Super Smash Bros Brawl [RSBP01]

Started by Link, July 26, 2008, 07:35:07 AM

Previous topic - Next topic

Lunar

Also, is there one for adventure?

tartor31

Someone has some good movement swapping combinations? My game crashes the whole time with my combinations!:P BTW I am learning to port right now, but I need something to look in the disc from brawl, someone know how to do that??? I ported the texture hack half, but I only ported the players and not the texture swap between them, I am researching how to port that. Link? If it isn't bothering you, could you sent me a email with some basic porting techniques and how to do them to [email protected]? I would really appreciate that, I REALLY, REALLY, REALLY want to port 'cause i can help the pal people and you of course! I've ported the texture hack half as I said formerly, could you check if I done it right so far? Thanks Link, I really appreciate your work!:)
[SIGPIC][/SIGPIC]
Warn me if you added my SSBB Friend Code and give me yours then:rockband!

tartor31

Quote from: tartor31;5187Someone has some good movement swapping combinations? My game crashes the whole time with my combinations!:P BTW I am learning to port right now, but I need something to look in the disc from brawl, someone know how to do that??? I ported the texture hack half, but I only ported the players and not the texture swap between them, I am researching how to port that. Link? If it isn't bothering you, could you sent me a email with some basic porting techniques and how to do them to [email protected]? I would really appreciate that, I REALLY, REALLY, REALLY want to port 'cause i can help the pal people and you of course! I've ported the texture hack half as I said formerly, could you check if I done it right so far? Thanks Link, I really appreciate your work!:)

Here is my "half" ported Texture hack:)

Original (NTSC-US):

Texture Swap [Phantom Wings]

48000000 80672FA8
DE000000 80009380
50010000 0000014C
48000000 80672FB4
DE000000 80009380
54010000 0000014C
E0000000 80008000

Texture Swap [tartor31]

48000000 805AB0E0
DE000000 80008180
50010000 0000014C
48000000 805AB0E0
DE000000 80008180
54010000 0000014C
E0000000 80008000

I don't know if it's right, I just started to port!:irule:
[SIGPIC][/SIGPIC]
Warn me if you added my SSBB Friend Code and give me yours then:rockband!

tartor31

Quote from: tartor31;5188Here is my "half" ported Texture hack:)

Original (NTSC-US):

Texture Swap [Phantom Wings]

48000000 80672FA8
DE000000 80009380
50010000 0000014C
48000000 80672FB4
DE000000 80009380
54010000 0000014C
E0000000 80008000

Texture Swap [tartor31]

48000000 805AB0E0
DE000000 80008180
50010000 0000014C
48000000 805AB0E0
DE000000 80008180
54010000 0000014C
E0000000 80008000

I don't know if it's right, I just started to port!:irule:

Sorry guys, I just realized that it's way wrong!:cry I shall do better my best:irule:
[SIGPIC][/SIGPIC]
Warn me if you added my SSBB Friend Code and give me yours then:rockband!

tartor31

Does someone knows what this little piece of code means?

E0000000 80008000

All codes with "Have all..." ported by Link has that on the end.

And Link, Is this right?:

48000000 80672FA8
DE000000 80009380
50010000 0000014C
48000000 80672FB4
DE000000 80009380
54010000 0000014C
E0000000 80008000

The fat symbols are referring to the normal symbols. Example:

48000000 80672FA8 -------------48000000 reffers to 80672FA8?:)
[SIGPIC][/SIGPIC]
Warn me if you added my SSBB Friend Code and give me yours then:rockband!

tartor31

This is a straight question to Link: If it isn't a problem for you, and you have time, and you REALLY want it, could you guide me trough porting, especially what I need to know and do I need to read the data from SSBB to port, or can I port without looking in the SSBB data? Thanks Link, you're the best:)
[SIGPIC][/SIGPIC]
Warn me if you added my SSBB Friend Code and give me yours then:rockband!

