Super Smash Bros Brawl [RSBE01]

Started by hetoan2, April 05, 2009, 10:48:41 AM

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Yoshi52

Quote from: Xyn on February 10, 2010, 10:56:23 PM
Is it possible to replace stage builder parts with bumper and could anyone post a code, which unlock everything WITH subspace?
That'd be an awesome feature, but the Bumper is an item and, as far as l know, it can't be used as a Stage Builder Piece.

And I can't find anything unlocking Subspace stuff... I guess maybe an imported save file could do good enough? :/

mkarim85

Quote from: Yoshi52 on January 30, 2010, 03:23:23 PM
Quote from: mkarim85 on January 23, 2010, 01:03:15 AM
is there any code for make a player a little better?, like the super player code but no so much, i don´t know, like give him more power, more hit ratio???? :confused:
The Code Database should have Attack Ratio and Defense Ratio modifiers, if that's what you mean. I'm not sure what else you'd mean.



And nintendude, l dunno about anything on that code. Like l said before, someone really should've made a code that does that in three lines, but no hacker thinks of it.

yes, thats what i mean, my only doubt is that i want to use it in vs (no wifi) just with my friends, but its possible to aply this codes only for one player??

Yoshi52

Quote from: mkarim85 on February 14, 2010, 07:31:33 PMyes, thats what i mean, my only doubt is that i want to use it in vs (no wifi) just with my friends, but its possible to aply this codes only for one player??
Yeah, there's one of each of those codes for each player.

Dark Chaos

is it possible to make a code in which that during battle you can change your size without a mushroom or without doint it before the battle starts

Click here to level up my card!
You're too slow LOL :D

Yoshi52

Quote from: Chaos1 on February 16, 2010, 08:39:28 PM
is it possible to make a code in which that during battle you can change your size without a mushroom or without doint it before the battle starts

That was made for Jigglypuff as a way to make its Final Smash glitch "Gigglypuff" happen anywhere, but only works with Jigglypuff.

All Player Giga-lypuff:
80000000 90180FB8
80000001 81000000
80000002 804DE4B0
60000006 00000000
4A001000 00000000
92010003 00000000
4A001002 00000000
92110004 00000000
20001814 00000027
4A001001 00000000
20001818 00000081
14282CC0 41800000
20001819 00000082
14282CC0 3F800000
E200000F 00000000
80100000 0000005C
80100001 00052000
80100002 00000008
62000000 00000000
E0000000 80008000
-can change you're size anytime in battle with D <- or D ->.
-each player is only affected by the controller they're plugged into.
-works for all players


Well, from the looks of it, it does use a partial size modifier. The address doesn't look familiar, so I don't know if the address is what makes it character specific or not. You know, an experienced hacker would do a much better job than l would with this. *cough*

Dark Chaos

#140
Quote from: Yoshi52 on February 16, 2010, 09:24:34 PM
Quote from: Chaos1 on February 16, 2010, 08:39:28 PM
is it possible to make a code in which that during battle you can change your size without a mushroom or without doint it before the battle starts

That was made for Jigglypuff as a way to make its Final Smash glitch "Gigglypuff" happen anywhere, but only works with Jigglypuff.

All Player Giga-lypuff:
80000000 90180FB8
80000001 81000000
80000002 804DE4B0
60000006 00000000
4A001000 00000000
92010003 00000000
4A001002 00000000
92110004 00000000
20001814 00000027
4A001001 00000000
20001818 00000081
14282CC0 41800000
20001819 00000082
14282CC0 3F800000
E200000F 00000000
80100000 0000005C
80100001 00052000
80100002 00000008
62000000 00000000
E0000000 80008000
-can change you're size anytime in battle with D <- or D ->.
-each player is only affected by the controller they're plugged into.
-works for all players


Well, from the looks of it, it does use a partial size modifier. The address doesn't look familiar, so I don't know if the address is what makes it character specific or not. You know, an experienced hacker would do a much better job than l would with this. *cough*

The only thing that sucks about that code is that the strength dosen't match with jiggly's size. :-

what i am trying to say is that is it possible to enable the ability to grow or shrink as you please during the match, kind of like the mushroom stacker but you can grown on your own instead of using a mushroom

Post Merge: February 17, 2010, 12:57:36 AM

Edit: and it can work for all characters

Click here to level up my card!
You're too slow LOL :D

Yoshi52

I know that code does that, I was just trying to give something. But, I don't think sizes can be changed mid-match without a mushroom or something... Well, the Universal Animation Modifier... I got it to have a size change without the mushroom once, but it needed a different size value that comes with the Mushrooms and Lightnings. Without it, it made your size zero, meaning you still needed to get a Mushroom or such to change it, but after you got one, you could change back to it for the whole match, if l remember right.


Replace Taunt with Size Change
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B8000F2 60000000
939E0038 00000000

As it is now, if you grab a Mushroom, then taunt, I'm pretty sure you'll stay the same size. When you go back to normal l think you should be able to taunt, then go back to the size you were, but l don't remember if it gave the power changes.

