Resident Evil: Archives [RE4E08]

Started by kavid, June 26, 2009, 06:26:37 AM

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DjKiLl

The only one that gives me errors is the "Infinite ammo" Code. Do someone have any code for infinite ammo that works?

Codyk

made a new code tazer always 99 =D : 00359821 00000063
it works i tested it
for updates of codes ive released or am going to release follow my twitter http://twitter.com/12201



Codyk

#32
tazer always 99 and flash grenade allways 99 : 00359821 00000063
fixed first save code: 00359864 00000000
for updates of codes ive released or am going to release follow my twitter http://twitter.com/12201



lordexodus

I need NTSC codes for the following:
-Infinite Health (no poison)
-Barry's 44 Magnum in Slot 1
-Infinite Slot 1

Any help is greatly appreciated...

XZ14094

#34
If it's not to much trouble could someone look for the code for most doors unlocked like it says in the pal version? I'm kinda hoping that it would give it a more classic feel to the game since in the old one most doors where unlocked in the beginning? Also maybe a stop timer instead of being forced to finish the game in under three hours? and  my last request for a challenge just like the Pal version the  instant Crimson head code sorry if I'm asking for to much these are the only codes I'm wanting to  try for this game and seeing how two of them are on the pal version I was wondering if it would be possible to have those ones at least?

Also just like some have already said the infinity ammo code doesn't seem to work? it would be cool if someone could fix this and also add the other three codes please ;)   

kavid

[Unlock most doors]
043599b4 FFFFFFFF
043599b8 FFFFFFFF
043599bc FFFFFFFF

it work ã€,

kavid

#36
[Always first save]
-removed- post credit next time

[Unlock most doors]
043599b4 FFFFFFFF
043599b8 FFFFFFFF
043599bc FFFFFFFF

Codyk

#37
dude i made the real first save code if ppl looked for it they would find it so   u cant be posting a code i already posted months ago dude u need to stop taking credit for my first save code i made wtf u took my tazer always 99 code to wth dude
for updates of codes ive released or am going to release follow my twitter http://twitter.com/12201



Alteran

Here is my wiird code.txt for resident evil. I added item slots 6-8 for both 99 of and item modifier. I also took the time to go through 10-4E items. I will continue to go through more items its just tedious when the only text editor on the wii is txtedMOD. I hope this is useful to you all.

RE4E08
Resident Evil: Archives

Infinite Health
02356FCE 00000578

[99 of item Slot 1]
00356FED 00000063

[99 of item Slot 2]
00356FF1 00000063

[99 of item Slot 3]
00356FF5 00000063

[99 of item Slot 4]
00356FF9 00000063

[99 of item Slot 5]
00356FFD 00000063

[99 of item slot 6]
00357001 00000063

[99 of item slot 7]
00357005 00000063

[99 of item slot 8]
00357009 00000063

[item Slot 1]
00356FEB 000000XX

[item Slot 2]
00356FEF 000000XX

[item Slot 3]
00356FF3 000000XX

[item Slot 4]
00356FF7 000000XX

[item Slot 5]
00356FFB 000000XX

[item slot 6]
00356FFF 000000XX

[item slot 7]
00357003 000000XX

[item slot 8]
00357007 000000XX

XX=
01 = Survival Knife
02 = Survival Knife
03 = Hand Gun
04 = Self-Defense Gun
05 = Handgun ∞
06 = Shotgun
07 = Grenade Launcher (prob<ably grenade)
08 = Grenade Launcher (probably acid)
09 = Grenade Launcher (probably flame)
0A = Rocket Launcher
0B = Magnum
0C = Flamethrower
0D = Assault Shotgun
0E = Rocket Launcher ∞
0F = Barry's 44 Magnum
10=grenade rounds
11=clip
12=shotgun ammo
13=acid rounds
14=flame rounds
15=golden arrow
16=book of curse
17=coin
18=collar
19=magnum rounds
1A=broach
1B=fuel canteen
1C=arrowhead
1D=imitation key
1E=residence(GALLERY) key
1F=fuel capsule supply
20=musical score (incomplete)
21=first aid spray
22=green herb
23=red herb
24=blue herb
25=2 green herb
26=3 green herb
27=green+red
28=green+red+blue
29=green+blue
2A=2green+1blue
2B=lock pick
2C=old key
2D=sword key
2E=armor key
2F=shield key
30=helmet key
31=001 key
32=003 key
33=eagle medal
34=wolf medal
35=stone&metal object
36=power area(LAB) key
37=master(LAB) key
38=star crest
39=wind crest
3A=sun crest
3B=moon crest
3C=square crank
3D=hex crank
3E=closet key
3F=emblem key
40=stone ring
41=metal object
42=survival knife
43=battery
44=ink ribbon
45=wood emblem
46=gold emblem
47=complete musical score
48=red gem
49=blue gem
4A=yellow gem
4B=broken shotgun
4C=chemical
4D=lighter
4E=serum

TwilightErik

Can anyone make codes for this game please?

Codes:
Infinite Health Rebecca & Billy
Infinite Ammo Rebecca & Billy
All Files
All Maps
Rapid Fire
Unlock All Extras
Weapons Modifier Code Rebecca & Billy

Thanks,
TwilightErik

Codyk

for updates of codes ive released or am going to release follow my twitter http://twitter.com/12201



jligg1981

#41
i dont know if its because of the cheats but weird stuff has been happening in my game..for example when i got the hookshot, it was put in my invetory..then after fireing my pistol i went back in my invetory and the hookshot was gone causeing me not to be able to continue any further..

SionAsh


Codyk

for updates of codes ive released or am going to release follow my twitter http://twitter.com/12201



mdcormier

I think this is the appropriate place to be posting this.

It would be greatly appreciated by myself, friends, fans, and
just about anyone who's played Archives if somebody could attempt
to make a code that removes the unnecessary loading sequences (doors, hatches, etc).

They take much longer to finish than the console takes to load the content,
and when playing the Resident Evil games, I nearly die at the thought of having
to watch a collective half an hour of these sequences for a playthrough.

A code similar to this has been made for
Resident Evil: Archives - Zero, and can be found at this thread:

http://wiird.l0nk.org/forum/index.php/topic,4701.0.

I'd attempt this myself, but I've no USB Gecko or anything of the sort,
nor a means of online payment to procure any.