Monster Hunter Tri [RMHE08] [NO ONLINE CODES OR YOU WILL GET BANNED]

Started by Warlock, April 17, 2010, 01:06:11 PM

Previous topic - Next topic

daijoda

Quote from: Shad on August 05, 2011, 06:13:03 PM
Inf. Health [Zeatnolt]
C22762E0 00000002
3BE00010 7C00FA14
60000000 00000000
E0000000 80008000

or this

Inf. Health [Bully@Wiiplaza]
04276348 60000000
I don't understand the first code.

C22762E0 00000002
3BE00010 7C00FA14  <-- "li r31,16" and then "add r0,r0,r31" - why not just use "addi r0,r0,16"?
60000000 00000000
E0000000 80008000  <-- why is this necessary?

For the second code, that's a "nop", what was the original instruction?

Shad

Quote from: daijoda on August 06, 2011, 09:59:48 AM
Quote from: Shad on August 05, 2011, 06:13:03 PM
Inf. Health [Zeatnolt]
C22762E0 00000002
3BE00010 7C00FA14
60000000 00000000
E0000000 80008000

or this

Inf. Health [Bully@Wiiplaza]
04276348 60000000
I don't understand the first code.

C22762E0 00000002
3BE00010 7C00FA14  <-- "li r31,16" and then "add r0,r0,r31" - why not just use "addi r0,r0,16"?
60000000 00000000
E0000000 80008000  <-- why is this necessary?

For the second code, that's a "nop", what was the original instruction?

0.0 i dont know i didnt made them xD
but a deactivator would be really nice
and what does "nop" mean?

Deathwolf

Quote from: daijoda on August 06, 2011, 09:59:48 AM
Quote from: Shad on August 05, 2011, 06:13:03 PM
Inf. Health [Zeatnolt]
C22762E0 00000002
3BE00010 7C00FA14
60000000 00000000
E0000000 80008000

or this

Inf. Health [Bully@Wiiplaza]
04276348 60000000
I don't understand the first code.

C22762E0 00000002
3BE00010 7C00FA14  <-- "li r31,16" and then "add r0,r0,r31" - why not just use "addi r0,r0,16"?
60000000 00000000
E0000000 80008000  <-- why is this necessary?

For the second code, that's a "nop", what was the original instruction?

you should know, Zeatnolt is a really really bad coder.Just trying to remake code which has been done long time ago is stupid. I don't want to be rude but that's true.

The E0000000 80008000 is not necessary as long you don't include a button activator.

286593E8 YYYYZZZZ
C22762E0 00000002
3BE00010 7C00FA14
60000000 00000000
E0000000 80008000


Even the whole code is not necessary. You don't need any C2 code for infinity health. Bullys code is 100% correct.


BTW nop means, "do nothing"
lolz

daijoda

I just went to the address in the first code, and the instruction is "add r0,r0,r31", where r0 seems to hold the old/new health value and r31 holds the difference. I suppose a toggle could be created between "nop" (no operation) and "add r0,r0,r31" (original value).

286593E8 ZZZZYYYY
042762E0 60000000
CC000000 00000000
042762E0 7C00FA14
E0000000 80008000

Stuff

Quote from: rabv on August 04, 2011, 10:31:44 PM
i really need help here iam trying to make this swicht code for my i wiimote version for the rapidfire code, i think is correct but it doent seem to work.

286593E8 F7FF0800
04287A60 3B0000FF                     
CC000000 00000000                     
04287A60 3B000000                     
E0000000 80008000

could someone check that or test or fix,it suppose to switch rapidfire on and off by pressing the A button
That should work fine. I hope A isn't the shoot button. Set it to something else like b, +, C and try shooting after pressing those. Pressing it again would disable it. So if A is shoot, your switching it on and off every time you shoot. XD

imo, button activators should be some weird button combo that you wouldn't do normally. This code works fine on the classic, but I have it set to zR and left.
.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link :p.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm

Shad

Quote from: daijoda on August 06, 2011, 08:52:56 PM
I just went to the address in the first code, and the instruction is "add r0,r0,r31", where r0 seems to hold the old/new health value and r31 holds the difference. I suppose a toggle could be created between "nop" (no operation) and "add r0,r0,r31" (original value).

286593E8 ZZZZYYYY
042762E0 60000000
CC000000 00000000
042762E0 7C00FA14
E0000000 80008000
thanks you
but uhm...i tried it and it does not work...infinite health is always active

i have the same problem with this code...i cant deactivate it too...its always active
Walk through Walls [Doudley]
04293A7C C002FDD0
04295168 C022FDEC
28?????? 0000XXXX
0479D870 BF800000
CC000000 00000000
0479D870 3F800000
E0000000 80008000

but the walk through walls code isnt that important to me...I just wish to be able to turn infinite health on/off
well...thanks to everyone who is trying to help

daijoda

It's always active? But it's supposed to write the original value (so you should have regular health) if no button activator is pressed. What is your exact code?

ex.
286593E8 FAFF0500  <-- button activator as "2,B"
042762E0 60000000
CC000000 00000000
042762E0 7C00FA14
E0000000 80008000

Shad

yeah its always active....

but if i do it like that, the activator does work and its not active before pressing the buttons:

286593E8 FAFF0600
042762E0 60000000
E0000000 80008000

but I still cant deactivate it with this:

286593E8 F9FF0500
042762E0 7C00FA14
E0000000 80008000

and this is always active... its like im only using 042762E0 60000000:

286593E8 FAFF0500
042762E0 60000000
CC000000 00000000
042762E0 7C00FA14
E0000000 80008000


my exact code is
2865B89C 00000600
04276348 60000000
CC000000 00000000
04276348 7C00FA14
E0000000 80008000

im using a pal version xD

daijoda

Ok, I don't know what the original value is in the PAL version at the address of this

04276348 60000000

In the NTSC version, that address is a "stw", NOT "add r0,r0,r31", so

04276348 7C00FA14  <-- writes "add r0,r0,r31" NOT original "stw" back

Does the following code work for your version at all?

042762E0 60000000

Shad

oh...

no... 042762E0 60000000 does not work...

but 04276348 60000000 does work

daijoda

I see. I don't have the version you have so I can't check, sorry. Perhaps someone with your version can check the value at that address. The concept's the same.

Shad

oh...yeah that would be cool...too bad that i dont know here someone xD
and the pal thread seems dead...
anyway, thank you for your help

Sai

Okay, now that I know how to modify raw damage correctly, I'm getting the results I desire, now I want to know how to change this code (red part):

Longsword 001C Elemental Attack X10 [Skiller]
0089948F 0000007F

Into 660 for my long sword, I also want a brief explanation if anyone knows on how to calculate element damage, such as, this long sword has 400 elemental viewing from the equipment option in-game, but I want to know how to change that into the desired elemental damage, which is 660.

Thanks in advance.

Stuff

66 -hex-> 42. 66x10=660. For some reason the game displays the real elementx10. I explained raw attack a few pages back, in case you wanted to know.nvm. I forgot it was for you. And I kinda skipped the beginning of your post, I guess. >.<
.make Stuff happen.
Dropbox. If you don't have one, get it NOW! +250MB free if you follow my link :p.

Mod code Generator ~50% complete but very usable:
http://dl.dropbox.com/u/24514984/modcodes/modcodes.htm

Sai

Yeah, I found out by myself, Lord Grahf said all elements are divided by 10, and that's why all the elements I see in this game are dividens of 10.