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Author Topic: Super Smash Bros Brawl [RSBE01]  (Read 65337 times)
Arudo
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« Reply #300 on: January 08, 2012, 10:23:25 AM »

Don't make a new topic when one already exists. Thanks.
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KingOfHeart
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« Reply #301 on: February 08, 2012, 04:04:34 AM »

Is there a code to make "a challenger approaches"
Testing some texture hacks, and the only way to get the results is to have a challenger approach.

edit: Or how about making the player icons invisible(name, icon, and percentage)
« Last Edit: February 10, 2012, 05:40:26 AM by KingOfHeart » Logged
standardtoaster
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« Reply #302 on: March 05, 2012, 08:17:39 PM »

Hey, I need a bit of help changing how the name maker works. I would like to add in or allow people to choose the hiragana and katakana letters. I know these characters exist in all versions. So far I've only found things that are related to choosing a name or bringing up the name maker. I haven't found anything that actually deals with what shows up in the name maker pages yet, though. Here's what I've found so far.

8069FF48 checks whether to bring up name maker
8069F8C0 checks something about name position?
8069F948 checks something about name order when scrolling?
8069F970 checks if name is used to change color of name?
8069F984 checks if name is used to change color of name?
8069F9B0 checks if name is used to change color of name?
8069F9C4 checks if name is used to change color of name?
8069F9D8 checks if name is in use?
8069FDE8 checks position of names?
8069FF98 checks whether to apply name or not
8069FFCC also deals with applying name


8004D47C - checks amount of letters in name and cuts off the end of the name if it's greater than what it's compared to
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blazingflare
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« Reply #303 on: March 19, 2012, 08:52:46 PM »

I have a request
could someone make a code for the moveswap code that allows you to change the moveset with a button combo?
like push up on the d-pad for p1's characters moveset, left for p2's character and so on.
I remember that there was a code like that for melee and it would be preferable to having to have the moveset preset like it currently is.
The old code
Spoiler for Hiden:
Moveswap Hacked by Y.S. for Brawl(JP) ported by James0x57 to Brawl(USA)

Working Moveswap list (Work In Progress) by meleemaster500
View The List Here
http://smashboards.com/showthread.php?t=189443

Moveswaps

Captain Falcon [Y.S Ported By James0x57]
077DB54C 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Dedede [Y.S Ported By James0x57]
077DB648 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Diddy Kong [Y.S Ported By James0x57]
077DB768 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Donkey Kong [Y.S Ported By James0x57]
077DB870 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Falco [Y.S Ported By James0x57]
077DB960 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Fox [Y.S Ported By James0x57]
077DBA74 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Mr.Game & Watch [Y.S Ported By James0x57]
077DBAF8 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Ganondorf [Y.S Ported By James0x57]
077DBBF4 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Giga Bowser [Y.S Ported By James0x57]
077DBC48 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Ike [Y.S Ported By James0x57]
077DBD38 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Kirby [Y.S Ported By James0x57]
077DC128 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Bowser [Y.S Ported By James0x57]
077DC614 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Link [Y.S Ported By James0x57]
077DC704 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Lucario [Y.S Ported By James0x57]
077DC7DC 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->


Lucas [Y.S Ported By James0x57]
077DC8D8 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Luigi [Y.S Ported By James0x57]
077DC9F8 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Mario [Y.S Ported By James0x57]
077DCAF4 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Marth [Y.S Ported By James0x57]
077DCBE4 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Metaknight [Y.S Ported By James0x57]
077DCCE0 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Ness [Y.S Ported By James0x57]
077DCDDC 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Peach [Y.S Ported By James0x57]
077DCF2C 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Pikachu [Y.S Ported By James0x57]
077DCFF8 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Captain Olimar [Y.S Ported By James0x57]
077DD13C 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Pit [Y.S Ported By James0x57]
077DD238 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Venasaur [Y.S Ported By James0x57]
077DD304 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Charizard [Y.S Ported By James0x57]
077DD3D0 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Pokemon Trainer [Y.S Ported By James0x57]
077DD4F0 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Squirtle [Y.S Ported By James0x57]
077DD5BC 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Popo [Y.S Ported By James0x57]
077DD6B8 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Jigglypuff [Y.S Ported By James0x57]
077DD784 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Robot [Y.S Ported By James0x57]
077DD8D4 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Samus [Y.S Ported By James0x57]
077DD9E8 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Sheik [Y.S Ported By James0x57]
077DDAD8 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Snake [Y.S Ported By James0x57]
077DDBD4 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Sonic [Y.S Ported By James0x57]
077DDCAC 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Zero Suit Samus [Y.S Ported By James0x57]
077DDDF0 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Toon Link [Y.S Ported By James0x57]
077DDEC8 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Wario [Y.S Ported By James0x57]
077DE060 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Wolf [Y.S Ported By James0x57]
077DE1BC 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Yoshi [Y.S Ported By James0x57]
077DE2AC 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Green Alloy  [Y.S Ported By James0x57]
077DE300 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Red Alloy  [Y.S Ported By James0x57]
077DE33C 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Yellow Alloy  [Y.S Ported By James0x57]
077DE378 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Blue Alloy  [Y.S Ported By James0x57]
077DE3B4 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Zelda  [Y.S Ported By James0x57]
077DE4A4 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