In order to get it to change size without a mushroom, you'd need to change the value of the address the mushrooms and lightning changes when you grab them. Of course, I don't know it, nor do l have the ability to find it. And, once again, no one else who can will do it since they never take notice. :-\

Dark Chaos

i think i have tried that and failed. hey do think it is possible to modify what kind of lighnting effect you will get.like you can control weather wtf lightning or regular shrinking lightning comes out.

maybe i will use wiiztec's toggle code to toggle on/off mushroom stacker.

Click here to level up my card!
You're too slow LOL :D

MKnightDH

#143
Can somebody make a code that sets up a range/speed/priority/power modifier for Olimar's Pikmin based on their maturity stage? I want to set those stats to different values so that Olimar's combat has more depth and making Pikmin lives more valuable. Bonus points if you allow for White Pikmin to have their own maturity modifiers, seeing as they die quickly and don't really have anything going for them except high damage when latched on with Pikmin Throw.

Dark Chaos

you mean make the pikmin inivncible or stronger. ???
i don't know if it is possible.

Click here to level up my card!
You're too slow LOL :D

mkarim85

Quote from: Yoshi52 on February 14, 2010, 08:03:41 PM
Quote from: mkarim85 on February 14, 2010, 07:31:33 PMyes, thats what i mean, my only doubt is that i want to use it in vs (no wifi) just with my friends, but its possible to aply this codes only for one player??
Yeah, there's one of each of those codes for each player.
sorry for bother again, but i can´t find the codes ???

Yoshi52

mkarim85, l think you mean these?

Defense Ratio Modifer (P1)
4A000000 90180F20
140000CC XXXXXXXX
E0000000 80008000

Attack Ratio Modifier (P1)
4A000000 90180F20
140000D0 XXXXXXXX
E0000000 80008000

Values:
0.05 = 3D4CCCCD
0.25 = 3E800000
0.5 = 3F000000
1.0 = 3F800000
1.5 = 3FC00000
2.0 = 40000000
2.5 = 40200000
3.0 = 40400000
3.5 = 40600000
4.0 = 40800000
5.0 = 40A00000
6.0 = 40C00000
8.0 = 41000000
10.0 = 41200000
16.0 = 41800000
20.0 = 41A00000
32.0 = 42000000
64.0 = 42800000
100.0 = 42C80000


Those could've been found on the Code Database.



MKnightDH, l think something like that for Pikmin & Olimar would require some ASM hacking. I thought they already had slight power ups when the Pikmin bloom. Huh....

MKnightDH

Quote from: Chaos1 on February 18, 2010, 02:41:40 PM
you mean make the pikmin inivncible or stronger. ???
i don't know if it is possible.

I don't want to make the Pikmin invincible. I want to make them weaker/stronger.

Here's the modifiers I specifically have in mind currently, subject to change:
*Range (non-White) - ~0.9x, 1.0x, ~1.1x
*Range (White) - 1.0x, 1.25x, 1.5x
*Speed (non-White) - ~0.9x, 1.0x, ~1.1x
*Speed (White) - 1.0x, 1.25x, 1.5x
*Power (non-White) - ~0.8x, 1.0x, ~1.2x
*Power (White) - ~0.8x, ~1.2x, ~1.6x
*Priority (non-White) - ~0.8x, 1.0x, ~1.2x
*Priority (White) - ~0.8x, ~1.2x, ~1.6x

Yeah, it's basically nerfing Olimar but it does let players fight back against him on-stage and would encourage Olimar players to protect their Pikmin, including their White Pikmin who would get heavy boosts from maturity.

Quote from: Yoshi52 on February 18, 2010, 09:12:39 PMMKnightDH, l think something like that for Pikmin & Olimar would require some ASM hacking. I thought they already had slight power ups when the Pikmin bloom. Huh....

They don't. And frankly, it's rather stupid. And doesn't some codes in Brawl+ do ASM hacking anyway?

mkarim85

Quote from: Yoshi52 on February 18, 2010, 09:12:39 PM
mkarim85, l think you mean these?

Defense Ratio Modifer (P1)
4A000000 90180F20
140000CC XXXXXXXX
E0000000 80008000

Attack Ratio Modifier (P1)
4A000000 90180F20
140000D0 XXXXXXXX
E0000000 80008000

Values:
0.05 = 3D4CCCCD
0.25 = 3E800000
0.5 = 3F000000
1.0 = 3F800000
1.5 = 3FC00000
2.0 = 40000000
2.5 = 40200000
3.0 = 40400000
3.5 = 40600000
4.0 = 40800000
5.0 = 40A00000
6.0 = 40C00000
8.0 = 41000000
10.0 = 41200000
16.0 = 41800000
20.0 = 41A00000
32.0 = 42000000
64.0 = 42800000
100.0 = 42C80000


Those could've been found on the Code Database.


yeah, thanx dude, works excellent :cool:, although not found in the Code Database, so I used only with P1

Yoshi52

Quote from: MKnightDH on February 18, 2010, 09:17:20 PMThey don't. And frankly, it's rather stupid. And doesn't some codes in Brawl+ do ASM hacking anyway?

They do, but l hardly know anything regarding ASM. I'm still an amateur to hacking. Though, l do agree on how Pikmin should get some boost when they bloom. And seeing as how there's an event based off getting Pikmin to bloom, you'd think it'd do something other than eye candy. But that does mean the game can know when they are blooming, l assume.