Monster Hunter Tri [RMHE08] [NO ONLINE CODES OR YOU WILL GET BANNED]

Started by Warlock, April 17, 2010, 01:06:11 PM

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PhysisZX

In response to the Long Sword Full Mod codes, my findings:

The weapon will always appear (LS, in this case) as the first weapon to forge in the appropriate category of the armory.

Attributes such as Attack Power, Element/Status Power, Affinity, Sharpness, # of Deco Slots, Rarity Level, and actual price were successfully modified.

The one thing I couldn't modify, was the actual long sword weapon.

I attempted to create a Dark Claw LS, and realized that its digit is 0027, so I used the modification codes relevant to 0027 starting with "Long Sword 0027 Model".  I entered '27' into that specific code, as I realized that unless the model code, and the digit for the LS you want to create match, the game will freeze upon equipping it.

There was no success with this method though, as every custom LS I created, ended up as a 'Thunderclap' LS (w/ custom powers).
Thunderclap is the first LS that can be forged when available by default, so I'm sure that I either made an error/omission somewhere, or the code had no effect for some reason.  I had equipped the weapon afterward to see if the code had made the weapon called a 'Thunderclap' but with the 'Dark Claw' model (Appearance), but it had not.

The only things to clarify are:

  • The method of changing your weapon model
  • The specific digits for 'Weapon Element/Status Attribute'

If it appears I made a mistake somewhere in this process, please correct my procedure.

Other than that, thank you Skiller for these incredible codes.

Skiller

Quote from: PhysisZX on May 20, 2010, 05:20:56 PM
In response to the Long Sword Full Mod codes, my findings:

The weapon will always appear (LS, in this case) as the first weapon to forge in the appropriate category of the armory.

Attributes such as Attack Power, Element/Status Power, Affinity, Sharpness, # of Deco Slots, Rarity Level, and actual price were successfully modified.

The one thing I couldn't modify, was the actual long sword weapon.

I attempted to create a Dark Claw LS, and realized that its digit is 0027, so I used the modification codes relevant to 0027 starting with "Long Sword 0027 Model".  I entered '27' into that specific code, as I realized that unless the model code, and the digit for the LS you want to create match, the game will freeze upon equipping it.

There was no success with this method though, as every custom LS I created, ended up as a 'Thunderclap' LS (w/ custom powers).
Thunderclap is the first LS that can be forged when available by default, so I'm sure that I either made an error/omission somewhere, or the code had no effect for some reason.  I had equipped the weapon afterward to see if the code had made the weapon called a 'Thunderclap' but with the 'Dark Claw' model (Appearance), but it had not.

The only things to clarify are:

  • The method of changing your weapon model
  • The specific digits for 'Weapon Element/Status Attribute'

If it appears I made a mistake somewhere in this process, please correct my procedure.

Other than that, thank you Skiller for these incredible codes.


if u set it to 1 the model will change .. i think the digits might be diffrent for the Models then they are for the Actual Mod Digits .. i will look at this later >>

polyesterday: thanks for that info .. i did just Mass them i will narrow down the Gap and repost them .. ASAP :) so its off by just 1 Address .. Damn thing lol :P

As for the the person looking to speed up the Item code i will post that info when im home ..

Aeroshenza


Arudo

Quote from: Dante90 on May 20, 2010, 04:29:06 PM
I put this code that should give me the pawn talisman with +10 atk in slot 400 of Equipment:

Type Mod Slot 400 [Skiller]
4A000000 90000000
100E2624 00000006
E0000000 80008000

Equip Mod Slot 400 [Skiller]
4A000000 90000000
120E2626 00000001
E0000000 80008000

Deco 1 Mod Slot 400 [Skiller]
4A000000 90000000
120E262A 00000021
E0000000 80008000

But instead of giving me atk +10 he give me -10 atk. I tried another abilities but all come with the - and not +, and I did everything right. If you work send me an example. thanks

You're better off using something more like this:

For Slot 800
4A000000 90000000
100E38E4 00000006 <- Determines that it is a Talisman
100E38E5 00000001 <- Determines Slots (needs at least 1 if you want two skills)
120E38E6 000000XX <- Determines Talisman Type Pawn - Dragon etc.
100E38E8 000000Y2 <- Determines Strength of Skill2 + A
100E38E9 000000Y1 <- Determine Strength of Skill1 + A therefore if you want an attack of 10, put 14 here.
120E38EA 00000000
120E38EC 000000Z1 <- Skill 1 In your case Attack is 21
120E38EE 000000Z2 <- Skill 2
E0000000 80008000
-Crazy Hacker Hates You All (definitely)-

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Do NOT PM me about Code Requests

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Andresito

Quote from: DR4G0N on May 19, 2010, 08:44:50 PM
Quote from: dagarath on May 11, 2010, 10:02:07 PM
Noticed this information was incorrect, oops me lol.  Must not have been paying attention, either way if you are trying to make a talisman with 2 skills and 1 slot, you can use this code.

