Monster Hunter Tri [RMHE08] [NO ONLINE CODES OR YOU WILL GET BANNED]

Started by Warlock, April 17, 2010, 01:06:11 PM

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endersblade

Quote from: lowlevel on May 20, 2010, 04:18:52 AM
Can't wait to hear about the next set of codes!

Quote from: endersblade on May 20, 2010, 01:08:08 AM
OMG...thanks to that link, I found out what Monster Hunter Frontier was...I think I just shat myself.  If that doesn't get ported to the states at all, I WILL fly over to Japan and start mindlessly killing people >.>

It's been out for a long while, I don't think they will bring the MMO version over. However, they will make a version of it for the Xbox 360, and whether that comes over here is another question.

Meh...if it (or some form of it) comes out on the 360, I won't get it.  Not a fan of that system at all.  I've read a million threads/posts from capcom explaining why it's very doubtful it'll come to the US (the PC MMO) but people continue to ask for it.  The demand is there, I don't see why they don't think it's a worthwhile investment.  /sigh

Skiller

lol just jumped up to over 6k codes . :)

and thats with only 1 Weapon Moding thing put and 1 Armor moding as well . :P
i put the vests and the Longs swords for now i hope u like :)

i will post the rest later

BTW if u want

Armor

Spacing = 0x18
8088F780 - 80890398 Vests
808903C8 - 80890F50 Gloves
80890F80 - 80891B20 Wasit
80891B50 - 808926D8 legs
8088EA48 - 8088F750 Helms

01060101 01100F00 FF000300 02013203 31023302 00000000
DFUUUUUU UUUUUURR SFSWSTSI SDSLS1SV S2SVS3SV S4SVS5Sv

DF = DEF
RR = Rare
SF = Fire Def
SW = Water Def
ST = Thunder Def
SI = Ice Def
SD = Dragon Def
SL = Slots
S1,2,3,4,5 = Skills
SV = Power

___________________________________________________
Weapons

Spacing = 0x18
lsword_data.  80897878 - 80898118
sword_data.   80898148 - 808989B8
hammer_data.  808989E8 - 808991C8
lsword2_data. 808991E0
axe_data.     80899618 - 80899BB8
lance_data.   80899BE8 - 8089A4E8

Weapons Setup

UU MD RR UU UU COOOOO SHAR UU AT DF AF EL EA SE SA SL UU OL ID BO UU
00 03 01 00 00 003C82 0202 00 82 00 00 03 17 00 00 00 00 02 01 00 00

UU = Unknown
MD = Model
RR = Rare
COOOOO = Cost
SHAR - Sharpness
AT - Attack Base
DF - Defense Bonus
AF - Affinity
EL - Element
EA - Elemental Attack X10
SE - Status Effect( Digits looking
SA - Status Attack
SL - Deco Slots
OL - Online/offline
ID - Id
BO - Bonus (Changes color as well)

TweakedHamster

Skiller can you help me with the Item box stuff real fast?

I can't find the Item Number for Rath. Talon... I've looked though the list you puut up, but didn't find... I just need three in slot 400 so I can finish off the offline stuff...  :)

Skiller

Quote from: TweakedHamster on May 20, 2010, 06:27:10 AM
Skiller can you help me with the Item box stuff real fast?

I can't find the Item Number for Rath. Talon... I've looked though the list you puut up, but didn't find... I just need three in slot 400 so I can finish off the offline stuff...  :)

0181 = Rath Talon

Ctrl+F and then puting in say talon works :) there u go

TweakedHamster

Quote from: Skiller on May 20, 2010, 06:35:27 AM
Quote from: TweakedHamster on May 20, 2010, 06:27:10 AM
Skiller can you help me with the Item box stuff real fast?

I can't find the Item Number for Rath. Talon... I've looked though the list you puut up, but didn't find... I just need three in slot 400 so I can finish off the offline stuff...  :)

0181 = Rath Talon

Ctrl+F and then puting in say talon works :) there u go

Wow... I never even knew about that Ctrl-F thing, I feel like a noob... And it doesn't help haveing my friend keep calling me a noob... Anyway thanks Skiller :) Keep up the good work.

