Mario Kart Wii [RMCE01]

Started by Kamek, December 23, 2008, 05:18:27 AM

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tony

Quote from: rx8579 on January 24, 2009, 07:43:32 PM
ummm. i have a question. i used these, but only one of them works.please tell me how to get them to work together.


RMCE01

Mario Kart Wii

Write Char Offset [dexter0]
D27E4DDC 00000002
3FE08000 93BF1500
3BE00000 00000000

Blue Shell Left Always Have Item *Works anywhere [dexter0]
28343E80 00080001
48000000 809BEE20
DE000000 80008180
58010000 00000014
DE000000 80008180
48100000 80001500
DE000000 80008180
1400008C 00000007
14000090 00000001
E0000000 80008000

Star Power Right Always Have Item *Works anywhere [dexter0]
28343E80 00020001
48000000 809BEE20
DE000000 80008180
58010000 00000014
DE000000 80008180
48100000 80001500
DE000000 80008180
1400008C 00000009
14000090 00000001
E0000000 80008000

Bomb Down Always Have Item *Works anywhere [dexter0]
28343E80 00040001
48000000 809BEE20
DE000000 80008180
58010000 00000014
DE000000 80008180
48100000 80001500
DE000000 80008180
1400008C 00000006
14000090 00000001
E0000000 80008000

give it a try now see if it works. i just rearranged some lines

Yoshi52

Either most of the good hackers have imports... Or most of the good hackers are Japanese...


The Always Have Item code that works everywhere and requires a Write Character offset code works for all players. That's a good thing, yes, but, it isn't when only the last player keeps the item. Meaning, if it's "Always Have Bullet Bill," then all players get the Bullet Bill, but only one player can use it infinitely. If the code is for multiple players then it should be able to work right for everyone.
Always Have Item
48000000 809BEE20
DE000000 80008180
58010000 00000014
DE000000 80008180
48100000 80001500
DE000000 80008180
1400008C 0000000B
14000090 00000001
E0000000 80008000



And is there a code that works like the Mario Kart 64 code that makes you always have a certain effect on? Like, "Always Invincible," or "Always Spinning?"

tony

Quote from: Yoshi52 on February 03, 2009, 10:55:41 PM
And is there a code that works like the Mario Kart 64 code that makes you always have a certain effect on? Like, "Always Invincible," or "Always Spinning?"

All I can think of would be the Slipstream, Miniturbo, and Speed effects are always on for me. The items,themselves, are always there but must be button activated for effect.

Yoshi52

#18
I just want to make sure of this, is the following code a valid GCN button activator for MKWii?

30343E7F XXXXXXXX

hetoan2

no, 30 is not a valid codetype

should be 28?

also changed the topic title


Check out my site with codes obviously...
http://hetoan2.com/

and youtube...
http://youtube.com/hetoan2

Yoshi52

So, if I changed the Always Have Item Works Anywhere code to have button activators, would it work OK?

I did it like this:
48000000 809BEE20
DE000000 80008180
58010000 00000014
DE000000 80008180
48100000 80001500
DE000000 80008180
28343E7F 00000881
1400008C 00000002
14000090 00000001
E0000000 80008000
28343E7F 00000882
1400008C 00000006
14000090 00000001
E0000000 80008000
28343E7F 00000884
1400008C 0000000B
14000090 00000001
E0000000 80008000
28343E7F 00000888
1400008C 0000000F
14000090 00000001
E0000000 80008000
28343E7F 00000488
1400008C 00000001
14000090 00000001
E0000000 80008000
28343E7F 00000484
1400008C 00000007
14000090 00000001
E0000000 80008000
28343E7F 00000482
1400008C 00000008
14000090 00000001
E0000000 80008000
28343E7F 00000481
1400008C 00000009
14000090 00000001
E0000000 80008000


Did I place the activators and terminators in the right places?

Romaap

Offtopic:

[spoiler]
Quote from: hetoan2 on April 18, 2009, 04:36:20 PM
no, 30 is not a valid codetype
yes it is:
30______ YYYYYYYY : 32bits If equal (po) Compares if 32bits at [po+address]==YYYYYYYY.
If yes, codes are executed (else code execution set to false). [/spoiler]

Yoshi52

OK, this button activator isn't working. Is it the right one for MKWii, or am l using the wrong one?

28343E7F XXXXXXXX

QuirkyDude

so, im confused, and im new, so hi. But, i wanna have a golden mushroom on a button activator for the wiimote and nunchuk, and maybe have it as the "1" button, then have triple reds assigned to the "2" button. How do i do it? or can somebody do it for me? sorry if im crossing the line. And yeah, I use the same codes you have been. So, any ideas? Also, again, i dont know, but how do people actually create the codes? thanks guys

QuotePress ???? For Item - Regular Play [dexter0]
AAAAAAAA AAAAAAAA
48000000 809BDAC0
DE000000 80008180
4A100000 FFFF9D3C
30000220 00000014
14000220 000000XX
14000224 0000000Y
E0000000 80008000
NOTE: Y is always 1 unless specified.