Slot #400
4A000000 90000000
100E2624 00000006
100E2625 00000001
120E2626 000000XX
100E2628 000000Z2
100E2629 000000Z1
120E262A 00000000
120E262C 000000Y1
120E262E 000000Y2
E0000000 80008000

XX = Talisman Equipment Mod Digits.
Y1 = Skill Modifier #1 (from list provided by Argon)
Z1 = Skill # 1 Strength (10+ Amount sought in hex)
Y2 = Skill Modifier #2 (from list provided by Argon)
Z2 = Skill #2 Strength (10+ Amount sought in hex)

Hopefully this is straightforward enough to curb some of the Talisman questions lol.

[spoiler]Talisman Equipment Mod Digits
00 = No Equipment
01 = Pawn Talisman
02 = Bishop Talisman
03 = Knight Talisman
04 = Rook Talisman
05 = Queen Talisman
06 = King Talisman
07 = Dragon Talisman

Skill Modifiers
01 Torso Up
02 Poison
03 Paralyse
04 Sleep
05 Stun
06 Mud/Snow
07 Sense
08 Health
09 Recover Speed
0A Sharpness
0B Handicraft
0C Fencing
0D Expert
0E Sharpener
0F Guard
10 Guard Up
11 Autoguard
12 Reload Speed
13 Recoil
14 Normal S Up
15 Pierce S Up
16 Pellet S Up
17 Normal S+
18 Pierce S+
19 Pellet S+
1A Crag S+
1B Clust S+
1C Status
1D Elemental
1E Bomb Boost
1F Hunger
20 Gluttony
21 Attack
22 Defense
23 Protection
24 Hearing
25 Anti-Theft
26 Wide-Range
27 Transportr
28 Fire Res
29 Water Res
2A ThunderRes
2B Ice Res
2C Dragon Res
2D Heat Res
2E Cold Res
2F Wind Res
30 Map
31 Gathering
32 Spd Gather
33 Whim
34 Fate
35 Fishing
36 Psychic
37 Rec Level
38 Combo Rate
39 Combo Plus
3A Evasion
3B Potential
3C LastingPwr
3D Stamina
3E Loading
3F Precision
40 Eating
41 Carving
42 Tremor Res
43 BBQ
44 Evade Dist
45 Crit Draw
46 Speed Setup
47 Constitutn
48 Tranquilzr
49 Perception
4A Fast Charge
4B Oxygen
4C Current Res
4D Swimming
4E Punish Draw
4F Blight Res
50 FreeElemnt
51 Survivor
52 Rapid Fire
53 Dungmaster
54 Flame Aura[/spoiler]

For those interested, the best available legitimate talismans in game are:
1 Skill +7 with 2 slots (Queen or better)
2 Skills, +10 and +7 with 1 Slot (King or Better)
3 Slots (Dragon only)

I see, so how would you make a king talisman with +15 psychic and +15 Tremor res?.... Id really apreciate it if you showed me so that i can get a better understanding, thanks :]

Skiller

Quote from: polyesterday on May 20, 2010, 12:41:43 PM
Reposting this 'cause it ended up as the last post of the page last time and probably got skipped:
Quote from: polyesterday on May 18, 2010, 11:29:42 PM
Skiller (or anyone who knows), can you point out which part of the code is the timer in the item box roller code so I can shorten it? It's real useful for getting materials you need on the fly, but it takes forever to scroll through all the items to find the one I want.

Item Box Item Roller/99 (Joypad Hold Up or Down) (Nunchuck/Classic-Left Stick) [Skiller]
C21F6744 00000015
3C608065 60639610
88A30008 2C050020
41820010 2C050010
41820008 48000084
3C608000 80832F0C
38040001 90032F0C
2C000030 4082006C
2C050020 4182000C
2C050010 41820030
60000000 60000000
A0A32F08 38050001
2C0002E8 41820040
B0032F08 B0130000
38000063 B0130002
4800002C 60000000
60000000 A0A32F08
3805FFFF 2C000000
41820014 B0032F08
B0130000 38000063
B0130002 93232F0C
A0730000 00000000

the red is what u want to change to speed it up .. Chanegt he 30 to 10 and it be vary fast . :P

TweakedHamster

I think there is a problem with the Bowgun codes... Under barrels it says "Blizzard Cannon" but the Blizzard cannon doesn't have a barrel, its just a stock and frame... I haven't tested it yet... I'm going to try that right now, but still... It might be just a little mistake...

