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Author Topic: NACE [N64] The Legend of Zelda Ocarina of Time  (Read 12917 times)
ukuneko
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Karma: 18
Posts: 146


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« Reply #30 on: October 17, 2010, 07:58:57 AM »

Chenge Adult/Child [ukuneko]
289F6BA8 00000041
0113EC68 00000000
289F6BA9 00000042
0113EC68 00000001
E2000001 80008000
**GCN Controller
Adult: L+(D-pad)Left
Child: L+(D-pad)Right
The next time you pass through an area that loads.

Most items used in the room [ukuneko]
03080182 00000000
03080184 00000000

Infinite Arrow out [ukuneko]
03080190 00000000

Infinite Bomb out (inc Bombchu) [ukuneko]
0512EAC8 00000000
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Jack Walker
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Karma: 2
Posts: 6

jack_walker110@hotmail.com
« Reply #31 on: October 17, 2010, 05:47:52 PM »

Never Loose Bombs: 04DBDBCC 60000000
Never Loose Arrows: 04DBD9A8 60000000
Never Loose Deku Nuts: 04DBD7D8 60000000
Never Loose Bombchus:04DBD8D8 60000000
Never Loose Health: 04CF0400 60000000
B Button Modifier: 0107EE08 000000XX
« Last Edit: October 17, 2010, 05:57:25 PM by Jack Walker » Logged
ukuneko
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« Reply #32 on: October 17, 2010, 08:15:00 PM »

Fix : Walk Through Walls
 Button Conditionals : Remove Inclusive (use mask)
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ukuneko
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Karma: 18
Posts: 146


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« Reply #33 on: October 17, 2010, 08:24:06 PM »

Fall into the abyss (A+B+R) [ukuneko]
24003210 80A00000
48000000 80003210
DE000000 80008100
1400092C 40820020
289F6BA8 FCDF0320
1400092C 41820020
E0000000 80008000
**GCN Controller
**Note:This requires Pointer maker2
For example
Move to another floor in the dungeon
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ukuneko
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Karma: 18
Posts: 146


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« Reply #34 on: December 25, 2010, 05:19:08 PM »

Modify 2010-12-26
Infinite Hover boots (NACE) [ukuneko]





Pointer maker3 [ukuneko]
C201B320 0000000C
7C7C012E 9421FF98
BCE10008 3F208000
633A3240 633B32C0
83BA0000 7C00E800
3B5A0010 41820010
7C1AD800 41820028
4BFFFFE8 83BAFFF4
7FBDE02E 83DAFFF8
7C1DF000 40820010
83FAFFFC 833AFFF0
7FFCC92E B8E10008
38210068 00000000
  Pointer Address is confirmed by using this code.
  Use the area from 0x80003240 to 0x800032BF.
  


Pointer maker4 [ukuneko]
C201B034 00000010
7C7C012E 9421FF98
BCE10008 3F208000
633A32C0 633B33C0
83BA0000 7C00E800
3B5A0020 41820010
7C1AD800 41820044
4BFFFFE8 83BAFFE4
7FBDE02E 83DAFFE8
7C1DF000 4082002C
939AFFEC 83BAFFF0
2C1D0000 4182001C
7FBDE02E 83DAFFF4
7C1DF000 4082000C
83FAFFF8 7FFC012E
B8E10008 38210068
60000000 00000000
  Pointer Address is confirmed by using this code.
  Use the area from 0x800032C0 to 0x800033BF.



Multiply Enemy Health XX (including LINK) [ukuneko]
24003210 80000000
48000000 80003210
4A100000 FFFD8780
DE000000 80008180
30000004 48000010
D2000000 00000003
2C150000 41820008
1EB500xx 9AA700B0
60000000 00000000
E0000000 80008000
  **Note:This requires Pointer maker2
  Except for some of the BOSS
xx=
1x = 01
4x = 04
8x = 08
10x= 0A
20x= 14  Almost One shot One KILL



DekuNut & Boomerang attack power replacing XXXX [ukuneko]
24003210 80000000
48000000 80003210
4A100000 FFFD8544
DE000000 80008180
30000004 48000010
D2000000 00000004
81C70000 2C0E0001
4182000C 2C0E0010
40820008 39C0xxxx
60000000 00000000
E0000000 80008000
  **Note:This requires Pointer maker2
  Kills by using DekuNut&Boomerang.
  All are not KILL by these codes.
xxxx=
0200 Master Sword
0100 Giant's Knife
0008 Bomb
0008 Bombchu
0020 Fairy Bow
0800 Fire Arrow
1000 Ice Arrow
2000 Light Arrow
0040 Megaton Hammer
0080 Hookshot
0100 Kokiri Sword
0002 Deku Stick
0004 Fairy Slingshot


DekuNut One KILL  XXXX=0800

  

Deku Stick Modifier [ukuneko]
04003260 00000064
04003264 00000058
04003268 39600006
0400326C 4082000C
2913F554 00FF0600
0313FC60 000000yy
0513FC5C xxxxxxxx
E0000000 80008000
  ** Note:This requires Pointer maker3
   * Not break stick
   * Always Lighting torches
   * xxxxxxxx = Length of the stick (def:3F800000)
   * yy = Torch of fire power 01 to FF



Can be chosen C-items & Equipment [ukuneko]
04003240 00001C48
04003244 00001C4C
04003248 3960002C
0400324C 4800000C
04003250 00002E98
04003254 00002E9C
04003258 3A200004
0400325C 4800000C
  ** Note:This requires Pointer maker3
   * Can not use the hook shot in child (Freeze)
   * Arrow does not change in child
   * Will invisible in some cases. However, it works
  


Link is Invincible [ukuneko]
0113FE78 00000010
04003300 00000664
04003304 00000660
04003308 7C195000
48000000 8000330C
DE000000 80008180
30000344 48000224
14000338 48000008
E0000000 80008000
  ** Note:This requires Pointer maker4
   * Not invincible, some enemy attacks (Skulltula , etc..)



Can climb onto Wall [ukuneko] Press L
040032C0 000001E0
040032C4 000001D4
040032C8 48001200
040032E0 0000018C
040032E4 00000180
040032E8 48000008
040032F0 000000C8
040032F4 71950002
040032F8 41820010
240032CC 80000000
48000000 800032CC
DE000000 80008180
300000FC 38E00004
140000F8 82870098
289F6BA8 00000040
140000F8 3A800008
E0000000 80008000
  ** Note:This requires Pointer maker4
  **GCN Controller



unbroken Giant's Knife [ukuneko]
0107EDD7 00000008
This is a flag.
After saving game, disable it.


« Last Edit: December 25, 2010, 07:32:01 PM by ukuneko » Logged
goemon_guy
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Sr. Member
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Karma: 24
Posts: 474


« Reply #35 on: December 20, 2011, 07:09:39 PM »

I wasn't sure if I should start a new topic, or not. (Presumably not, as this one already exists.)

But I have a code to post, so:

Can use Speed Modifiers in water safely [goemon_guy]
C20551F0 00000004
3D808180 618C0000
7C046000 41800008
3C808160 81040000
60000000 00000000
when you use the speed modifier while swimming, it causes a crash. with this code, the crash doesn't occur.

^ just something that's bugged me for awhile, so I thought I'd fix it
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CosmoCortney
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Karma: 8
Posts: 85

Mensch-Maschine, halb Wesen & halb Ding


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« Reply #36 on: November 01, 2012, 04:03:24 PM »

Music and SFX play Backwards [CosmoCortney]
0508C880 C0100000
 
no textures [CosmoCortney]
0425CADC 7FFFFFFF
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