X Values
14 = Nothing, Y = 0
12 = Triple Bannans, Y = 3
11 = Triple Reds, Y = 3
10 = Triple Greens, Y = 3
0F = Bullet Bill
0E = Lightning
0D = POW
0C = Blooper
0B = Mega Shrrom
0A = Gold Shroom
09 = Star Power
08 = Lightning
07 = Blue shell
06 = Bomb
05 = Shrooms, Y = 3
04 = 1 Shroom
03 = Fake Box
02 = Bannana
01 = Red shell
00 = Green Shell

MKWii Universal Button Activators
AA...AA Value
GC Controller:
Y + A = 30343E7F 00000009
Y + A = 38343E80 00000900 - Alternative to above value

Wii Wheel:
1 + 2 = 30341460 00000300
- + 2 = 30341460 00001100

BigDave

#24
Quote from: QuirkyDude on April 26, 2009, 01:02:01 PM
so, im confused, and im new, so hi. But, i wanna have a golden mushroom on a button activator for the wiimote and nunchuk, and maybe have it as the "1" button, then have triple reds assigned to the "2" button. How do i do it? or can somebody do it for me? sorry if im crossing the line. And yeah, I use the same codes you have been. So, any ideas? Also, again, i dont know, but how do people actually create the codes? thanks guys

QuotePress ???? For Item - Regular Play [dexter0]
AAAAAAAA AAAAAAAA
48000000 809BDAC0
DE000000 80008180
4A100000 FFFF9D3C
30000220 00000014
14000220 000000XX
14000224 0000000Y
E0000000 80008000
NOTE: Y is always 1 unless specified.

X Values
14 = Nothing, Y = 0
12 = Triple Bannans, Y = 3
11 = Triple Reds, Y = 3
10 = Triple Greens, Y = 3
0F = Bullet Bill
0E = Lightning
0D = POW
0C = Blooper
0B = Mega Shrrom
0A = Gold Shroom
09 = Star Power
08 = Lightning
07 = Blue shell
06 = Bomb
05 = Shrooms, Y = 3
04 = 1 Shroom
03 = Fake Box
02 = Bannana
01 = Red shell
00 = Green Shell

MKWii Universal Button Activators
AA...AA Value
GC Controller:
Y + A = 30343E7F 00000009
Y + A = 38343E80 00000900 - Alternative to above value

Wii Wheel:
1 + 2 = 30341460 00000300
- + 2 = 30341460 00001100

what reagon is your wii? if you do this you will need 2 difrent codes for the 2 difrent items. if you are useing NTSC U and it is for first palyer first item code would be

28341462 fdff0200
48000000 809BDAC0
DE000000 80008180
4A100000 FFFF9D3C
30000220 00000014
14000220 0000000a
14000224 00000001
E0000000 80008000

second code would be

28341462 feff0100
48000000 809BDAC0
DE000000 80008180
4A100000 FFFF9D3C
30000220 00000014
14000220 00000011
14000224 00000003
E0000000 80008000

please note that triple reds tend to mess up and the game thinks i am running over my own shell on my system yours may not do that

Post Merge: April 27, 2009, 10:19:03 PM

i am trying to find a code (with no luck) to modify the off road speed of any given Bike i am using NTSC U with wii mote

QuirkyDude

#25
thank you for doing that. Yes, I am on an NTSC-U system, and yes, just for first player. I will try these codes tonight, and get back to you. Thank you.

In relation to your second post, if somebody could make a code that makes a given kart have maximum stats, I would love to be able to use it on Dry Bones in the blue Falcon, or on Boo in the Jetsetter. And by max stats, I mean have Handling full, speed full, turbo full, etc. and all be functional. That way, you have perfect handling at a perfect speed. Best kart ever, no matter what course or driving style.

EDIT: These codes work. Thank you. And they don't work online, as I was tempted to and then I found out I couldn't use them. For me, however, making them so they don't work on WiFi is a good thing. Thank you for saving me from myself.

WaxyPumpkin

I'm having some trouble with this code:

Gamecube item hack [*queenbee]
D27E4DDC 00000002
3FE08000 93BF1500
3BE00000 00000000
28343E80 FB6F0490
8000000F 00000008
8000000E 00000001
E0000000 00000000
28343E80 F37F0C80
8000000F 00000006
8000000E 00000001
E0000000 00000000
28343E80 FF5B00A4
8000000F 00000009
8000000E 00000001
E0000000 00000000
28343E80 FB5F04A0
8000000F 00000007
8000000E 00000001
E2000001 00000000
48000000 809BEE20
DE000000 80008180
58010000 00000014
DE000000 80008180
48100000 80001500
DE000000 80008180
9421000F 0000008C
9421000E 00000090
E0000000 80008000
ITEM: Lightning KEY: Z X
ITEM: Bob-omb KEY: Y X
ITEM: Star KEY: D-PAD Down R
ITEM: Blue Shell KEY: R X

Whenever I use it with 2 or more people at a time, it gets messed up:
Player 1 Controls the button commands, but player 2 gets the items. Player 1 gets whatever item is chosen, but can only use it once. Its quite irritating. If someone could make it apply to only player 1, it would be much appreciated!! :D
Quote from: starwarsJust wondering watz waninkoko?

WaxyPumpkin

Quote from: starwarsJust wondering watz waninkoko?

Yoshi52

It's a modification of the Item Mod that works anywhere, even on Wi-Fi... The way it does the Character Pointer thing seems to have something to do about the highest number character maybe? I'm not sure, but l might know that that particular code was probably only intended for Single Player stuffz.

WaxyPumpkin

Thats exactly why I asked someone to fix it for me.  :p
Quote from: starwarsJust wondering watz waninkoko?