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Author Topic: New Super Mario Bros Wii [SMNP01]  (Read 45787 times)
Polendino
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« Reply #105 on: February 02, 2010, 06:19:39 AM »

Is there any way to play as the Default Toad? The same one that you rescue from single-player levels. I know he's a character, because he can die and sometimes upon restarting from a checkpoint with him, the transformation code will affect him.

So; does anyone know his value for the character change code? Because that would be brilliant.
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Deathwolf
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« Reply #106 on: February 03, 2010, 04:48:57 PM »

Speed Modifier [DW]
2839F700 0000YYYY
0554B910 XXXXXXXX
E0000000 80008000

XXXXXXXX values:
00000000 - 50000000
can be used Wink
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Romaap
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« Reply #107 on: February 03, 2010, 05:49:58 PM »

let me guess... 3F800000 is default speed? Wink
and 40000000 is 2x
and 40400000 is 3x
and 3F000000 is 0.5x
« Last Edit: February 03, 2010, 05:51:48 PM by Romaap » Logged
Deathwolf
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« Reply #108 on: February 03, 2010, 06:11:48 PM »

oh sorry^^
yes 3F800000 is normal speed.
40000000 2x


Post Merge: [time]Wed Feb  3 19:15:48 2010[/time]
voice Modifier [DW]
0554C63C XXXXXXXX

XXXXXXXX values:
3F800000= default
45000000= like a mouse xD
« Last Edit: February 08, 2010, 08:04:50 PM by Deathwolf » Logged

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Deathwolf
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« Reply #109 on: February 08, 2010, 09:46:55 PM »

Mario as Luigi [Deathwolf]
0554CCE7 00000003
0554B8E0 40200000
0554B8E4 40000000
0554B8E8 40000000

Mario Status Modifier [Deathwolf]
0554CCE7 000000XX

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Brad
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« Reply #110 on: February 09, 2010, 11:58:42 PM »

What do the Y values need to be at on the speed modifier?
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jamesey
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« Reply #111 on: February 19, 2010, 11:05:02 PM »

Is There A Code For Giant Mario? I Know Theres One For NTSC But Not For PAL, Please Help!  Smiley Smiley Smiley Smiley Smiley Smiley Smiley
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silverII
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dont mess with da masta


« Reply #112 on: February 23, 2010, 10:42:34 PM »

y values huh im having problems with this to.  Grin

Post Merge: February 24, 2010, 04:46:13 AM
[MoonJump - PAL - mdmwii] *push 1 to lift up*
2839F700 FDFF0200
0554B8F0 40000000

[Timer frozen - PAL - mdmwii]
  040E3AB8 3C0001F4

[Size modifier - PAL - mdmwii]
0554CD48 XXXXXXXX

XXXXXXXX = floating point value (default 3F800000 that is 1x)

To find floating point value downlaod my application http://volderbeek.freeforums.org/download/file.php?id=365 or go here: http://babbage.cs.qc.edu/IEEE-754/




[Size Modifier - PAL - mdmwii] *push 1 on wiimote to make it bigger or 2 to make smaller*
C2145AC0 00000006
C0641544 3E20803A
A231F700 2C110200
4082000C EC63482A
D0641544 2C110100
4082000C EC634828
D0641544 00000000


[Paper Mario effect - PAL - mdmwii]
0554B8E0 80000000



Button activators:

8039F700 = 1st wiimote

0001 = D-pad Left
0002 = D-pad Right
0004 = D-pad Down
0008 = D-pad Up
0010 = +
0100 = 2
0200 = 1
0400 = B
0800 = A
1000 = -
2000 = Z
4000 = C
8000 = Home

Example: (push 2 for normal size / push 1 for double size)
2839F700 FEFF0100
0554CD48 3F800000
2839F701 FDFF0200
0554CD48 40000000

_________________



can you include a guide on how to find the decimal+
how to asimulate it into codes



BTW REALLY COOL Grin
« Last Edit: March 01, 2010, 01:01:13 AM by silverII » Logged
nase123
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« Reply #113 on: March 16, 2010, 10:37:46 AM »

I'd like to copy some codes with button activators for the second player, does anybody know the Control code for the second Wiimote/Nunchuk.
I only found the code for the first Wii
8039F700 = 1st wiimote

btw sometimes button activators are different
I've found
2839F700
20C69D08
What is the meaning of the first 4 digits?

