Monster Hunter Tri [RMHE08] [NO ONLINE CODES OR YOU WILL GET BANNED]

Started by Warlock, April 17, 2010, 01:06:11 PM

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Arudo

Quote from: Ryuk96 on June 18, 2010, 11:20:02 PM
Hey how does the boss size code work? Ive tried replacing the last few digits but nothing happened is there a activation for it or what? If someone could put the values with the code and let me test see if I entered the values wrong that could work. Thanks in advance.

Are you doing it on the free-hunt bosses in the Forest, or bosses in the quests? Because it should affect bosses in quests only.
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Skiller

Quote from: AronD on June 18, 2010, 11:38:01 PM
I went ahead and made a stupid mistake :), modded an item in my pouch on an empty slot. Now I have an item that shows as 0 quantity, cannot discard, cannot sell, cannot store it. Cant do anything with it... Anyone know the code to make an item slot empty again?

Set the slot item mod to 0

AronD

Quote from: Skiller on June 19, 2010, 12:09:54 AM
Quote from: AronD on June 18, 2010, 11:38:01 PM
I went ahead and made a stupid mistake :), modded an item in my pouch on an empty slot. Now I have an item that shows as 0 quantity, cannot discard, cannot sell, cannot store it. Cant do anything with it... Anyone know the code to make an item slot empty again?

Set the slot item mod to 0

Thanks a lot skiller :), going to fix it now! ^_^

Ryuk96

Quote from: Arudo on June 18, 2010, 11:47:56 PM
Are you doing it on the free-hunt bosses in the Forest, or bosses in the quests? Because it should affect bosses in quests only.

I am doing it in quest trying to get silver/gold crowns on boss's and it fails to work every time. I used this code:
043AEBAC 380000C8

Skiller

Quote from: Ryuk96 on June 19, 2010, 12:23:38 AM
Quote from: Arudo on June 18, 2010, 11:47:56 PM
Are you doing it on the free-hunt bosses in the Forest, or bosses in the quests? Because it should affect bosses in quests only.

I am doing it in quest trying to get silver/gold crowns on boss's and it fails to work every time. I used this code:
043AEBAC 380000C8

Hum it should be working ..
here test this one the diffince with this next code it should do every monster not just the boss

Enemy Size Mod
C21257E8 00000003
3FC0XXXX 63DE????
93DF0008 C01F0008
60000000 00000000

XXXX/????
3C00/0000 = Super Small
3E00/0000 = Extra Small
4000/0000 = Big
4100/0000 = Super Big

Arudo

Quote from: Skiller on June 19, 2010, 02:08:58 AM
Quote from: Ryuk96 on June 19, 2010, 12:23:38 AM
Quote from: Arudo on June 18, 2010, 11:47:56 PM
Are you doing it on the free-hunt bosses in the Forest, or bosses in the quests? Because it should affect bosses in quests only.

I am doing it in quest trying to get silver/gold crowns on boss's and it fails to work every time. I used this code:
043AEBAC 380000C8

Hum it should be working ..
here test this one the diffince with this next code it should do every monster not just the boss

Enemy Size Mod
C21257E8 00000003
3FC0XXXX 63DE????
93DF0008 C01F0008
60000000 00000000

XXXX/????
3C00/0000 = Super Small
3E00/0000 = Extra Small
4000/0000 = Big
4100/0000 = Super Big

Weird. I use the 043AEBAC 380000C8 to make them big and they're... big. Then I set C8 to 14 and they're laughably tiny.

Here's Deviljho with a size of something ridiculous.
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Ryuk96

I figured out my problem the way I changed the cheats it didnt save is there a cheat code manager thats easy to use and is working?

Arudo

Yikes. Setting the enemy sizes to 'Super Small' makes it so that some of them aren't even visible.



That... red circle is where the Rathian 'is'. I had to shoot it to actually kill it.
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Ryuk96

Alright I got the code working but it didnt make the actual size of the boss bigger after the rewards screen does the boss only code actually do that?

tommyvo

Quote from: Skiller on June 17, 2010, 05:32:57 AM
Quote from: Arudo on June 17, 2010, 04:25:29 AM
Quote from: tommyvo on June 17, 2010, 12:32:20 AM
oh,ok,skiller can you make a code that gives all non event weapons in your equip box?
and also a code that gives you all armor too.

These 'technically' already exist. Just use the slot mods for the equipment box to set what you want. The problem with making it create 'all weapons/armor' is that in the weapon/armor values are a lot of dead slots that create glitch/error weapons/armor that do not exist, making it a pain to sort through.

Likely it's because the programmers made these error items as padding to prevent people from hacking the game as heavily.

I made an all Armor code .. check under the Armor section ..
u have to make sure u unequip everything and Equip the very first weapon thats in Slot 1. save then turn go and activate the code if u dont do this then u will crash.
Uh where is this code.

Arudo

Quote from: Ryuk96 on June 19, 2010, 03:11:20 AM
Alright I got the code working but it didnt make the actual size of the boss bigger after the rewards screen does the boss only code actually do that?

Yeah, the boss only code should modify the size/length value once you finish the quest.

Edit: Skiller, slight problem with the 'Everything size mod', it doesn't change their hit box size when they're 'huge' so I can't kill some of them.
Or at least the hit boxes on some of the bosses gets kind of weird.
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Ryuk96

Alright guys I got it working thanks, btw how does talisman mod codes work?
Ex:
Deco 1 Mod Slot 330 [Skiller]
4A000000 90000000
120E22E2 00000024
E0000000 80008000
And then Deco 2 mod and deco 3 what does each sepperate code do? Thanks again for the help (:

Arudo

Quote from: Ryuk96 on June 19, 2010, 03:45:13 AM
Alright guys I got it working thanks, btw how does talisman mod codes work?
Ex:
Deco 1 Mod Slot 330 [Skiller]
4A000000 90000000
120E22E2 00000024
E0000000 80008000
And then Deco 2 mod and deco 3 what does each sepperate code do? Thanks again for the help (:

Use this.

Slot 800
4A000000 90000000
100E38E4 00000006 <- Determines that it is a Talisman
100E38E5 00000001 <- Determines Slots (needs at least 1 if you want two skills)
120E38E6 000000XX <- Determines Talisman Type Pawn - Dragon etc.
100E38E8 000000Y2 <- Determines Strength of Skill2 + A
100E38E9 000000Y1 <- Determine Strength of Skill1 + A
120E38EA 00000000 <- Can't remember what this does
120E38EC 000000Z1 <- Skill 1
120E38EE 000000Z2 <- Skill 2
E0000000 80008000
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Ryuk96

Arudo to get the strength of skill one for example to 10 what would it be that is only thing I dont get and thanks for telling me that

lowlevel

Quote from: Ryuk96 on June 19, 2010, 06:14:35 AM
Arudo to get the strength of skill one for example to 10 what would it be that is only thing I dont get and thanks for telling me that

You take your number that you want, and add 10 to it. If you want a +10 for a skill you would get the number 20.
But wait, last thing is to convert that (20) into hex, which you can google easily. For reference, try 14, it should be 10

damn, hit the wrong button! Wowww