Super Smash Bros Brawl [RSBE01]

Started by hetoan2, April 05, 2009, 10:48:41 AM

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standardtoaster

Has anyone made a code that removes the slow motion effect when a match is over?

retroben

#286
I found some other actions for the action modifier code that
I will now contribute to all who want them! (Found values are marked with{my found values}).  ;D

Swing actions require use of the universal speed mod code when replacing 1B with them when not holding an item.

000 Stand
001 Walk
002
003 Dash
004 Run
005 Stop
006 Turn 1
007 Turn 2
008 Stop Turn
009
00A Start Jump
00B Jump
00C Second Jump
00E Fall 1
00F Fall 2
010 Fall Dissabled
011 Enter Crouch
012 Crouch
{013 Crawl
014 Crawl}
015 Exit Crouch
016 Land 1
017 Land 2
{018 Land After Attack}
019 Land Dissabled
01A Enter Shield
01B Shield
01C Exit Shield
01D Perfect Shield??
01E Dodge
01F Roll Forward
020 Roll Back
021 Air Dodge
022
023
024 N Attack(and Combo)
{025 N Attack (Loop)}
026 R Attack
027 S Attack
028 U Attack
029 D Attack
02A S Smash Charge
02B S Smash
02C S Smash(again?)
02D D Smash Charge
02E D Smash
02F D Smash
030 U Smash Charge
031 U Smash
032 U Smash
033 Air Attack(All???)
034 Grab
035 Grabbing Enemy
036
037
038
039 Hold
03A Grab Attack
03B Release
03C Throw
03E Held
03F Held Damage
040 Escape
{041 Air Escape}
042 Thrown
043 Damage 1
044 Damage 2
045 Air Damage
{046 Hit ground(back)
047 Hit ground(face)
049 before spinning in air
04A Spinning in air
062 Face Forward?
063 Wall kick
064 hit ceiling
065 hit wall
06E jumped on}
078 enable final smash
{086 getting up (face)
089 fall over
08A knocked down
08B hit by banana peel
08C Trip
08D Sitting
08E Getting up
08F Kick after trip
090 Trip (forwards)
091 Trip (backwards)
094 Climbing
097 Grab box
09B Throw Box?
09C Grab Item? (running)
09D Throw Cracker Launcher?}
"9E-A3 are used for all battering items except hammers"
{09E N Swing
09F S Swing
0A0 Swing Charge (and Smash)
0A1 Swing Smash
0A2 Swing Smash (Again?)
0A3 S Swing (running)
0A4 Shoot Ray Gun
0AF screwball jump
0B0 screwball jump 2
0BA Jump (water)
0BB Before drown
0BC Drown}
0BD Death
*0BE Respawn
{0C0 Eaten??
0C1 Shield pose?
0C2 invisible ??
0C3 ? froze in middle of stage
0C4 Spring Bounce
0C5 Let go
0C6 ?? invisible
0C7 impaled (on face)?
0C8 Head jump (higher)
0C9 Head jump (middle)
0CA Frozen
0CB Escape from ice}
0F2 Enlarge(and Size Revert)
0F3 Shrink(and Size Revert)
10B Unloaded
10C Taunt(All 3)
10D
*10E Entrance
*10F Victory(All)
*110 Loss
{111 debug movement
112 B attack neutral
113 B attack side
114 B attack up
115 B attack down
"117-126 are related to Final Smashes/extra moves (Wario's Bike etc.)"
117 after B/random
118 finish B/random
119 after finish B/random
11A random
11B random
11C random
11D random
11E random
11F random
120 random
121 random*
122 random
123 random
124 random
125 random}
126 atomic aether


Enjoy the extra actions!  ;D  :P
I can calculate/port N64 Gameshark codes to VC especially when I have two codes that match within each version.

Takeshi55

Hmmm... I may have a problem with Brawl regarding the Inf Jump codes. Are there any other Inf Jump/Moonjump codes that may stop the problem?

Takeshi55

Oh and is there an Inf Lives code for stadium games?

standardtoaster

Retroben, check out for an even better list of Action IDs. Any Action ID over 111 is the character's special actions.


Also, finally made a code someone had requested from me a long time ago.

Bunny Hood Attributes Modifier [standardtoaster]
06FA09CC 00000040
40000000 40000000
40000000 40000000
40000000 40000000
40000000 40000000
40000000 3FC00000
3FC00000 3FC00000
40000000 40000000
40000000 40000000
http://www.smashboards.com/showpost.php?p=13335349&postcount=4

Dark Chaos

hi guys, can one of you guys test this code out for me. :)


Character Modifier (all players)
80000000 90180FB8
60000006 00000000
4A001000 00000000
10000000 000000XX
80100000 0000005C
62000000 00000000
E0000000 80008000


i can't test it myself right now because i'm a little busy with somethin else at the moment. thank you  :p

Click here to level up my card!
You're too slow LOL :D

retroben

Quote from: standardtoaster on September 13, 2011, 06:42:20 PM
Retroben, check out for an even better list of Action IDs. Any Action ID over 111 is the character's special actions.