Is here anybody who has the second controller code for the Wiimote?

thanks

Frank
« Last Edit: March 16, 2010, 11:26:37 AM by nase123 » Logged
Deathwolf
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« Reply #114 on: March 21, 2010, 08:13:42 PM »

Infinity Lives [Deathwolf]
4A000000 80000000
04355000 3D4CCCCD
143550C4 3CDD2F1B
04355098 40000000
203550B0 3E051EB8
80354F40 3D4CCCCD
14354F64 3C99999A
80354FB8 3D4CCCCD
803550F4 3D8F5C29
203550B8 3D23D70A
04355190 00000063
80300000 6E696E67
043000F0 726C616E
143000C8 696E646F
30300174 5965734E
043001C4 7574746F
803001A0 746F6E2E
32300630 FFFFFFFF
343900C0 C108FFE0
28390A30 D108FFF0
35390E30 000000FF
045FFFE0 6F770000
345FFE00 3F800000
81600490 0063006B
E0000000 80008000

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Deathwolf
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« Reply #115 on: March 22, 2010, 02:57:43 PM »

Speed Modifier v2.0 [Deathwolf]
E0000000 80008000
8154B9F0 8030F6D0
3E54BA00 8154C8B8
1454C834 41800000
0564FD90 55440000
CB54C99C FFBEFFFE
AE54CA34 40600000
8154CC20 802FEDF8
2654CC74 80308C98
1454CCA0 8154CC74
2A54CCF0 000C0001
3954CD80 696E646F
8154CDD4 C414C186
145FFF34 815FFF94
385FFF88 30300000
245FFF74 00000000
DE5FFF80 6B6F6D6F
81600018 00330050
2064FDA8 00000000
2839F700 0000YYYY
0554B910 XXXXXXXX
056501A0 55440000
90000064 7C422A14
23000204 FEC00090
14059680 D75AD780
3E0599A4 B69FB65B
2A2548B4 C03F0098
802548F4 EC200072
AC1635B4 7FC3F378
042552B4 4E800020
25255244 C1010008
2C356224 FFFFFFFF
80356200 80F65990
14154820 7C7F1B78
041548C4 4BF2CEBD
3B154884 7C0802A6
041635FC 00000000
80263580 3B400000
29263524 7C002050
80649500 00000000
E0000000 80008000
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GoNinty
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« Reply #116 on: April 08, 2010, 03:51:57 PM »

Heya! Can I have a request please?
I would like a code to have completely everythings unlocked on Save Slot 3, because the 1st Save Slot is for me, the 2nd is my sisters, so I'm free to hack on the 3rd one.  Grin
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Deathwolf
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« Reply #117 on: April 16, 2010, 01:27:48 PM »

Finish Level [Deathwolf]
4A000000 80000000
04284320 7C001840
3C2843A0 54000FFE
1419346C C83F0000
2A193470 EC4300B2
043551F0 0000001F
36293664 4182002C
221934D0 48000020
3A293680 7C121B96
80262360 4BF4EF21
143551E4 00000002
042623D8 00000000
2C2623B4 7FE3FB78
35152170 93E1001C
E0000000 80008000

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geogeothebean
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« Reply #118 on: May 05, 2010, 01:00:00 PM »

Hello ! I have some requests.

First, I want to change one sprite into one other.
For example, Goomba (Sprite number 20) into Iggy (n° 337) or Koopa (n°57).

Second, I want to generate sprite with a button.
For example, push B to generate a Mole (n°303) or a giant Goomba (n°199)
But it must be have a code with partiel invincibility (don't get hurt, don't kill enemies)

Yeah, but to generate or change sprite into an other, it's possible the sprite isn't charged in the memory if he is not in the level (Bosses).

Thanks  Wink
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Slayer
OneTwoNineZeroNine!
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Still a Noob at Hacking.


« Reply #119 on: May 09, 2010, 01:35:07 AM »

Awesome Codes! SWEEEET!!
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