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Author Topic: [N64] Paper Mario [NAEE]  (Read 15298 times)
matt123337
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« Reply #45 on: August 06, 2010, 07:19:39 PM »

Boot Mod [Matt123337]
013251B0 0000000X
X:
0 - Boots
1 - Super Boots
2 - Ultra Boots

Hammer Mod [Matt123337]
013251B2 0000000X
X:
0 - Hammer
1 - Super Hammer
2 - Ultra Hammer
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Vahkiti
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« Reply #46 on: August 06, 2010, 07:21:51 PM »

Boot Mod [Matt123337]
013251B0 0000000X
X:
0 - Boots
1 - Super Boots
2 - Ultra Boots

Hammer Mod [Matt123337]
013251B2 0000000X
X:
0 - Hammer
1 - Super Hammer
2 - Ultra Hammer

Awesome! I'll add these to my list and test them out later tonight. Smiley
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MasamuneMarth
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« Reply #47 on: August 06, 2010, 10:23:13 PM »

thanks to a friend, i was able to help find some more of the unused badge values.

the list of all beta badges and all other beta items can be found here:
http://www.mariowiki.com/Paper_Mario/Beta_elements

it also shows images of the beta paper mario game.

i guess all the unknown item values in the badge modifier code can be filled now huh?
« Last Edit: April 10, 2011, 06:01:22 AM by Arudo » Logged
Vahkiti
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« Reply #48 on: August 09, 2010, 08:30:07 AM »

thanks to a friend, i was able to help find some more of the unused badge values.

the list of all beta badges and all other beta items can be found here:
http://www.mariowiki.com/Paper_Mario/Beta_elements

it also shows images of the beta paper mario game.

i guess all the unknown item values in the badge modifier code can be filled now huh?

Assuming they work in game without crash. tongue
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Vahkiti
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« Reply #49 on: August 09, 2010, 08:50:21 AM »

Boot Mod [Matt123337]
013251B0 0000000X
X:
0 - Boots
1 - Super Boots
2 - Ultra Boots

Hammer Mod [Matt123337]
013251B2 0000000X
X:
0 - Hammer
1 - Super Hammer
2 - Ultra Hammer

Well... the hammer mod appears not to work. Tryed with all other codes off too. =/
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matt123337
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« Reply #50 on: August 09, 2010, 01:52:51 PM »

weird, works fine for me >_>  btw about when where you using the HP modifier?  Cause i fixed that hammer issue a few months ago
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Vahkiti
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« Reply #51 on: August 09, 2010, 04:00:52 PM »

weird, works fine for me >_>  btw about when where you using the HP modifier?  Cause i fixed that hammer issue a few months ago

For some reason it works now. O_o Strange...
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MasamuneMarth
Hardcore Mario player
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« Reply #52 on: August 12, 2010, 04:31:29 AM »

thanks to a friend, i was able to help find some more of the unused badge values.

the list of all beta badges and all other beta items can be found here:
http://www.mariowiki.com/Paper_Mario/Beta_elements

it also shows images of the beta paper mario game.

i guess all the unknown item values in the badge modifier code can be filled now huh?

Assuming they work in game without crash. tongue

all the values for the badges worked for me. not sure about the item ones, cause i haven't seen an item slot 1 modifier for this game on VC.
the fury fury badge, as i like to call it, makes it so you can beat weak enemies and bosses in a few turns
(Jr. Troopa battle 1 only takes 2 hits to beat him and King Goomba takes 3 hits to beat him, or 2 hits assuming you have zap Tap equiped and let Goombario hit the Goomnut tree on first turn).
the Right On badge does "Nice" status most of the time and allows Mario to do perfect jump and hammer attacks without pressing button or holding control stick back. only works for Mario though.
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kirbymaster101
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« Reply #53 on: June 14, 2011, 01:31:25 AM »

I want to request an item modifier code and a key item modifier code on here: http://geckocodes.org/index.php?c=NAEE, there are IDS for items BUT no item modifer codes thats why I want tor equest one(Mostly for the magicial sees, too lazy to find all four)

OOPS can someone plz move this to the VC and Wiiware support forum.? Accidnetally posted here.
« Last Edit: June 14, 2011, 01:46:31 AM by kirbymaster101 » Logged
MasamuneMarth
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« Reply #54 on: August 12, 2011, 02:27:36 AM »

i thought i would post some codes i had ported from the GS codes version.
also, i give credit to GMO, who made the codes for "have Goombario, Kooper, Etc" codes.
*Please note that they might not work*

Quote
Super Rank All Partners
013251CD 00000001
013251D5 00000001
013251DD 00000001
013251E5 00000001
013251F5 00000001
013251FD 00000001
01325205 00000001
0132520D 00000001

Ultra Rank All Partners
013251CD 00000002
013251D5 00000002
013251DD 00000002
013251E5 00000002
013251F5 00000002
013251FD 00000002
01325205 00000002
0132520D 00000002
Edit: Super/Ultra Rank Refixed, due to Bow not being effected by the code

Have Bow
013251EC 00000001

Have Watt
013251F4 00000001

Have Sushie
013251FC 00000001

Have Lakilester
01325204 00000001

Item Slots Modifier

Slot 1
03325364 00000???

Slot 2
03325366 00000???

Slot 3
03325368 00000???

Slot 4
0332536A 00000???

Slot 5
0332536C 00000???

Slot 6
0332536E 00000???

Slot 7
03325370 00000???

Slot 8
03325372 00000???

Slot 9
03325374 00000???

Slot 10
03325376 00000???

Edit: YESZ! Item Slots Modifiers have arrived and working!

and for those who wanna try the item slots mod, i even made a custom item bag code.

Quote
Pokepower's Custom Item Bag
03325364 000000B4
03325366 00000083
03325368 00000091
0332536A 00000095
0332536C 00000096
0332536E 00000098
03325370 0000009E
03325372 0000009F
03325374 000000A0
03325376 000000A1

The items in bag are as follows:
Jelly Ultra
Shooting Star
Hustle Drink (unused item, Makes you move 2 turns in the next turn)
Life Shroom
Mystery? (for the lulz and randomness)
Fright Jar (same reason as Mystery?)
the last 4 are the Red, Blue, Yellow & Bubble Berries required for the flowers in Chapter 6.
« Last Edit: August 14, 2011, 12:47:40 PM by pokepower » Logged
Missing Number
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« Reply #55 on: May 28, 2012, 12:13:29 PM »

i dont think i've ever seen anyone with the same problem im having, the codes posted for this game are not working out for me at all, they dont do anything but glitch up the game (i.e. i think 99bp makes save boxes invisible)

i've only recently started playing this, and decided i'd use USB Loader GX for code access if it helps at all, kinda wish it were easier than using a loader or an ancient channel like triiforce, but whatever...
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