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Author Topic: [HELP] USB Loader with WiiRD Support  (Read 10600 times)
Cory321
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« on: June 12, 2009, 10:53:55 PM »

Hey guys, I need to ask you all for something that would be really appreciated. Wink

I have searched a lot of time, a lot of days, waiting for updates, etc. And haven't seen a USB Loader with WiiRD support. Sad

And that's not the problem, this isn't just cuz i want it, it's because my Wii can't read discs anymore, and the sad thing is that one day before my USB Gecko arrived, my Wii couldn't read discs, i think it's the laser problem.

So the unique way to play games is the USB Loader.
But I cant use WiiRD with it, that's why i bought my USB Gecko for, I can just make cheats for VC and WiiWare games, and I want to make cheats for real Wii Games. Undecided

So my question is:

Can someone make a USB Loader 1.5 with WiiRD support?  I tried to make it, but i suck at programming  Sad

Here is the USB Loader v1.5 Source: http://www.mediafire.com/?4ykjiwsnfjv

So please a person that knows how to do it, pelase help me i want to use my USB Gecko  :'(

Please please help me, this is very frustrating because I haven't even used it in wii games.

Also, thin about it, you wouldn't just help me, you would HELP all the people with the same problem, and you would help the users of this community too Wink

Thanks for all...

F.W.: If i posted this in the wrong place, im sorry :S I don't know if i did
« Last Edit: June 13, 2009, 12:39:38 AM by Cory321 » Logged

hetoan2
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« Reply #1 on: June 13, 2009, 01:20:51 AM »

they have ones with ocarina support

that basically means you can use wiird with it :|
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Cory321
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« Reply #2 on: June 13, 2009, 04:10:33 AM »

But, can I debug in real time just as in Gecko OS with the Enable Debug option?

Cuz i tried it one time and I don't know if it was just my problem, but the codes I wanted to upload to the game didn't upload correctly.
I was able to see the memory and all, except for sending codes.

Then, is it exactly the same thing the ''Enable ocarina'' option as the ''Load Debugger''Huh?

Just with the difference that the Ocarina option loads codes?
Are those loaded codes from ocarina the reason I can't upload codes from WiiRD to the game?

So, how can i fix that problem then? (Note that it just happened when I used WiiRD with the ''Enable Ocarina'' option in a Modded USB Loader, when I use Gecko 1.9.1 with channels, and I put ''Load Debugger'' that doesn't happens)

I didn't try it a lot, so I don't know if it was just coincidence or my codes were wrong.
« Last Edit: June 13, 2009, 04:26:53 AM by Cory321 » Logged

groudyogre
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« Reply #3 on: June 13, 2009, 09:18:03 AM »

Don't use Gecko OS it won't work. Just turn Ocarina on in whatever USB loader you use and then play the game. Load up WiiRD after that and it will connect. Simple.
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Cory321
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« Reply #4 on: June 13, 2009, 07:17:05 PM »

So why is the ''Load Debugger'' option there if it's the same that turning ON Ocarina?

Other question, will I be able to upload codes in real time using that method?
« Last Edit: June 13, 2009, 07:37:03 PM by Cory321 » Logged

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« Reply #5 on: June 13, 2009, 07:53:15 PM »

Load Debugger has always been included into Load Ocarina until Gecko 1.8 - Gecko 1.8 split those two up!
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Cory321
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« Reply #6 on: June 13, 2009, 09:25:34 PM »

Thanks Smiley

Then, how can I know if the Ocarina function in a Modified USB Loader is from Gecko 1.8?





EDIT:  I have tried what u said, I tried to do it by turning the Ocarina option ON in the Configurable USB Loader and in the USB Loader GX and i don't get WiiRD to work, please tell me exactly what USB Loader ocarina works with it???

Or do I need to enable some codes for getting it to work?

Thanks
« Last Edit: June 14, 2009, 05:33:57 AM by Cory321 » Logged

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« Reply #7 on: June 14, 2009, 12:26:30 PM »

Then, how can I know if the Ocarina function in a Modified USB Loader is from Gecko 1.8?

Gecko 1.8 is closed source do not expect a USB loader using the Ocarina function of it!
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Cory321
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« Reply #8 on: June 14, 2009, 03:31:27 PM »

Oh.. Undecided

So, how can I use WiiRD GUI with a USB Loader? Cry

I still asking the same:

I have tried what u said, I tried to do it by turning the Ocarina option ON in the Configurable USB Loader and in the USB Loader GX and i don't get WiiRD to work, please tell me exactly what USB Loader ocarina works with it???

Or do I need to enable some codes for getting it to work?
« Last Edit: June 14, 2009, 03:53:03 PM by Cory321 » Logged

groudyogre
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« Reply #9 on: June 14, 2009, 04:26:32 PM »

Do you get any error messages on the WiiRD GUI? Are you using v0.9.3? I use it with USB Loader GX just fine, you don't need any codes on for it to work. You just make sure ocarina is turned on, load the game, then execute WiiRD once the game has booted and it connects. Is your Gecko USB in slot B and have you installed the drivers properly?
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Cory321
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« Reply #10 on: June 14, 2009, 06:59:15 PM »

No, it doesn't says an error message, it just keeps saying: Starting...
Yes I am using v0.9.3
Yes the drivers are installed correctly because channel hacking works.


What version of USB Loader GX do you have? I have v1.0 r475

What cIOS do you have? I have cIOS rev13b

Does it affect if I have a GC Memory Card in Slot A?

Does it affect if I have a Wii fan connected in the other USB Port?

The game I'm trying to use with WiiRD is Call of Duty: World at War.

Thanx for helping Wink

Edit: MORE INFO:

I have BootMii (latest version)

DVDX (last version too)

Homebrew Channel 1.0.3

And Gecko 1.9.1
« Last Edit: June 14, 2009, 07:10:28 PM by Cory321 » Logged

Romaap
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« Reply #11 on: June 14, 2009, 07:47:07 PM »

Try another game, COD:WAW is diffucult to hook :|
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Cory321
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« Reply #12 on: June 14, 2009, 08:18:38 PM »

I tried with Wii Play and Wii Chess.

WiiRD detects them, but...

Then how can I load Cod:WaW in WiiRD??? Cry
« Last Edit: June 15, 2009, 07:55:24 PM by Cory321 » Logged

hetoan2
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« Reply #13 on: June 16, 2009, 12:06:25 PM »

if you have the disk pull it out and use it. you NEED gecko 1.9 and hook type OSSleepThread, even if you have a USB loader there is a 100% chance it wont be able to hook.
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Panda On Smack
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« Reply #14 on: June 16, 2009, 03:24:38 PM »

Because the source hasn't been released for gecko 1.9 then usb loaders cant use it to add in the new hook types which are needed to hook the game
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