The codes still work... They're just under the wrong type... I think... I used the code it had for "Blizzard Cannon" under barrels and it gave me the stock so... I'm sure you guys know what to do.

Arudo

Yeah, there's only a stock and frame for that bowgun. It's probably just a typo or something.
-Crazy Hacker Hates You All (definitely)-

ノಠ益ಠ)ノ彡â"»â"â"»

Do NOT PM me about Code Requests

Pro-tip: Hit the Applaud Button

Oh? Failed to read the rules? You're already dead.

InfernoSlayer0

well i have no equipment thats RARE-4. all of it is under. also, when i went online it was fine until i bought this helmet, it was called proto something?? not sure wat it was called, but everything fine until i bought that. also, is it fine for me to have lightning bug??

118218

Quote from: DR4G0N on May 19, 2010, 10:08:43 PM
Quote from: dagarath on May 19, 2010, 09:06:13 PM
Quote from: DR4G0N on May 19, 2010, 08:44:50 PM
i obtained a Rook with 2 skills (+15 and +10) and 1 slot legit
not sure but seems better as the best available u say

you mean you made??? +15 is impossible on a legitimate talisman...I should know I have a few hundred legit talismans, most of the best ones available.

no GOT a +15 and +10 legitly
only got 1 but i got 1, has been my standard talisman for a while
and only MADE me 1 and thats a +20 +20 talisman

which skills has this talisman got please?


Anybody knows if it's possible to get one with the same skill twice, like: +4 Evade Dist +4 Evade Dist OR +7 Evasion +7 Evasion??

DR4G0N

fate and tranquilizer
and well if you make it yourself it can be done
but then you could just as well make 1 with evasion 15 and evade distance 15
but haven't had the game give me one with 2 the same skills yet so far

Panda On Smack

With the help of dcx I have made a 'Text to Item' code but I don't know if it can be posted here as it will only work online via the chat keyboard

Skiller

Quote from: Panda On Smack on May 21, 2010, 02:33:02 PM
With the help of dcx I have made a 'Text to Item' code but I don't know if it can be posted here as it will only work online via the chat keyboard

u could try and activate they Keyboard in the main game .. then i think it could be posted ..
having the Keyboard or Chat Screen in the Normal Game could end up with some intresting things . u could in make it write things to the Chat screen like say Instructions on how to use the code right .. or have it place counters in it :)

man should have thought about that Earler when i made the roller codes .. could have just put the counter into the Chat Screen :P (Offline)

munkie247

I'm having an issue with the Enable 1 HP w/ activator. The regular enable 1 hp works well but every time I try the activator I get nothing.

I have it set to use the Classic cont w/ ZR and ZL to trigger on/off except I get no response. I've tried several different buttons and even switched the code to use the wiimote to try and get it to work. Also I got the button codes from http://www.codemasters-project.net/members/Skiller/CMP/Jokerwii.htm as directed on the code index. So any advice on what I'm doing wrong would be great! Thanks in advance.

Enable 1 HP (ZR - Enemy Capture/Cutting Parts Mode) [Skiller]
286593DC 00000004
0411E670 7C002214
E0000000 80008000

Normal Enemy HP( ZL - Off Code for 1hp and 1hit kills) [Skiller]
286593DC 00000080
0411E670 7C002214
E0000000 80008000

Skiller

Quote from: munkie247 on May 22, 2010, 01:17:41 AM
I'm having an issue with the Enable 1 HP w/ activator. The regular enable 1 hp works well but every time I try the activator I get nothing.

I have it set to use the Classic cont w/ ZR and ZL to trigger on/off except I get no response. I've tried several different buttons and even switched the code to use the wiimote to try and get it to work. Also I got the button codes from http://www.codemasters-project.net/members/Skiller/CMP/Jokerwii.htm as directed on the code index. So any advice on what I'm doing wrong would be great! Thanks in advance.

Enable 1 HP (ZR - Enemy Capture/Cutting Parts Mode) [Skiller]
286593DC 00000004
0411E670 7C002214
E0000000 80008000

Normal Enemy HP( ZL - Off Code for 1hp and 1hit kills) [Skiller]
286593DC 00000080
0411E670 7C002214
E0000000 80008000

wel u have the same code . both times .. u need to make sure the Enable 1 HP is the one that u have .. Example u have 1E670 7C002214 when the one i posted was
Enable 1 HP (Enemy Capture/Cutting Parts Mode)
28?????? 0000XXXX
0411E670 38000001
E0000000 80008000

Use "Controller Pad Digits" to set your button Activators .