Link

Feel free to contact me on MSN or related (I'll give you my contact IDs).. just one thing for clarity: do you use Ocarina or do you have an USB Gecko and use WiiRd.. if you're going via Ocarina only ports are very very very hard as you have no way of testing except for complete reboot all the time?

GaryCXJk

Quote from: tartor31;5192E0000000 80008000
E0000000 XXXXYYYY
Clears execution status; puts base adress back at 0xXXXX0000 if XXXX is not equal to zero; puts pointer back at 0xYYYY0000 if YYYY is not equal to zero.

Quote from: tartor31;519248000000 80672FA8
48TYZ00N XXXXXXXX
Load into pointer, where 48TYZ is:
48000 -> pointer is the content of adress 0xXXXXXXXX.

Quote from: tartor31;5192DE000000 80009380
DE000000 XXXXYYYY
Checks if the pointer is in the range 0xXXXX0000 to 0xYYYY0000. If this is the case, execution continues, else it halts.

Quote from: tartor31;519250010000 0000014C
40TYZ00N XXXXXXXX
Load into base adress, where 40TYZ is:
50010 -> base adress is the content of pointer + XXXXXXXX.

Quote from: tartor31;519248000000 80672FB4
48TYZ00N XXXXXXXX
Load into pointer, where 48TYZ is:
48000 -> pointer is the content of adress 0xXXXXXXXX.

Quote from: tartor31;5192DE000000 80009380
DE000000 XXXXYYYY
Checks if the pointer is in the range 0xXXXX0000 to 0xYYYY0000. If this is the case, execution continues, else it halts.

Quote from: tartor31;519254010000 0000014C
440YZ00N XXXXXXXX
Save base adress, where 440YZ is:
54010 -> base adress will be saved to pointer + XXXXXXXX.

Quote from: tartor31;5192E0000000 80008000
E0000000 XXXXYYYY
Clears execution status; puts base adress back at 0xXXXX0000 if XXXX is not equal to zero; puts pointer back at 0xYYYY0000 if YYYY is not equal to zero.

Fabian

Quote from: smk;5057There's a flaw in that sentence though because it's already been said why they never will be playable if you'd ever been on these boards for the last two weeks.

It's because the bosses aren't in the playable characters folder, it's because they are restricted to their stage, it's because they lack player data. It's the same case with the Sandbag, despite him having semi-player data, you cannot play as him either because he is in a different folder than the playable characters (the bosses have their own folder even). If you try to load their stage, it'll crash, if you try to load them into a player slot it'll crash/freeze.

They don't work and never will because of these facts. Why can't people understand this?
Maybe because not everyone can look into Brawl Data? >_>
[SIGPIC][/SIGPIC]

GaryCXJk

It's more like people didn't bother reading. It's been stated countless times in many threads, in many pages. Yet people still refuse to listen.

Fabian

Quote from: GaryCXJk;5208It's more like people didn't bother reading. It's been stated countless times in many threads, in many pages. Yet people still refuse to listen.

Dude, I only got here yesterday. You expect me to read the whole forum trough?
[SIGPIC][/SIGPIC]

GaryCXJk

I at least expect people to read a whole thread before replying.

Also, there is no announcer saying "Mewtwo", some people just contacted the one who did the voice of the announcer and got him to say some lines.

Y Ddraig

Quote from: tartor31;5187Someone has some good movement swapping combinations? My game crashes the whole time with my combinations!

One of the best ones I've found so far is Wolf with Ganondorf's moveset. From what I've seen it doesn't crash at all, and it makes Wolf look silly. Some moves don't work properly, but he can use all smash attacks, and one of his special attacks (the big 'Warlock punch') properly. He can also use his Landmaster Final Smash.

Fabian

#223
Ganontank D:

Also, is it possible to make the Replay-time longer?
So you can always save replays?
[SIGPIC][/SIGPIC]

tartor31

Thanks for the explanation Gary!:) And thanks for the moveset swapping thing, most moves work, also his Landmaster final smash!:)
[SIGPIC][/SIGPIC]
Warn me if you added my SSBB Friend Code and give me yours then:rockband!