Gecko 1.9.3.1

Started by brkirch, April 27, 2009, 08:36:06 AM

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frozen-dream

Hey, im having this issue where when i try to start up gecko os, it gives me a "this is not a valid wii application" error.
It was working perfectly fine last night o.O but for some reason it decided to act up.

any ideas? ._.

REDSOXROX

#106
[spoiler]
Quote from: brkirch on April 27, 2009, 08:36:06 AM
Gecko 1.9.0.1

What's New:

  • Moved rebooter to a menu item
  • Fixed a bug that prevented the codes and patch folder from being found if in data/gecko
  • Fixed a bug that caused a core dump if background.png is in the root directory of the SD card
  • Language and video mode settings from WiiRD are now used if a game is started from WiiRD
  • Fixed a rebooter bug that caused the currently inserted game disc not to show up in the disc channel

Gecko 1.9

What's New:

  • Added channel loading with hooks, channel menu supports same database.txt format as AnyTitle Deleter MOD to replace the channel IDs with channel names (put database.txt at the root of the SD card)
  • Ocarina works on channels
  • ELF/DOL loading from geckoload now works
  • Optionally the directory data/gecko can contain the codes folder, patch folder, gameconfig.txt, config.dat, and background.png instead of the root of the SD card
  • GC memory cards are no longer detected as a USB Gecko
  • Changed how exit works; if a loader other than the homebrew channel was used (or an old version of the HBC) it will return to the system menu
  • Fixed a text overlapping bug that would happen if a disc error occurs and Ocarina is on

Download from:
http://www.usbgecko.com/Gecko1901.zip


If you get the "Error Getting Channel List" message, check out Link's guide on how to downgrade your Wii so channel loading will work:
http://wiird.l0nk.org/forum/index.php/topic,3296.0.html

Note that there should be no downsides to this downgrade because it will NOT downgrade your Wii menu; all you will lose is the restrictions in the IOS versions you have that are preventing channel loading from working. (everything else should still work as before!)
[/spoiler]

Awesome! ;D
Great work brkirch
Although, what upgrades were in..lets see...was it 1.8? Its been too long since I was here
Edit: FOUND IT
Edit: another question
by elf/dol loading do you mean Wii Homebrew or GC Homebrew?
I mean I have the SD Gecko and AR to run GC Homebrew but that would be more convenient
Red Sox vs. Yankees 4/4/2k10 Season Opener
Red Sox: 9 Yankees: 7 Final!

axman36

I'm having a bit of an odd problem here.

I downloaded Wiibrew through bannerbomb, kept the private file it gave me in my SD card, and then to execute it, I used the hackmii installer to get it downloaded on my Wii. Now I have the channel. So I took the SD card, got the Gecko 1.9.0.1 file from the HBC file and put it into my apps file. Then I inserted into my Wii again, reseted it, and homebrew remains empty...

Is there any way to get this working? All I really want to use Gecko for is for the Ocarina feature.

Romaap

do you have it like this?:
SD:\apps\Gecko1901\boot.dol
SD:\apps\Gecko1901\meta.xml
SD:\apps\Gecko1901\icon.png

Sumabura Guy

i tried the downgrader but it doesn't work for me

Post Merge: May 18, 2009, 01:42:49 AM

i followed the steps with no problems but i still can't use the rebooter or the channel loader

Link

Quote from: Sumabura Guy on May 18, 2009, 01:41:54 AM
i tried the downgrader but it doesn't work for me

Did you follow my downgrading instructions?
Can you please check your Wii Serial Number? Is it LU64 or LU65 - download xyzzy from wiibrew.org and it'll tell you. If you have a LU64/65 Wii then you cannot install a cIOS and thus can't downgrade using cIOS - however, you should be able to manually install old IOS version from an update partition like Mario Kart Wii after you downgraded IOS35 with WMIOS35!