Jinkazua

ok i don't want to be a bother but can you tell me how the code works because whenever i carve a tail i only carve it once and i have inf carving code on...... is there something i need to do?

Suiseiseki

Right now, the weapon mods are confusing me (the latest version).

Maybe once I get it, a guide is in short order.

Skiller

Quote from: Suiseiseki on May 20, 2010, 11:14:52 AM
Right now, the weapon mods are confusing me (the latest version).

Maybe once I get it, a guide is in short order.
what u havin trubles with thought I made it clear

polyesterday

Reposting this 'cause it ended up as the last post of the page last time and probably got skipped:
Quote from: polyesterday on May 18, 2010, 11:29:42 PM
Skiller (or anyone who knows), can you point out which part of the code is the timer in the item box roller code so I can shorten it? It's real useful for getting materials you need on the fly, but it takes forever to scroll through all the items to find the one I want.

Suiseiseki

Skiller - I'm wondering if modding the weapon will cause all future weapons to get the same effect.

Like if I mod a Heaven's Thunder, if I forge another one, will the mods take over that newly upgraded weapon as well?

And the current code layout for the new equipment mods is also a bit confusing.

Dante90

I Tried the code for the equipment mode of talisman but don't works. Could you tell me how to fix it?

Arudo

You have to be a bit more descriptive than that. You can't just say you 'tried' and somebody needs to fix it. Tell us what you tried to do first.
-Crazy Hacker Hates You All (definitely)-

ノಠ益ಠ)ノ彡â"»â"â"»

Do NOT PM me about Code Requests

Pro-tip: Hit the Applaud Button

Oh? Failed to read the rules? You're already dead.

Dante90

I put this code that should give me the pawn talisman with +10 atk in slot 400 of Equipment:

Type Mod Slot 400 [Skiller]
4A000000 90000000
100E2624 00000006
E0000000 80008000

Equip Mod Slot 400 [Skiller]
4A000000 90000000
120E2626 00000001
E0000000 80008000

Deco 1 Mod Slot 400 [Skiller]
4A000000 90000000
120E262A 00000021
E0000000 80008000

But instead of giving me atk +10 he give me -10 atk. I tried another abilities but all come with the - and not +, and I did everything right. If you work send me an example. thanks

polyesterday

Also, the vest mod codes seem to go off by one at some point. When I modified deco slots on vest 004A, the value I put in works as the first skill value (I tried to make it 3 and ended up with Paralysis as a skill), and when I modify the first skill, it works as the first skill power, and so on. Seemed to be true for two other vests I modified, too.

shadow-evillink

Any thing yet on the Monster HP Display shown below.....??? ^-^

Quote from: Skiller on April 18, 2010, 10:31:19 AM
Quote from: gaiaknight on April 18, 2010, 09:40:17 AM
hey skiller can you see if you port over these 4 codes from the japanese version

Monster HP Display

C2197448 00000015
3AC00000 3AA00000
38600010 38800010
3D808029 618C6198
7D8903A6 4E800421
38600040 38950080
38A00000 48000011
25733A20 25642F25
64000000 7CC802A6
3E40900F 6252D940
1D560B18 7E525214
89520003 2C0A0000
41820038 3D608099
616BFE88 554A103A
7E6A582E 7E679B78
811207A0 813207A4
4CC63182 3D808029
618C61A4 7D8903A6
4E800421 3AB50010
3AD60001 2C160007
4081FF70 7FA3EB78
60000000 00000000

MAX - Inf Health

4A000000 90000000
140FCEB0 00960096
E0000000 80008000

MAX - Inf Stamina

4A000000 90000000
140FCEB8 03840384
E0000000 80008000


Inf ITEMs in Box SLOT 1

4A000000 90000000
100D52F3 00000063
E0000000 80008000

It would be very much appreciated.

The only one thats not made is the Monsters HP one ..

the item box is made .. just take the ??? line out and u have Inf/Max ..