Sakura Wars: So Long, My Love [SAKENS]

Started by Warlock, April 04, 2010, 10:58:13 PM

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BahamutLagoon

Thanks for posting the PS2 codes. I went ahead and got the Wii version since it's cheaper. So do the two codes posted so far help significantly?

PhysisZX

Quote from: BahamutLagoon on April 12, 2010, 12:08:11 AM
Thanks for posting the PS2 codes. I went ahead and got the Wii version since it's cheaper. So do the two codes posted so far help significantly?

Well, yes and no.

The "Infinite AP" code makes it so any action won't decrease your AP (Mobility) gauge.
You can still only charge SP once per turn, heal once per turn, use a joint attack once per turn, etc.
But essentially you can move and attack forever, meaning the threat from your enemies is small to none.

The "LIPS Time Stop" would be good for certain situations, but I personally wouldn't use it as it would always eliminate one of your answers you can choose in conversations.  Assume there are three options for what to say.  Letting the time expire is considered a response of silence, and in some cases, it's the best answer.  With that code on, your fourth or otherwise response can't be used, because time won't run out.

Nonetheless, they're still effective codes.

Skiller

#17
Quote from: PhysisZX on April 12, 2010, 01:07:37 AM
Quote from: BahamutLagoon on April 12, 2010, 12:08:11 AM
Thanks for posting the PS2 codes. I went ahead and got the Wii version since it's cheaper. So do the two codes posted so far help significantly?

Well, yes and no.

The "Infinite AP" code makes it so any action won't decrease your AP (Mobility) gauge.
You can still only charge SP once per turn, heal once per turn, use a joint attack once per turn, etc.
But essentially you can move and attack forever, meaning the threat from your enemies is small to none.

The "LIPS Time Stop" would be good for certain situations, but I personally wouldn't use it as it would always eliminate one of your answers you can choose in conversations.  Assume there are three options for what to say.  Letting the time expire is considered a response of silence, and in some cases, it's the best answer.  With that code on, your fourth or otherwise response can't be used, because time won't run out.

Nonetheless, they're still effective codes.


Since u found the AP (Offset 7C) code go to offset A4 and u can make a code that alows u to keep your Joint attacks and so on goin o

u will noticed that offset A4 is a Stw but the first bit of the value is the one that Takes away your Options in the attack menu .

set it to 0 and u get your attacks back :P

60 =
64 =
68 =
6C = Res
6E = Current res
70 = ??
72 = Sp
74 = Current Sp
76 =
78 = MAX Blue BAr
7A = Weapon Attack Blue
7C = Current Blue Bar
7E = Each Blue Bar Block (Worth)
80 = ATT
82 = RMR
84 = SPD
88 =
8C =  Pointer to ?
A4 =  Attack Options (Wheel) also Defence and SP (If SP is full SP does not ungray)
CC = ??

here a bunch offsets that will help u

bryan1985

#18
Hey Skiller do you know if there's anyway to joker/conditional this code:

[LIPS time stopped]
041D7794 EC210828

Sorry about posting about it again didn't know if you saw it since i edited it in not to long ago.

Skiller

Well u could Add a button Activator to it .. u just need to know the normal value


28XXXXXX 0000YYYY
041D7794 EC210828
CC000000 00000001
041D7794 ????????
E0000000 80008000


u need the Pad address in the X the value button value u want in Y
and the orignal value from that address on ??

iv yet to grab this game on the wii .. but i know the wii version has the debug menu as well :)

bigbank

Try it ~  ::)

SAKENS


[LIPS time control Z:stopped C:normal]
284E8202 00002000
041D7794 EC210828
E0000000 80008000
284E8202 00004000
041D7794 EC21102A
E0000000 80008000

[Inf movement & attack gauge]
041C96CC 7C001A14
041BFF54 B0C3007C


BahamutLagoon

Thanks for those codes, bigbank. Can you make an infinite health code?

bryan1985

#22
Thanks for the help Skiller & the new code Bigbank.  ;D
I'll test it out a little later and post what I find out.  ;)

Edit: The code works great you can start and stop it anytime during LIPS. When you start it, stop it, and then restart it it starts back over from the beginning rather than picking up where it left off.

LIPS time control Z:stopped C:normal
284E8202 00002000
041D7794 EC210828
E0000000 80008000
284E8202 00004000
041D7794 EC21102A
E0000000 80008000


I made this one from Bigbank's code since you use the Z & C buttons ingame and i like to know for sure when its on or off.

LIPS time control B+Down=stopped B+Up=normal
284E8202 00000404
041D7794 EC210828
E0000000 80008000
284E8202 00000408
041D7794 EC21102A
E0000000 80008000

Thanks again for the help so far. :cool:

vo21742

Does anyone else have any problems with the action gauge? It works on half of my characters and then the other half they use up their gauge.

bryan1985

Quote from: vo21742 on April 15, 2010, 01:58:23 AM
Does anyone else have any problems with the action gauge? It works on half of my characters and then the other half they use up their gauge.

I can't say for sure since I'm still in episode 3, i know the gauge works for Taiga, Subaru, & Cheiron.
Can you post which characters it's not working for & if it's a constant thing or if it changes up?

vo21742

Quote from: bryan1985 on April 15, 2010, 09:38:54 PM
Quote from: vo21742 on April 15, 2010, 01:58:23 AM
Does anyone else have any problems with the action gauge? It works on half of my characters and then the other half they use up their gauge.

I can't say for sure since I'm still in episode 3, i know the gauge works for Taiga, Subaru, & Cheiron.
Can you post which characters it's not working for & if it's a constant thing or if it changes up?

I'm in chapter 8, it jumps between Cheiron, Diana, Rosita, and Subaru....>_>...yeah, so all of them except Taiga and Gemini are stable. The others work at points then they don't. The thing is though, it only happens when I move out to their max space they would have gone without the code and sometimes it uses up the bar when I use an action like block or charge.

Also, thanks for the codes. The enemies near the end take forever to kill, so even with one character with infinite action it speeds the process up alot.

BahamutLagoon

Yeah, not all of my characters have infinite movement either.

mechademon

I can't seem to find any codes for this anywhere so as much as it hurts me to do this I'll actually request them.

What I'm really looking for is like Inf HP during battles and max 'trust' for a specific girl, stuff like that. If anyone can actually help that would be awesome.

Thanks.

tsuas

Actually, there's already someone else who started the same topic for NTSC-U codes. Just search "sakura" and right now there are only two codes (Inf AP and LIPS).

As for the codes you want, this game doesn't seem to be high on the list of games of hackers on here, so you might have a long wait. My suggestion to you is use a FAQ with the Inf LIPS code to build trust, and the Inf AP will literally allow to play any of the battles without ever getting hurt.

raffo89

Is there a code that lets you unlock all cgs/movies in extra mode?

That would be simply amazing  :D