DUSK__TILL__DAWN

Hey everyone this is my first post here but have been with the Wii Mod scene for a good long time my query is that I'm having some issues with the codes aspect of the Gecko VC loading, everything loads ok, it says its found the codes then the game loads up and no codes have been applied. I'm using Majora's Mask (PAL) and these codes http://wiird.l0nk.org/forum/index.php/topic,3337.0.html. Any help is welcome. Thanks.

brkirch

Gecko 1.9.1 has been released, check the first post in this topic for details.

Quote from: DUSK__TILL__DAWN on May 18, 2009, 03:21:46 PM
Hey everyone this is my first post here but have been with the Wii Mod scene for a good long time my query is that I'm having some issues with the codes aspect of the Gecko VC loading, everything loads ok, it says its found the codes then the game loads up and no codes have been applied. I'm using Majora's Mask (PAL) and these codes http://wiird.l0nk.org/forum/index.php/topic,3337.0.html. Any help is welcome. Thanks.
Try using the latest version of code manager to create the gct files.

PMXD

Quote from: brkirch on May 21, 2009, 03:50:27 AM
Gecko 1.9.1 has been released, check the first post in this topic for details.

YES! Thank you! Now I can make my cousin jealous because he can't do texture hacks.

Yoshi52

Quote from: brkirch on April 27, 2009, 08:36:06 AM
Gecko 1.9.1

What's New:

  • Improved Gamecube disc detection

What do you mean by "Improved GameCube Disc detection?" It looked as if it detected it as a GC disc before, but just skipped the SD Codes part.... Why's it do that anyway? Someone said it was because GC discs do something differently than Wii discs?

brkirch

Quote from: Yoshi52 on May 23, 2009, 11:17:31 PMWhat do you mean by "Improved GameCube Disc detection?"
GC disc detection was not working properly for all games - for example the GC disc The Legend of Zelda: Collector's Edition was detected as a Wii disc, resulting in a core dump.  Recently there was a Wii disc released (Monster Hunter 3-Tri demo) that was detected as a Gamecube disc, which resulted in a black screen when trying to load it with Gecko 1.9.0.1.  The problem was due to the Gamecube detection being based off of the game ID; apparently whether a disc is for the Wii or Gamecube cannot be determined by the game ID alone, but rather needs to be determined by the existence of the Wii or Gamecube disc magic.

Quote from: Yoshi52 on May 23, 2009, 11:17:31 PMIt looked as if it detected it as a GC disc before, but just skipped the SD Codes part.... Why's it do that anyway? Someone said it was because GC discs do something differently than Wii discs?
The problem is that switching to Gamecube mode is like a system reset; Gecko OS and anything else in memory is cleared before the loading of the Gamecube disc even starts.  There are ways around that problem, but they will require system files to be modified (MIOS and possibly BC), currently it isn't as simple as just loading the GC game and applying codes to it.

Link

Quote from: brkirch on May 24, 2009, 04:27:47 AM
The problem is that switching to Gamecube mode is like a system reset; Gecko OS and anything else in memory is cleared before the loading of the Gamecube disc even starts.  There are ways around that problem, but they will require system files to be modified (MIOS and possibly BC), currently it isn't as simple as just loading the GC game and applying codes to it.

Would it be possible to suppress these memory clear instructions when hooking up to bc/mios? Or are they executed on the ARM and thus out of reach for Gecko OS?

Nextria

Hey,

looks great again ! Going to test it again.
Im still happy with the channel loading :D.



greatzz nextria
"baby........... did you forget to take your meds?!"
"Now I'm breaking down your door,To try and save your swollen face.
Though I don't like you anymore
You lying, trying waste of space."

Rockstar

Hello again!
No one answered my question... :(
Is it possible to correct the red screen problem when launching an import game on a PAL Wii with RGB scart cable in a future release or is it just impossible? :'(

Link

Quote from: Rockstar on May 24, 2009, 07:41:50 PM
Hello again!
No one answered my question... :(
Is it possible to correct the red screen problem when launching an import game on a PAL Wii with RGB scart cable in a future release or is it just impossible? :'(

Gecko normally switches your Wii to NTSC which results in red black picture if you use import games - this is done for best possible compatibility..however, you can force PAL60 or PAL50 which works for most games (PAL60 is known to be more compatible)