Monster Hunter Tri [RMHE08] [NO ONLINE CODES OR YOU WILL GET BANNED]

Started by Warlock, April 17, 2010, 01:06:11 PM

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dughug

Quote from: Skiller on April 20, 2010, 03:19:19 AM
ahould not be to hard. i might change it a bit to hold Z and press plus or minus

Skiller, can you modify all codes that need to use the Wiimote to classic controller pro? I've been having to unplug the classic controller pro and connecting the nunchuck, which becomes a p.i.t.a.!

suratek

Regarding the Max Weapon Sharpness.  Isn't the max sharpness purple or at least that's what I remember from MHFU.

I haven't reached higher level weapons yet but will the sharpness color change depending on the weapons sharpness level?

Also is there a max Affinity for all weapons code in the works?

wiiztec

Quote from: Skandal87 on May 11, 2010, 05:30:34 PM
[spoiler]I think they where too busy to implement cheat-detection. The one they have just compares ur items to you hr and offline progress. Dont even know if they check your box too, or just the item pouch.[/spoiler]

Enough now, lets focus on code postings and no discussions anymore :D

*facepalm*

This thread is for discussion, in fact no codes are supposed to be posted here that is what the code forum is for
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

Skandal87

Well there is no Thread for Mh3 in the other forum  and all are posting codes here....sooo what do we do now?


But would be nice to see, so we have a clue what codes exist and what not without reading 81 pages :D

wiiztec

I don't know ask skiller why he didn't create a topic in the code forum
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

PhysisZX

Quote from: suratek on May 11, 2010, 05:34:47 PM
Regarding the Max Weapon Sharpness.  Isn't the max sharpness purple or at least that's what I remember from MHFU.

I haven't reached higher level weapons yet but will the sharpness color change depending on the weapons sharpness level?

Also is there a max Affinity for all weapons code in the works?

Very interesting.  Makes me wonder if there is a way to force weapons to have purple (Max) sharpness.

Apokolypse

it was in MHFU, it was possible to mod any weapons sharpness, affinity, slots, stats etc. Not too sure about this one though. Quite possibly.

endersblade

I'm still waiting on rapid firing for guns :)

All of you freaking code gods that have contributed to this thread are simply amazing.  I WISH I had the skills you did.  I've thoroughly enjoyed this game, thanks to what I've used from here...I've started one character for each weapon type so far...my gunner's the highest HR so far, but I plan on capping them all out! 

dagarath

Noticed this information was incorrect, oops me lol.  Must not have been paying attention, either way if you are trying to make a talisman with 2 skills and 1 slot, you can use this code.

Slot #400
4A000000 90000000
100E2624 00000006
100E2625 00000001
120E2626 000000XX
100E2628 000000Z2
100E2629 000000Z1
120E262A 00000000
120E262C 000000Y1
120E262E 000000Y2
E0000000 80008000

XX = Talisman Equipment Mod Digits.
Y1 = Skill Modifier #1 (from list provided by Argon)
Z1 = Skill # 1 Strength (10+ Amount sought in hex)
Y2 = Skill Modifier #2 (from list provided by Argon)
Z2 = Skill #2 Strength (10+ Amount sought in hex)

Hopefully this is straightforward enough to curb some of the Talisman questions lol.

[spoiler]Talisman Equipment Mod Digits
00 = No Equipment
01 = Pawn Talisman
02 = Bishop Talisman
03 = Knight Talisman
04 = Rook Talisman
05 = Queen Talisman
06 = King Talisman
07 = Dragon Talisman

Skill Modifiers
01 Torso Up
02 Poison
03 Paralyse
04 Sleep
05 Stun
06 Mud/Snow
07 Sense
08 Health
09 Recover Speed
0A Sharpness
0B Handicraft
0C Fencing
0D Expert
0E Sharpener
0F Guard
10 Guard Up
11 Autoguard
12 Reload Speed
13 Recoil
14 Normal S Up
15 Pierce S Up
16 Pellet S Up
17 Normal S+
18 Pierce S+
19 Pellet S+
1A Crag S+
1B Clust S+
1C Status
1D Elemental
1E Bomb Boost
1F Hunger
20 Gluttony
21 Attack
22 Defense
23 Protection
24 Hearing
25 Anti-Theft
26 Wide-Range
27 Transportr
28 Fire Res
29 Water Res
2A ThunderRes
2B Ice Res
2C Dragon Res
2D Heat Res
2E Cold Res
2F Wind Res
30 Map
31 Gathering
32 Spd Gather
33 Whim
34 Fate
35 Fishing
36 Psychic
37 Rec Level
38 Combo Rate
39 Combo Plus
3A Evasion
3B Potential
3C LastingPwr
3D Stamina
3E Loading
3F Precision
40 Eating
41 Carving
42 Tremor Res
43 BBQ
44 Evade Dist
45 Crit Draw
46 Speed Setup
47 Constitutn
48 Tranquilzr
49 Perception
4A Fast Charge
4B Oxygen
4C Current Res
4D Swimming
4E Punish Draw
4F Blight Res
50 FreeElemnt
51 Survivor
52 Rapid Fire
53 Dungmaster
54 Flame Aura[/spoiler]

