunter Tri [RMHP08] (DO NOT ASK FOR/DISCUSS ONLINE CODES)

Started by Franky・D・θάνατος, April 21, 2010, 05:00:41 PM

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Deathwolf

lolz

Schnitzel1

Quote from: jalaneme on April 21, 2010, 05:13:46 PM

yeah i got it, also there is a another code that works on pal

Inf Air [Skiller]
4A000000 90000000
1014AEBF 00000064
1014AEC1 00000064
E0000000 80008000

alrready exists and works  ;D

edit: its at page 1 lol^^

Deathwolf

lolz

RoyPwnz

Is there any way to make it so I constantly have Felyne Exchanger?

Skiller

Quote from: Deathwolf on June 13, 2010, 06:12:32 PM
oh I didn't see it.

he found one in the range 90^^

another way we could make the NTSC Codes work for the pal version is to add this to the codes

42000000 80000064
Code Line
E0000000 80008000

i dont know if this Base Pointer will work with C2 codes but it will work with every other code from the 80 section ..

Example

Quest Codes

Boss/s Mod [Skiller]
42000000 80000064
043AEB7C 380000??
E0000000 80008000

Set Boss/s Size to [Skiller]
42000000 80000064
043AEBAC 3800????
E0000000 80008000
Set From 0000 to 7FFF

Set Boss/s Level to [Skiller]
42000000 80000064
043AEBB4 380000??
E0000000 80008000

iv not tested this but it should work




wiiztec

It won't work, you can't set the base address to 80000064

You could use 4A to do that though
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

Skiller

Quote from: wiiztec on June 13, 2010, 11:54:43 PM
It won't work, you can't set the base address to 80000064

You could use 4A to do that though

then whats the point of the 42 code ? is it not to set the Base address .. thats what i got from reading the Document :P
i could hard code it using a sub and changing the Base address in Gecko Directly but was kinda hoping that this would work lol
4A would make it so all codes would need the pointer Part added to the code

10, 12, 14 and exatra ..

wiiztec

It can only be set to multiples of 0x2000000, and what's so bad about changing a 0 to a 1?
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

Skiller

Quote from: wiiztec on June 14, 2010, 12:17:24 AM
It can only be set to multiples of 0x2000000, and what's so bad about changing a 0 to a 1?

nothing :P
thabks for that info guess i could hard code it :P

so no extra line is needed

Schnitzel1

Quote from: silux on June 11, 2010, 05:46:47 PM
the second request is maybe to difficult
i have a opint from where the experienced guys like skiller and deathwolf could try sth.
when i have teh quest to hunt monsters, and i kill 1, then this monster never disappears
that means (?) taht there must be a code of the game a little bit different
perhaps someone could creat a code that makes monsters not anymore disappear  ;D

Exec

Quote from: Schnitzel1 on June 11, 2010, 02:56:20 PM
1. is it possible to switch with button activators between 1 hp and 1 hit kill code? cuz i dont want to trun my  wii always off when i want to change it

i use this and works:

1hp and deactivator
2865B89C 0000XXXX
0411E6D4 38000001
E0000000 80008000
2865B89C 0000XXXX
0411E6D4 7C002214
E0000000 80008000
I'm not english, sorry for that

Schnitzel1

Quote from: Exec on June 14, 2010, 07:39:37 PM
Quote from: Schnitzel1 on June 11, 2010, 02:56:20 PM
1. is it possible to switch with button activators between 1 hp and 1 hit kill code? cuz i dont want to trun my  wii always off when i want to change it

i use this and works:

1hp and deactivator
2865B89C 0000XXXX
0411E6D4 38000001
E0000000 80008000
2865B89C 0000XXXX
0411E6D4 7C002214
E0000000 80008000

is this the code that makes the monsters unkillable?
because i want to switch between unkillable with 1 hp (for capture) and 1 hit kill (for kills)  ;D

Exec

Quote from: Schnitzel1 on June 14, 2010, 07:44:37 PM
Quote from: Exec on June 14, 2010, 07:39:37 PM
Quote from: Schnitzel1 on June 11, 2010, 02:56:20 PM
1. is it possible to switch with button activators between 1 hp and 1 hit kill code? cuz i dont want to trun my  wii always off when i want to change it

i use this and works:

1hp and deactivator
2865B89C 0000XXXX
0411E6D4 38000001
E0000000 80008000
2865B89C 0000XXXX
0411E6D4 7C002214
E0000000 80008000

is this the code that makes the monsters unkillable?
because i want to switch between unkillable with 1 hp (for capture) and 1 hit kill (for kills)  ;D

then:
1  hp/ 1 hit kills switch
2865B89C 0000XXXX  <-- 1 hit kills
0411E6D4 38000000
E0000000 80008000
2865B89C 0000XXXX  <-- 1 hp
0411E6D4 38000001
E0000000 80008000
2865B89C 0000XXXX  <-- deactivate
0411E6D4 7C002214
E0000000 80008000
I'm not english, sorry for that

Schnitzel1

thanks for the code  :)
dont have  the time to try it out  >:(
school needs more room (or space?) at the moment :/

mucchino

Bing translator (http://www.microsofttranslator.com/default.aspx?ref=TThis)

Hi all, thanks to you succeeded codes that before I went. I'm Italian, sorry but I am using an online translator.
I have a problem with this code:

have Every Item in the Item box [Skiller]
180E06F0 0001000a
22E90004 4A000000
90000000 00010000
E0000000 80008000

My problem is as follows: the code works,but don't all objects. Several objects not me Li da available and select the object doesn't come out no image and as the name appears a written: ' ' xxx ' ERR ' xxx = numbers. So I don't have all the items ...What should I do? Thank you. I tripped this

item Box Can hold 800 Slots ... [Skiller]
4A000000 E0000000
80008000 101480B7
00000008 90000000

Thank you.