SSBB PAL hacks wont work?

Started by Shqip_Nick, September 09, 2009, 02:52:00 PM

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Shqip_Nick

I have tried to get this to work in days but I just cant! And yes I do live in europe. When I use like every code I want exept the unlock everything codes then nothing works. But when I USE the unlock everything codes it will crash when I win / loose a mach in the score board.
I think this is kinda wierd... Help me If you can guys, I whould appriciate it!
*Hacking works on my other games, but not on ssbb*

Baris10

Some codes require a sort of "master code" to work. Eg. Infinite jumps require you to first tick a hack before any of the infinite jump hacks will work. Hope this helped... And sorry I don't know more about the subject :(
Getting/Got my USB Geckoon 2/08/09 :)

Shqip_Nick

I already checked the box called "Must be on" then "Infinite Jump P1" , well imma try without the jump hacks :/

paprika_killer

what codes exactly do you use?
and what version of gecko OS?
[SIGPIC][/SIGPIC]

Shqip_Nick

-- GECKO SETTINGS & VERSION I HAVE --
Version 1.9.2
Game Language: Default
Force NTSC: NO
Force PAL60: NO
Force PAL50: NO
Gecko Hook Type: Default
Load Debugger: No
SD: Fíle Patcher: NO
SD Cheats: YES
Gecko Pause Start: NO
Bubbles On: NO
--------- NEW INFO... read!-----
And now im freezing when I choose a character with the P1 control, works fine to choose a character with the P2 control..
But I still think it whould be freezing anyways

-- CODES I USE: ---
P1 Samus' Blaster is allways full -by agrs700
4A000000 81000000
1425E9C6 00000007

ROB's Charged Beam (P1) [Fred]
05272398 44960000

ROB's Charged Gyro (P1) [Fred]
0527239C 42B40000

Break X amount of targets to beat target smash.
2D54217B 00000001
0154217B 00000001
E0000000 80008000

defeat 1 alloy in 100 man brawl to finish it (Jassim)
0260C986 00000063

Infinite lives in classic mode
2D27EB67 00000001
0127EB67 00000099
E0000000 80008000

Break X amount of targets to beat target smash.
2D54217B 00000001
0154217B 00000001
E0000000 80008000

Always Charged Aura Sphere (P1)
0527B958 00000054
0527B95C 00000007

Shiek's Needles Are Always Charged (P1) [Duker]
05264B94 00000006

Pokémon Trainer Can't Move (P1)
05260814 007F00FF

P1 Always Wins, The Rest Loses [Duker]
055420D4 01000000

Always Charged DK Punch (P1)
052720B4 0000000A

King Dedede throws infinite baddies (All players) (optimized) [Originally by Crashdance22] (Remade by Fred)
1523D0A6 00000000

sheik can stick to walls forever (player 1)
012638EB 0000003D

P1 Mario's F.L.O.O.D. is full-powered
05256784 0000005A

Infinite Smash Balls [original by Phantom Wings, ported by shadowofchaos]
4A000000 80000000
14625D61 00000000

Allow Replays Longer Than Three Minutes (Updated Version) [Original brkirch, ported by shadowofchaos]
040E771C 60000000
04953F9C 60000000
0495403C 60000000

Allow More Than 1000 Replays/Stages/Snapshots [Lunar]
040C5DFC 48000184

Original By Brkirch


Can start match with only 1 player [Lunar]
04684C44 2C060001

Original By spunit262


All players can be on the same team [Lunar]
04684D5C 38600000

Original By spunit262

Stage Builder Unlimited Objects [Link]
0551DB7C 00000000

original by pizzaboy


Stage Builder Allow Overlapping [Link]
01515A78 00000001

original by pizzaboy

Must be on [Link]
C2837F1C 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000

Original by Y.S.


P1 infinite jumps [Link]
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000

Original by Y.S.




HaXXeR

You simply have too many codes at the same time. Narrow it down.

paprika_killer

he doesn't have too many lines, but I think all those P1 codes are interfering with eachother.
also get rid of the infinite smashballs.
[SIGPIC][/SIGPIC]

HaXXeR

That was what I was referring to. Might have been poorly phrased though.

Shqip_Nick

Well it worked better when I deleated some codes as HaXXeR said..