For those interested, the best available legitimate talismans in game are:
1 Skill +7 with 2 slots (Queen or better)
2 Skills, +10 and +7 with 1 Slot (King or Better)
3 Slots (Dragon only)

dagarath

Quote from: dughug on May 11, 2010, 05:34:45 PM
Quote from: Skiller on April 20, 2010, 03:19:19 AM
ahould not be to hard. i might change it a bit to hold Z and press plus or minus

Skiller, can you modify all codes that need to use the Wiimote to classic controller pro? I've been having to unplug the classic controller pro and connecting the nunchuck, which becomes a p.i.t.a.!

This has already been done... he gave out the controller ID and posted a link to his joker generator

Arudo

Hmm. I tried using the Box Slot modifier to create some materials for the events that haven't occurred yet (while offline). Strangely enough, having them does not register with the Offline Blacksmith to force the Event Armor/Weapons.

After that I didn't save my game because they were ineffective. Any ideas?
-Crazy Hacker Hates You All (definitely)-

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Do NOT PM me about Code Requests

Pro-tip: Hit the Applaud Button

Oh? Failed to read the rules? You're already dead.

endersblade

Quote from: Arudo on May 12, 2010, 12:03:00 AM
Hmm. I tried using the Box Slot modifier to create some materials for the events that haven't occurred yet (while offline). Strangely enough, having them does not register with the Offline Blacksmith to force the Event Armor/Weapons.

After that I didn't save my game because they were ineffective. Any ideas?

Well, I can only think of an example to possibly explain this.

Specifically, the codes to increase your box space (both item and equipment, doesn't matter.)  If you turn the code on, it has an obvious effect.  However, if you turn it off, you lose the box spaces.  It isn't permanent, because the game actually requires something to happen within the 'story' to make the boxes expand.  Your character never got past that checkpoint, the expanded boxes won't stay. 

I'd imagine it's the same with the event weapons; you haven't passed a checkpoint, specifying that your character has been flagged as 'completed' for these events, and therefore you cannot craft those items.

Either that, or it's as simple as saying that you have to be online to craft these items; they just weren't programmed into the offline blacksmith at all.

dagarath

Quote from: Arudo on May 12, 2010, 12:03:00 AM
Hmm. I tried using the Box Slot modifier to create some materials for the events that haven't occurred yet (while offline). Strangely enough, having them does not register with the Offline Blacksmith to force the Event Armor/Weapons.

After that I didn't save my game because they were ineffective. Any ideas?

From very careful trial and error (I'm on my 3rd character, 2nd offline playthrough) I can answer this with certainty.
There are certain flags that control what can be made.  Online events armor and weapons only show up IF you have been online and flagged as being online, some items will also not show up until you are flagged as having a certain star level (either offline or online).

I haven't really recorded when this stuff happens for each item, but that is how it goes pretty much.

dughug

Quote from: dagarath on May 11, 2010, 11:44:01 PM
Quote from: dughug on May 11, 2010, 05:34:45 PM
Quote from: Skiller on April 20, 2010, 03:19:19 AM
ahould not be to hard. i might change it a bit to hold Z and press plus or minus

Skiller, can you modify all codes that need to use the Wiimote to classic controller pro? I've been having to unplug the classic controller pro and connecting the nunchuck, which becomes a p.i.t.a.!

This has already been done... he gave out the controller ID and posted a link to his joker generator

These codes I tried to modify, but they will not work, so if they can be modified to use with the Classic Controller Pro, that would be dandy. Doesn't necessarily have to be Skiller, any of you coders out there can do it. Thanks in advance and here are the two codes that need to be modified.

(Alt) 1 Hit Kills (2=on 1=off) [Skiller]
2865944C 00000010
C211E65C 00000002
38000000 900307A0
800307A0 00000000
E0000000 80008000
2865944C 00000020
0411E65C 800307A0
E0000000 80008000

and

Gain/Use Items/Ammo Get 10 On= 1 Off= 2 (WiiMote) [Skiller]
286593E8 00000200
0404BB60 3800000A
E0000000 80008000
286593E8 00000100
0404BB60 7C00CA14
E0000000 80008000
Note: Only on items u already have

Foxtrot1337

Hmm I think somebody should make a code so the game THINKS we have ALL the materials we need for equipment or weapons to forge. I think it would make the game a whole lot easier to get armor and weapons. And also this should be able to work for upgrading weapons as well. If anyone would like to tackle this, I would really appreciate it. And if this code has came out by now, please tell me. I read about 20 of the 82 pages. ;] Thanks