Super Smash Bros Brawl [RSBP01]

Started by Link, July 26, 2008, 07:35:07 AM

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Link

Okay, some codes by me.. also for NA version, see thread:

Mushroom Stacker first try
C2891568 00000002
7C23052E E3E10018
60000000 00000000
0483E0F0 38800000
0483E110 38800000
0483DEA8 38800001
04B84808 3F3504F3
Limitations: any real-time character change (includes but probably not limited to: Zelda<>Shiek, Samus<>Zero Suit Samus, Pok?mon Swaps) will reset your size! Dying will also but this is way it is intended to be. Includes lightning!

And.. mushroom/lightning factors:

Super Mushroom growth factor:
04B84800 XXXXXXXX
Normally 3FD9999A=170%..

Poison Mushroom "growth" factor:
04B84808 XXXXXXXX
Normally 3F000000=50%
In case the stacker is on, this value gets overwritten with 71% (3F3504F3) - this has technical reasons because the game seems to execute the shrink command twice.. while in regular game mode you still appear with 50% of your size, with the stacker it would be only 25%

Normal Lightning (shrinking you or enemies):
04B84824 XXXXXXXX
Normally 3F000000=50%

WTF Lightning (enlarging enemies):
04B8481C XXXXXXXX
Normally 4019999A=240%


Have fun!

WII_SOS

*.* Thanks Link, can you port any "star" or very enjoy code NTSC from PAL ^.^?
[SIGPIC][/SIGPIC]

Falco

Quote from: Link;4149XXXXXXXX is a floatng point number.. meaning

3F800000 = 1.0
40000000 = 2.0 (double)
40400000 = 3.0 (triple)
3F000000 = 0.5 (half)
and so on.. there are converters availible!

Ty and yet again sounding like a noob, what is a mushroom stacker :S

and i know you can't make a texture hack right now but do you think it's possible in the future? i would help but i can't :(
[SIGPIC][/SIGPIC]

WhoDares

Cheers Link. Do you know if it would be possible to make a hack that allows you to switch character during the game? Ala Street Fighter 2 Rainbow Edition

I'm still waiting for my USBGecko to arrive... but when it does, I'll be having a tinker (Although my first stop might be trying to get me an unlock code for the only Mario Strikers pitch I haven't unlocked yet)

Dx&son

#139
Geile codes, Link. :clap

GaryCXJk

The Match time, Global Damage Ratio and Global Speed Ratio codes have all been tested, and they all work.

Untested
Random Seed [Heinermann]
4A000000 9018F128
1400006C XXXXXXXX
E0000000 80008000
Sets the initial Random Seed.
A random seed is a value from which to start the randomizer. Since no computer can simulate randomness, any random value has to be calculated. In general a random seed is used as a starting value. From there, the next "random" value is calculated. This value also counts as the next value from which another "random" value gets calculated.
How can this be helpful? Simple. If you want to play a match with as less random factors, using one steady random seed will eliminate random occurances. Just use a value of 0 and use Mr. Game & Watch's Judgement. Then, next match, do the same. You will see that the same values pop up. This random seed is also used to store the "random" occurrances of items and other things in replays.

EDIT: Aparently, the random seed code does not work. Other factors are also calculated in, it appears.

Link

Quote from: Falco;4167Ty and yet again sounding like a noob, what is a mushroom stacker :S

and i know you can't make a texture hack right now but do you think it's possible in the future? i would help but i can't :(

look at http://l0nk.org/wii/?playflv=1&video=stacker.mp4

Right now I can barely imagine custome textures..

Falco

Quote from: Link;4219look at http://l0nk.org/wii/?playflv=1&video=stacker.mp4

Right now I can barely imagine custome textures..

Oh ok i understand now i guess, and yeh i know but is it possible to say swap player 2's textures with p1's so like

you have ganondorf as p1 and wario p2 and wario has ganondorf stuff etc and ganondorf has wario stuff ? :S

probably not, but still keep up the good work :D
[SIGPIC][/SIGPIC]

WII_SOS

Any of these codes (I think the fly code) cause WII FREEZ, but I do a savegame of Mario Kart for safelly, but Brawl is parcially destroyed T_T

Don´t try this at home kids! Do a backup save copies xD
[SIGPIC][/SIGPIC]

GaryCXJk

#144
Status adder (P1)
4A000000 9018F1D8
9001000F 00000018
8621000F XXXXXXXX
9001000F 0000001C
8621000F YYYYYY00
E0000000 80008000


Status adder (P2)
4A000000 9018F234
9001000F 00000018
8621000F XXXXXXXX
9001000F 0000001C
8621000F YYYYYY00
E0000000 80008000


Status adder (P3)
4A000000 9018F290
9001000F 00000018
8621000F XXXXXXXX
9001000F 0000001C
8621000F YYYYYY00
E0000000 80008000