It is better but it needs some of the ones I have that they don't.

Like this one put in the description box.
0C3 ? froze in middle of stage

I would also assume it could be land on spring or bounced back from spring (sideways).

And #111 seems to be part of what the Master Extreme code uses to allow you to move around freely.
I can calculate/port N64 Gameshark codes to VC especially when I have two codes that match within each version.

Takeshi55

#292
I have the code P1 Invincible on, but it makes the CPU Invincible instead. :/

pichu04

I was wondering if you can do a victory pose while you have the size mod on?

Arc Ray

#294
ive seen codes for subspace enemies recently and thought that was cool as it means somthing is possible in Subspace emissary mode.

ideas ive always wondered if they were possible, but these are my requests:
1. making final smashes useable in subspace. even the code "taunt to have final smash useable"(idk who made the code) doesnt work in there

2.enemy switching codes/boss switcher code. basically you could make all enemies in a level the same or turn them off or switch them as the name implies. the boss switcher would just be somthing along the lines of fight a boss in different boss arenas like Tabuu in Porkey's stage.

3.the one i wanted to ask about, stamina mode in subspace....is it possible? to switch the percentage guage for the stamina guage and have the code modfiable so one can choose their HP amount. and still keep the gravity effect like you have the % guage, otherwise you would get stuck lying there with enemie being unable to kill you more.

i would really appreciate it if the third code got made as thats the one id really like to mess with.

thanks to anybody who actually goes for it.

Arudo

Don't make a new topic when one already exists. Thanks.
-Crazy Hacker Hates You All (definitely)-

ノಠ益ಠ)ノ彡â"»â"â"»

Do NOT PM me about Code Requests

Pro-tip: Hit the Applaud Button

Oh? Failed to read the rules? You're already dead.

KingOfHeart

#296
Is there a code to make "a challenger approaches"
Testing some texture hacks, and the only way to get the results is to have a challenger approach.

edit: Or how about making the player icons invisible(name, icon, and percentage)

standardtoaster

Hey, I need a bit of help changing how the name maker works. I would like to add in or allow people to choose the hiragana and katakana letters. I know these characters exist in all versions. So far I've only found things that are related to choosing a name or bringing up the name maker. I haven't found anything that actually deals with what shows up in the name maker pages yet, though. Here's what I've found so far.

8069FF48 checks whether to bring up name maker
8069F8C0 checks something about name position?
8069F948 checks something about name order when scrolling?
8069F970 checks if name is used to change color of name?
8069F984 checks if name is used to change color of name?
8069F9B0 checks if name is used to change color of name?
8069F9C4 checks if name is used to change color of name?
8069F9D8 checks if name is in use?
8069FDE8 checks position of names?
8069FF98 checks whether to apply name or not
8069FFCC also deals with applying name


8004D47C - checks amount of letters in name and cuts off the end of the name if it's greater than what it's compared to

blazingflare

I have a request
could someone make a code for the moveswap code that allows you to change the moveset with a button combo?
like push up on the d-pad for p1's characters moveset, left for p2's character and so on.
I remember that there was a code like that for melee and it would be preferable to having to have the moveset preset like it currently is.
The old code
[spoiler]
Moveswap Hacked by Y.S. for Brawl(JP) ported by James0x57 to Brawl(USA)

Working Moveswap list (Work In Progress) by meleemaster500
View The List Here
http://smashboards.com/showthread.php?t=189443

Moveswaps

Captain Falcon [Y.S Ported By James0x57]
077DB54C 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Dedede [Y.S Ported By James0x57]
077DB648 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Diddy Kong [Y.S Ported By James0x57]
077DB768 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Donkey Kong [Y.S Ported By James0x57]
077DB870 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Falco [Y.S Ported By James0x57]
077DB960 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Fox [Y.S Ported By James0x57]
077DBA74 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Mr.Game & Watch [Y.S Ported By James0x57]
077DBAF8 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Ganondorf [Y.S Ported By James0x57]
077DBBF4 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Giga Bowser [Y.S Ported By James0x57]
077DBC48 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Ike [Y.S Ported By James0x57]
077DBD38 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Kirby [Y.S Ported By James0x57]
077DC128 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Bowser [Y.S Ported By James0x57]
077DC614 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Link [Y.S Ported By James0x57]
077DC704 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Lucario [Y.S Ported By James0x57]
077DC7DC 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->


