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Update 4.3 - do NOT update!
Gecko 1.9.3.1
Should I get a USB Gecko, I wanna hack?
How do I use my USB Gecko
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Author Topic: Gecko 1.8.0.2  (Read 29476 times)
Warlock
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« Reply #30 on: April 16, 2009, 12:06:17 PM »

They up dated it again!  Dang!  I just DLed 1.8.0 yesterday and just got the chance to play around with the background picture (full cast of Mortal Kombat characters from Armageddon) last night.  Thanks for the info!  Cheesy

I did have a couple of questions about the background picture.  Can it be larger (or smaller) than the 640x480 and what would happen if it is?
« Last Edit: April 16, 2009, 12:11:10 PM by Warlock » Logged



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paprika_killer
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« Reply #31 on: April 16, 2009, 02:14:41 PM »

what exactly was fixed on the codelist start thing?

and what does the debugger do?
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« Reply #32 on: April 16, 2009, 03:54:20 PM »

what exactly was fixed on the codelist start thing?

and what does the debugger do?

1) It shouldn't exist twice
2) The debugger enabled the USB Gecko connection.. as long as the debugger is running WiiRd can communicate with the game.. without the debugger you'll only have the cheat engine!
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Deku
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« Reply #33 on: April 17, 2009, 02:42:15 AM »

For some reason my gamecube controller isn't recognized/doesn't respond whenever I load up Brawl with SD codes. It's like there's no CG controller connected...I tried all the ports and even with different controllers. The Wiimote works fine though...Weird.  huh

My Wii also freezes when I click return to Wii Menu/Reset.
« Last Edit: April 17, 2009, 02:58:15 AM by Deku » Logged
hetoan2
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« Reply #34 on: April 17, 2009, 09:50:39 AM »

Are you using it as a channel?

Channel wads have issues returning to loader.
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Mush123
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« Reply #35 on: April 17, 2009, 01:41:31 PM »

I haven't posted here in a while Shocked
Anyways... thanks for the update brkirch ^_^
The new background and customizable backgrounds make it look a lot better Tongue
Great to see you've fixed a few bugs too Cheesy
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Almas
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« Reply #36 on: April 17, 2009, 08:59:49 PM »

So is the startcodelist command now functioning fully as intended?

I mean, I don't know how you make it all work behind the scenes, but is it not possible to copy a code list above the standard size to the location determined by codeliststart, codelistend? It could already be done using code patching and then a code to change the values of list's location saved in the 80000000-80002800 region (in fact, we use this method on SSBB already).

Of course, I'm greatful for everything the program has to offer, it's certainly a great advance. I'm just not entirely sure what the startcodelist is meant to achieve in its current implementation.
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hetoan2
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« Reply #37 on: April 17, 2009, 09:14:36 PM »

brkirch.

you forgot to make the rebooter hacks actually work for 4.0 :|
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Check out my site with codes obviously...
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and youtube...
http://youtube.com/hetoan2
Deku
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« Reply #38 on: April 17, 2009, 10:07:46 PM »

Are you using it as a channel?

Channel wads have issues returning to loader.

Nope, I load it up from HBC. My Wii is 3.2U btw.


EDIT: For some REALLY odd reason my Wii's date was set to 2035. I changed it back and now everything works normally. Wow...who would have guessed?
« Last Edit: April 19, 2009, 06:36:31 AM by Deku » Logged
mariomaniac33
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« Reply #39 on: April 19, 2009, 09:53:46 AM »

Nice update, brkirch! Very much appreciated! Smiley

If I may make a suggestion... the option for an update blocker would be nice as preloader hacks don't work once GeckoOS Rebooter is initiated. Although everyone could block updates with alternative methods, a GeckoOS update blocker would be an invaluable addition. However, don't feel rushed adding this in as games with updates can still be loaded through GeckoOS after the rebooter is initiated.
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jan777
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« Reply #40 on: April 19, 2009, 10:05:14 AM »

nice!!

one thing, is there any way to make rebooter options permanent?
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« Reply #41 on: April 20, 2009, 05:39:27 PM »

i downloaded the update via the Homebrew Browser
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milw0rm
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« Reply #42 on: April 21, 2009, 03:30:21 PM »

and sourcecode won't be released ever. good. it will be reverse engineered then. ^^ No, it's ok. WiiGator did wrong. That's his punishment :-)

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MH300
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« Reply #43 on: April 25, 2009, 01:40:27 AM »

Nice New Gecko OS

an idea:

for the next gecko os i would love to see a feature that allows us to put a full list of a games codes and make it able to choose the cheats before loading the game, and be able to pick them each time we go and launch a game. because i hate going back to the computer and picking with codes i want then wanting diffrent codes plz take that in mind

Ohh..

And it the gecko file supposed to be a boot.elf
« Last Edit: April 25, 2009, 01:42:40 AM by MH300 » Logged
matt123337
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« Reply #44 on: April 25, 2009, 02:02:47 AM »

yes it is supos to be boot.elf (no need to convert into boot.dol) and to manage cheats wii sided download the homebrew app "cheat manager" it's on wiibrew Tongue
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