[Wiiware] Final Fantasy IV The After Years (US)

Started by 96866299, June 02, 2009, 10:29:49 PM

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g6flavor

#180
The value must be locked before you enter a battle, a simple button activator would not do any good. You could do it the way you mentioned it, but it would be a real pain in the @ss since there are over ~200 monsters in the game, you'll probably break your SD reader or sd card before you even finish the list  :o

This is how it works:
You lock the value of 1 monster per battle and the value of a monster (starting from 0) with WiiRDGui. Go into random battle, defeat the monster, increase the monster value, and repeat the process until the game freezes (that should mean that you're at the end of the list)

So, it's a task only for people who owns a usbgecko, and wants to find out all the monsters in the game

Don't have other useful codes other than make the monsters never attack.

mynockx

Wouldn't a button combination to increase the value outside of battle work? So, something like: go into random battle (with value starting at 0), defeat the monster, push the button combination to increase the value by 1, repeat until the game freezes.

It just seems like you could increase the value in-game just as easily as you could with WiiRDGui.  Just speculation on my part though since I don't have the tools to test this.  If this were possible though, I'd be happy to make a list of all the monsters for the board here for anyone interested.  If it's not possible, well, that sucks =)
--The Mynock
Visit mynockxff4.forumer.com to discuss Final Fantasy IV; The After Years and download the latest versions of my FF4AY Guides (guide, bestiary, and items list).

g6flavor

#182
You could increase the value outside of battle with a button activator, but that value won't be locked. Like, when the Random Battle comes, that value you changed will be overwrite by the default value.

I played around with it abit and it seems like 240 Hex (+0 = a total of 577 monsters/characters?) is the last character, anything above that will be a Globin with empty name and 0 HP

It's interesting tho, I've never encounter a Grasp Worm (HP 33,000, EXP 57,500, GP 8000) when I played the game the first time.

mynockx

I don't remember a Grasp Worm either.  Could be a special moon phase appearance or something... or it could be just super rare or only available in a certain spot (or not at all I guess).

As for the code... I wish I could use it, just can't afford a usbgecko at the moment =(  I'm still kinda confused on why the value isn't locked.  It seems like it should work just like, say the experience code, where it overrides the value without whatever you put for the amount of experience you wanted after a battle.
--The Mynock
Visit mynockxff4.forumer.com to discuss Final Fantasy IV; The After Years and download the latest versions of my FF4AY Guides (guide, bestiary, and items list).

g6flavor

#184
I just found out that all the Normal Monsters in the game has the exact same HP, EXP, GP, Stats as in the GBA version of Final Fantasy 4 Advance. By Normal Monsters, I mean those monsters that you Randomly encounter on the field, not during special moon phases or special battles like the first Sandworm battles.

g6flavor

#185
ported from player0's PAL code

Monsters Drop All 4 Items
0408F008 38C00005
0408F00C 38C6FFFF
0408F010 2C060004
0408F014 41820074
0408F018 2C060003
0408F01C 41820084
0408F020 2C060002
0408F024 4182009C
0408F028 2C060001
0408F02C 4182009C
0408F030 48000110
0408F10C 4BFFFF00
0408F130 4BFFFEDC

mynockx

Yeah... Monster drop all 4 items... that's what I've been waiting for! Thank you!
--The Mynock
Visit mynockxff4.forumer.com to discuss Final Fantasy IV; The After Years and download the latest versions of my FF4AY Guides (guide, bestiary, and items list).

Koori

Is there a code for a 99 item slot?

How about the challenge dungeon chests?

It seems from RNG manipulation there's a "good list" would it be possible to make the dungeon always give a rare?

Romaap

You could make a code that constantly writes a gecko register to the address and when a certain button combination is pressed the gecko register will increase/decrease.

Koori

eeer what?

I actually don't know how to write codes, saw someone request it on the first page though

Romaap


Magus80

Got few ideas and requests for codes if you guys can make, that'd be awesome.

I'd like to see some codes for:

Walk anywhere (through walls, etc.)
Code to modify your characters' command menu like Fight, White Magic, Aim, Darkness, Blessing, etc. even adding some commands like Dual Cast, Knowledge, etc. that can't be obtained normally.

Missing Number

#192
though it seems like hacking of this game ceased a while ago, i'd like to refresh a request of WALKTHROUGH WALLS and CALL AIRSHIP and perhaps an EXPERIENCE POINT MULTIPLIER and $ MULTIPLIER and ITEM DROP MULTIPLIER (so if a behemoth drops a Purple Tail, instead it'd be x2 or x3 or whatever)

another thing to request is to call up the PARTY SELECTION screen at the press of a button, during any tale, allowing people to freely choose their characters.... and a FULL PARTY SELECTION code to fill the list with the temp characters such as Fu So Ya and Biggs n Wedge , if it is at all possible that is

i lack the hardware to do it myself, i really wish i could use ftpii or something to connect to my pc wirelessly with the game running

edit: well i guess u can forget the Party mod, i just modded the Save Anywhere to find it lol

it works REALLY WEIRD, and what people it lists is dependant on what menu you are in (since it uses the data currently shown a menu like Black Magic would be a good place to use it, but only if its populated, otherwise it'll be buncha Cecils),

experiment as u please but do NOT try to remove people, it crashes the game,  and using people ur not supposed to have leaves u with a useless non-level-able character..... booo

maybe someone can find a way to make it load the actual character list?

Press 1 and 2 to draw up the party selection screen
2827107a 00000300
0055A687 0000000e
E0000000 80008000

rpgman1

#193
I would like to see some codes for this game as well. I did hacked into codes for the GBA version of FFIV and did through a PSP by emulation. Too bad there isn't any yet for PC, so it would be easier to look into values. I couldn't find the No Random Battles code anymore on the Code Database.

Missing Number

its at times like this i wish there was a way to hack this without hardware, cuz otherwise i'd make some codes

can anyone help us out with these code requests?