No More Codes (Just Information)

Moveswap Information
Change XXXXXXXX XXXXXXXX to give the chosen characters moves to the code's character
-----
Example:
Zelda
077DE4A4 00000008
XXXXXXXX XXXXXXXX <- 2F0E4EFA 00382120 (Captain Falcon)
-=This will give Zelda Captain Falcon's moveset=-
-----
All hacked by Y.S. for NTSC-JP and ported by James0x57 to NTSC-US
-----
2F0E4EFA 00382120   Captain Falcon
2F4E5221 0040C500   Dedede
2F8A27E0 0036BCC0   Diddy Kong
2FD78C71 00331F00   Donkey Kong
301C41C7 00307920   Falco
306A7958 00360800   Fox
3088574E 002404A0   Mr.Game & Watch
30CA8FF4 0038B5A0   Ganondorf
30E068FF 001A02E0   Giga Bowser
311F4198 002D1EE0   Ike
31809D75 002BBB20   Kirby
32029EF9 003328E0   Bowser
3243794C 002BAAA0   Link
32910A1F 00339140   Lucario
32CE06CF 0034CD00   Lucas
3314681D 002E3140   Luigi
334D15F9 0032CD40   Mario
33888F16 0031A2E0   Marth
33C9B63A 003223C0   Metaknight
340E1995 0035DE60   Ness
3451FE02 003FA380   Peach
34832B63 0039E8E0   Pikachu
34C23459 002CC2E0   Captain Olimar
35052F39 0035B240   Pit
3529DE41 002BAF80   Venasaur
35449279 002D98E0   Charizard
3576A408 000B1F00   Pokemon Trainer
358F1278 0032FEE0   Squirtle
35D262AE 002B48A0   Popo
35EC8CA7 002C2460   Jigglypuff
3629E963 00215F80   Robot
3675964F 002FD180   Samus
36C3CD5D 00301560   Sheik
36FCC548 003EA8E0   Snake
3733B0FB 003A63C0   Sonic
3790CD17 002C4580   Zero Suit Samus
37C39136 00364DE0   Toon Link
38208394 003F66A0   Wario
38798C69 003656A0   Wolf
38C489F7 002E3A20   Yoshi
38D40688 000EC9E0   Green Alloy
38D9674A 000A4260   Red Alloy
38DD91AD 000E0D60   Yellow Alloy
38E2BE3F 000DEE60   Blue Alloy
391164EB 003DFCE0   Zelda
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My definition for ROTFL
Really Only Typing Fake Laughter
Tom Fawkes
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Karma: 0
Posts: 1


« Reply #304 on: March 26, 2012, 03:29:10 AM »

I'm having a bit of trouble with some codes on the Dolphin Emulator. If there's no Dolphin support for these codes, then forget about this.

I need to use the "spawn item with a button" and "items never disappear" hacks, but for "spawn item with a button", the game freezes when it's loading the stage (more accurately, gets stuck in a perpetual state of loading) and the "items never disappears" I get an error message that says: "ERROR: Trying to compile at 0. LR=801af794" and then stops working.

If anybody knows what can be done to fix this, it will be much appreciated.

Thanks.

Mod Edit: We don't support dolphin.

Lesser User Edit: Dammit. Thanks anyway.
« Last Edit: March 27, 2012, 01:15:31 AM by Tom Fawkes » Logged
Deathwolf
Hacker
Legendary Member
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Karma: 62
Posts: 1795


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« Reply #305 on: April 16, 2013, 09:36:24 PM »

Starmina increments by 30 [Deathwolf]
C269AE5C 0000002C
3E60814E 62735AF0
3E408149 6252D350
3E208145 62314BB0
2C160003 4082001C
3EC00000 62D60009
92DE01D0 92D30000
92D20000 92D10000
2C160006 4082001C
3EC00000 62D60012
92DE01D0 92D30000
92D20000 92D10000
2C160009 4082001C
3EC00000 62D6001B
92DE01D0 92D30000
92D20000 92D10000
2C16000C 4082001C
3EC00000 62D60024
92DE01D0 92D30000
92D20000 92D10000
2C16000F 4082001C
3EC00000 62D6002D
92DE01D0 92D30000
92D20000 92D10000
2C160012 4082001C
3EC00000 62D60036
92DE01D0 92D30000
92D20000 92D10000
2C160015 4082001C
3EC00000 62D6003F
92DE01D0 92D30000
92D20000 92D10000
2C160018 4082001C
3EC00000 62D60048
92DE01D0 92D30000
92D20000 92D10000
2C16001B 4082001C
3EC00000 62D60051
92DE01D0 92D30000
92D20000 92D10000
2C16001E 4082001C
3EC00000 62D6005A
92DE01D0 92D30000
92D20000 92D10000
92DE01D0 00000000
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lolz
MasamuneMarth
Hardcore Mario player
Jr. Member
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Karma: 1
Posts: 81



« Reply #306 on: August 17, 2013, 06:42:01 PM »

I was wondering, if it hasn't been made yet, would it be possible to make an unrestricted pause camera code for Captain Falcon's Blue Falcon Final Smash scene? Since the regular unrestricted pause camera code doesn't have any effect during that one scene, i wanted to ask if it were possible. Or, maybe perhaps could the regular code be updated to also affect the Blue Falcon FS scene as well?
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