Lucas [Y.S Ported By James0x57]
077DC8D8 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Luigi [Y.S Ported By James0x57]
077DC9F8 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Mario [Y.S Ported By James0x57]
077DCAF4 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Marth [Y.S Ported By James0x57]
077DCBE4 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Metaknight [Y.S Ported By James0x57]
077DCCE0 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Ness [Y.S Ported By James0x57]
077DCDDC 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Peach [Y.S Ported By James0x57]
077DCF2C 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Pikachu [Y.S Ported By James0x57]
077DCFF8 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Captain Olimar [Y.S Ported By James0x57]
077DD13C 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Pit [Y.S Ported By James0x57]
077DD238 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Venasaur [Y.S Ported By James0x57]
077DD304 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Charizard [Y.S Ported By James0x57]
077DD3D0 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Pokemon Trainer [Y.S Ported By James0x57]
077DD4F0 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Squirtle [Y.S Ported By James0x57]
077DD5BC 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Popo [Y.S Ported By James0x57]
077DD6B8 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Jigglypuff [Y.S Ported By James0x57]
077DD784 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Robot [Y.S Ported By James0x57]
077DD8D4 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Samus [Y.S Ported By James0x57]
077DD9E8 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Sheik [Y.S Ported By James0x57]
077DDAD8 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Snake [Y.S Ported By James0x57]
077DDBD4 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Sonic [Y.S Ported By James0x57]
077DDCAC 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Zero Suit Samus [Y.S Ported By James0x57]
077DDDF0 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Toon Link [Y.S Ported By James0x57]
077DDEC8 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Wario [Y.S Ported By James0x57]
077DE060 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Wolf [Y.S Ported By James0x57]
077DE1BC 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Yoshi [Y.S Ported By James0x57]
077DE2AC 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Green Alloy  [Y.S Ported By James0x57]
077DE300 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Red Alloy  [Y.S Ported By James0x57]
077DE33C 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Yellow Alloy  [Y.S Ported By James0x57]
077DE378 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Blue Alloy  [Y.S Ported By James0x57]
077DE3B4 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

Zelda  [Y.S Ported By James0x57]
077DE4A4 00000008
XXXXXXXX XXXXXXXX
<!--[!include:Moveswap Information]-->

No More Codes (Just Information)

Moveswap Information
Change XXXXXXXX XXXXXXXX to give the chosen characters moves to the code's character
-----
Example:
Zelda
077DE4A4 00000008
XXXXXXXX XXXXXXXX <- 2F0E4EFA 00382120 (Captain Falcon)
-=This will give Zelda Captain Falcon's moveset=-
-----
All hacked by Y.S. for NTSC-JP and ported by James0x57 to NTSC-US
-----
2F0E4EFA 00382120   Captain Falcon
2F4E5221 0040C500   Dedede
2F8A27E0 0036BCC0   Diddy Kong
2FD78C71 00331F00   Donkey Kong
301C41C7 00307920   Falco
306A7958 00360800   Fox
3088574E 002404A0   Mr.Game & Watch
30CA8FF4 0038B5A0   Ganondorf
30E068FF 001A02E0   Giga Bowser
311F4198 002D1EE0   Ike
31809D75 002BBB20   Kirby
32029EF9 003328E0   Bowser
3243794C 002BAAA0   Link
32910A1F 00339140   Lucario
32CE06CF 0034CD00   Lucas
3314681D 002E3140   Luigi
334D15F9 0032CD40   Mario
33888F16 0031A2E0   Marth
33C9B63A 003223C0   Metaknight
340E1995 0035DE60   Ness
3451FE02 003FA380   Peach
34832B63 0039E8E0   Pikachu
34C23459 002CC2E0   Captain Olimar
35052F39 0035B240   Pit
3529DE41 002BAF80   Venasaur
35449279 002D98E0   Charizard
3576A408 000B1F00   Pokemon Trainer
358F1278 0032FEE0   Squirtle
35D262AE 002B48A0   Popo
35EC8CA7 002C2460   Jigglypuff
3629E963 00215F80   Robot
3675964F 002FD180   Samus
36C3CD5D 00301560   Sheik
36FCC548 003EA8E0   Snake
3733B0FB 003A63C0   Sonic
3790CD17 002C4580   Zero Suit Samus
37C39136 00364DE0   Toon Link
38208394 003F66A0   Wario
38798C69 003656A0   Wolf
38C489F7 002E3A20   Yoshi
38D40688 000EC9E0   Green Alloy
38D9674A 000A4260   Red Alloy
38DD91AD 000E0D60   Yellow Alloy
38E2BE3F 000DEE60   Blue Alloy
391164EB 003DFCE0   Zelda[/spoiler]
My definition for ROTFL
Really Only Typing Fake Laughter

Tom Fawkes

#299
I'm having a bit of trouble with some codes on the Dolphin Emulator. If there's no Dolphin support for these codes, then forget about this.

I need to use the "spawn item with a button" and "items never disappear" hacks, but for "spawn item with a button", the game freezes when it's loading the stage (more accurately, gets stuck in a perpetual state of loading) and the "items never disappears" I get an error message that says: "ERROR: Trying to compile at 0. LR=801af794" and then stops working.

If anybody knows what can be done to fix this, it will be much appreciated.

Thanks.

Mod Edit: We don't support dolphin.

Lesser User Edit: Dammit. Thanks anyway.