Status adder (P4)
4A000000 9018F2EC
9001000F 00000018
8621000F XXXXXXXX
9001000F 0000001C
8621000F YYYYYY00
E0000000 80008000


Status adder information
This adds the status alteration on top of the used one instead of overriding the original status. So with this it is possible to still be Metal in special Brawl while having the "Is Clear" modifier on.
~
Each value gets added to get the end value, for example, if you want "Is Clear", "Has Franklin Badge" and "Has Bunny Hood", the end value is 04000000 + 00010000 + 00080000 = 04090000.
~
Note: "Always checked" does not mean you will actually need to use them. These are automatically set by the game itself. What it does exactly is unclear.
Note 2: For the technical people, this code uses Gecko Register F, so it might conflict with other codes using the same register.
XXXXXXXX:
00000004 - Is Clear
00000010 - Is Metal
00000040 - Rumble on
00000080 - Fighting Alloy
00000100 - Is mute
00080000 - Always checked (multi)
00100000 - Always checked (multi)
00200000 - Always checked (multi)
00400000 - Always checked (multi)
08000000 - Always checked
10000000 - Always checked
20000000 - Always checked
40000000 - Always checked
YYYYYY:
000010 - Unknown
000800 - Is dark (shadow bug)
010000 - Has Franklin Badge
020000 - Has Superspice Curry
040000 - Has Flower (Lip's Stick)
080000 - Has Bunny Hood
100000 - Unknown (Always checked)
200000 - Character is named
400000 - Unknown
800000 - HP enabled

Link

okay.. porting, porting...

Tripping modificator:
04817B68 C0220060
045AB140 XXXXXXXX

XXXXXXXX is a floating point value... the higher the often they trip!

Unrestricted replay camera (ported from JP, at least I think it is ported I have no idea what it does)..
0409FFFC 60000000
040A0004 60000000
040A0070 FC201890
040A007C FC600090
040A0080 FC000890
040A008C FC001890



Moveset swappers.. attention.. I only tested a few combinations..
They have the following structure:

07______ 00000008
XXXXXXXX XXXXXXXX


you replace XXXXXXXX XXXXXXXX with the AAAAAAAA AAAAAAAA part of another character.. if you have the feeling I messed up a code.. please replay XXXXXXXX with the AAAAAAAA of the character himself.. if it crashes the code is incorrect!

