So well.. it was time.. I did a minor round up of the code manager..
Changes are:
- Name change.. the name Ocarina was removed all it does is leading to confusion
- stores to /data/gecko/codes
- if the publisher ID is 00 then it is striped out (assumes VC game)
- game id length of 4 is acceptable
- XP manifest
- refreshes drive list when you open the save window (hotplug support)
- 256 line error was transformed to a 256 line warning - meaning that you can ignore it if you know what you're doing!
Other than that.. nothing should have changed!
Download at:
http://wiird.l0nk.org/wp/downloadBinary and Source code is availible.
Note: For those who asked me for the source code before and wondered that I didn't answer.. the source code was always availible at the given link!What does this mean for code making: code lists for Virtual Console games are supported.. you can either store them with only 4 letters or.. set the publisher code (last two digits to 00).. DO NOT ADD 00 IN FRONT! Just to give you a short sum-up how Wii names are made:
1st sign: console type (R for Wii, G for Gamecube, J for SNES)
2nd/3rd sign: game name
4th sign: region
5th and 6th sign: publisher
Typical example: RMGE01
--> R MG E 01
-> R = Wii
-> MG = Mario Galaxy
-> E = North America
-> 01 = Nintendo
So far publisher ID 00 hasn't been seen in the wild so I assume it would be safe to use - for example on the code lists at
http://www.usbgecko.com/codes where a 6 letter enforcement is still active. So if you like to make codes for Legend Of Zelda: A Link to the past.. the game id is JADE for the North American version.. for the code lists use JADE00 the code manager will automatically remove 00. If you only want to use a code list for the code manager itself then you can also use JADE!