Captain Falcon:
077D652C 00000008
XXXXXXXX XXXXXXXX

<2E65F69A 00382120

Dedede:
077D6628 00000008
XXXXXXXX XXXXXXXX

<2EA5F9C1 0040C500


Diddy Kong:
077D6748 00000008
XXXXXXXX XXXXXXXX

<2EE1CF80 0036BCC0


Donkey Kong:
077D6850 00000008
XXXXXXXX XXXXXXXX

<2F2F3411 00331F00


Falco:
077D6940 00000008
XXXXXXXX XXXXXXXX

<2F73E967 00307920


Fox:
077D6A54 00000008
XXXXXXXX XXXXXXXX

<2FC220F8 00360800


Mr. Game & Watch:
077D6AD8 00000008
XXXXXXXX XXXXXXXX

<2FDFFEEE 002404A0


Ganondorf:
077D6BD4 00000008
XXXXXXXX XXXXXXXX

<30223794 0038B5A0


Giga Bowser:
077D6C28 00000008
XXXXXXXX XXXXXXXX

<3038109F 001A02E0


Ike:
077D6D18 00000008
XXXXXXXX XXXXXXXX

<3076E938 002D1EE0


Kirby:
077D7108 00000008
XXXXXXXX XXXXXXXX

<30D84515 002BBB20


Bowser:
077D75F4 00000008
XXXXXXXX XXXXXXXX

<315A4699 003328E0


Link:
077D76E4 00000008
XXXXXXXX XXXXXXXX

<319B20EC 002BAAA0


Lucario:
077D77BC 00000008
XXXXXXXX XXXXXXXX

<31E8B1BF 00339140


Lucas:
077D78B8 00000008
XXXXXXXX XXXXXXXX

<3225AE6F 0034CD00


Luigi:
077D79D8 00000008
XXXXXXXX XXXXXXXX

<326C0FBD 002E3140


Mario:
077D7AD4 00000008
XXXXXXXX XXXXXXXX

<32A4BD99 0032CD40


Marth:
077D7BC4 00000008
XXXXXXXX XXXXXXXX

<32E036B6 0031A2E0


Meta Knight:
077D7CC0 00000008
XXXXXXXX XXXXXXXX

<33215DDA 003223C0


Ness:
077D7DBC 00000008
XXXXXXXX XXXXXXXX

<3365C135 0035DE60


Peach:
077D7F0C 00000008
XXXXXXXX XXXXXXXX

<33A9A5A2 003FA380


Pikachu:
077D7FD8 00000008
XXXXXXXX XXXXXXXX

<33DAD303 0039E8E0


Olimar:
077D811C 00000008
XXXXXXXX XXXXXXXX

<3419DBF9 002CC2E0


Pit:
077D8218 00000008
XXXXXXXX XXXXXXXX

<345CD6D9 0035B240


Ivysaur:
077D82E4 00000008
XXXXXXXX XXXXXXXX

<341885E1 002BAF80


Charizard:
077D83B0 00000008
XXXXXXXX XXXXXXXX

<349C3A19 002D98E0


Pokémon Trainer:
077D84C4 00000008
XXXXXXXX XXXXXXXX

<34CDAA18 000B1F00


Squirtle:
077D85CC 00000008
XXXXXXXX XXXXXXXX

<34E783B0 0032FEE0


Popo:
077D86C8 00000008
XXXXXXXX XXXXXXXX

<352AD3E6 002B48A0


Jigglypuff:
077D8794 00000008
XXXXXXXX XXXXXXXX

<3544FDDF 002C2460


R.O.B.:
077D88E4 00000008
XXXXXXXX XXXXXXXX

<35825A9B 00215F80


Samus:
077D89F8 00000008
XXXXXXXX XXXXXXXX

<35CE0787 002FD180


Shiek:
077D8AE8 00000008
XXXXXXXX XXXXXXXX

<361C3E95 00301560


Snake:
077D8BE4 00000008
XXXXXXXX XXXXXXXX

<36553680 003EA8E0


Sonic:
077D8CBC 00000008
XXXXXXXX XXXXXXXX

<368C2233 003A63C0


Zero Suit Samus:
077D8E00 00000008
XXXXXXXX XXXXXXXX

<36E93E4F 002C4580


Toon Link:
077D8ED8 00000008
XXXXXXXX XXXXXXXX

<371C026E 00364DE0


Wario:
077D9070 00000008
XXXXXXXX XXXXXXXX

<3778F4CC 003F66A0


Wolf:
077D91CC 00000008
XXXXXXXX XXXXXXXX

<37D1FDA1 003656A0


Yoshi:
077D92BC 00000008
XXXXXXXX XXXXXXXX

<381CFB2F 00004327


Zelda:
077D94B4 00000008
XXXXXXXX XXXXXXXX

<3869D623 003DFCE0


ZakoBall:
077D9310 00000008
XXXXXXXX XXXXXXXX

<382C77C0 000EC9E0


ZakoBoy:
077D9340 00000008
XXXXXXXX XXXXXXXX

<383162C8 0001D6E7


ZakoChild:
077D9388 00000008
XXXXXXXX XXXXXXXX

<383602E5 000E0D60


ZakoGirl:
077D93C4 00000008
XXXXXXXX XXXXXXXX

<383B2F77 000DEE60


New mushroom stacker:
C2891568 00000007
7C23052E E3E10018
2C1E0000 41820024
80DE00D8 80C60064
80C60020 80C6000C
A9460002 1D4A0008
394A0020 7C22552E
60000000 00000000
C28177E4 0000000D
2C1D0000 41820058
821D00D8 82100064
82100020 8210000C
ABF00002 1FFF0008
3BFF0020 81C30030
7DFF1214 836F0004
7C0ED800 41820014
91CF0004 C02304A0
D02F0000 4800001C
820F0000 2C100000
4182000C C02F0000
48000008 C02304A0
60000000 00000000
0483E0F0 38800000
0483E110 38800000
0483DEA8 38800001
04B84808 3F3504F3
04B84804 3F3504F3
04B84DFC 3F3504F3
04B84E00 3F3504F3
20660028 00000001
085AB100 00000000
20070004 00000000
E0000000 80008000

Changes:
-works accross char changes (Samus <> Zero, Zelda<>Shiek)

Bugs:
-size remains even when you die in Subspace
-size resets in subspace if you leave an area through a door

Hiyoko

MOVESET SWAPPING?! HOLY HECK! AMAZING LINK! :D
DO NOT ADD ME, SEND ME A PM, OR WHATEVER IF IT IS HACKING RELATED. I DO NOT OWN AN USB GECKO, AND I PROBABLY NEVER WILL. THESE QUESTIONS WILL BE IGNORED.

Falco

I LOVE YOU LINK !

well metaphorically, you know what i mean, yay PikaMan!!! best haxor ever ^_^

Just one question...

why do some characters freeze when you use the Smash attck ?
[SIGPIC][/SIGPIC]

Hiyoko

Well you'd probably know the moveswap code is unstable...

P.S: Try Mario with Olimar's moveset, you can do his smash attacks, all attacks except B to pull Pikmin, and yes, his Final Smash also works.
DO NOT ADD ME, SEND ME A PM, OR WHATEVER IF IT IS HACKING RELATED. I DO NOT OWN AN USB GECKO, AND I PROBABLY NEVER WILL. THESE QUESTIONS WILL BE IGNORED.

hetoan2

of course its unstable anything of that sort of nature is unstable. in the original video with moveswapping they said it was even worse and it works about the same :P dont think there's anything they can do