Super Smash Bros Brawl [RSBE01]

Started by hetoan2, April 05, 2009, 10:48:41 AM

Previous topic - Next topic

WaxyPumpkin

(Assuming that you're NTSC-U)

Is http://geckocodes.org/index.php?c=RSBE01 that what you're looking for? Just scroll through the pages until you find what you want. :)
Quote from: starwarsJust wondering watz waninkoko?

WaxyPumpkin

Actually, it is there. I just looked at it. Here:

Replace the X's with the name of the character you want to switch textures with. Hope that helps. :)

Captain Falcon [James0x57]
077DB54C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Dedede [James0x57]
077DB648 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Diddy Kong [James0x57]
077DB768 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Donkey Kong [James0x57]
077DB870 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Falco [James0x57]
077DB960 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Fox [James0x57]
077DBA74 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Mr.Game & Watch [James0x57]
077DBAF8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ganondorf [James0x57]
077DBBF4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Giga Bowser [James0x57]
077DBC48 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ike [James0x57]
077DBD38 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Kirby [James0x57]
077DC128 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Bowser [James0x57]
077DC614 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Link [James0x57]
077DC704 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Lucario [James0x57]
077DC7DC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Lucas [James0x57]
077DC8D8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Luigi [James0x57]
077DC9F8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Mario [James0x57]
077DCAF4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Marth [James0x57]
077DCBE4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Metaknight [James0x57]
077DCCE0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ness [James0x57]
077DCDDC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Peach [James0x57]
077DCF2C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Pikachu [James0x57]
077DCFF8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Captain Olimar [James0x57]
077DD13C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Pit [James0x57]
077DD238 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Venasaur [James0x57]
077DD304 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Charizard [James0x57]
077DD3D0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

PokeTrainer [James0x57]
077DD4F0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Squirtle [James0x57]
077DD5BC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Popo [James0x57]
077DD6B8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Jigglypuff [James0x57]
077DD784 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Robot [James0x57]
077DD8D4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Samus [James0x57]
077DD9E8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Sheik [James0x57]
077DDAD8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Snake [James0x57]
077DDBD4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Sonic [James0x57]
077DDCAC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Zero Suit Samus [James0x57]
077DDDF0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Toon Link [James0x57]
077DDEC8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Wario [James0x57]
077DE060 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Wolf [James0x57]
077DE1BC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Yoshi [James0x57]
077DE2AC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoBall [James0x57]
077DE300 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoBoy [James0x57]
077DE33C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoChild [James0x57]
077DE378 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoGirl [James0x57]
077DE3B4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Zelda [James0x57]
077DE4A4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

XXXXXXXX XXXXXXXX Values by Character Name:

Captain Falcon [James0x57]
2F0E4EFA 00382120
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Dedede [James0x57]
2F4E5221 0040C500
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Diddy Kong [James0x57]
2F8A27E0 0036BCC0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Donkey Kong [James0x57]
2FD78C71 00331F00
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Falco [James0x57]
301C41C7 00307920
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Fox [James0x57]
306A7958 00360800
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Mr.Game & Watch [James0x57]
3088574E 002404A0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ganondorf [James0x57]
30CA8FF4 0038B5A0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Giga Bowser [James0x57]
30E068FF 001A02E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ike [James0x57]
311F4198 002D1EE0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Kirby [James0x57]
31809D75 002BBB20
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Bowser [James0x57]
32029EF9 003328E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Link [James0x57]
3243794C 002BAAA0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Lucario [James0x57]
32910A1F 00339140
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Lucas [James0x57]
32CE06CF 0034CD00
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Luigi [James0x57]
3314681D 002E3140
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Mario [James0x57]
334D15F9 0032CD40
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Marth [James0x57]
33888F16 0031A2E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Metaknight [James0x57]
33C9B63A 003223C0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ness [James0x57]
340E1995 0035DE60
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Peach [James0x57]
3451FE02 003FA380
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Pikachu [James0x57]
34832B63 0039E8E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Captain Olimar [James0x57]
34C23459 002CC2E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Pit [James0x57]
35052F39 0035B240
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Venasaur [James0x57]
3529DE41 002BAF80
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Charizard [James0x57]
35449279 002D98E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

PokeTrainer [James0x57]
3576A408 000B1F00
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Squirtle [James0x57]
358F1278 0032FEE0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Popo [James0x57]
35D262AE 002B48A0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Jigglypuff [James0x57]
35EC8CA7 002C2460
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Robot [James0x57]
3629E963 00215F80
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Samus [James0x57]
3675964F 002FD180
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Sheik [James0x57]
36C3CD5D 00301560
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Snake [James0x57]
36FCC548 003EA8E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Sonic [James0x57]
3733B0FB 003A63C0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Zero Suit Samus [James0x57]
3790CD17 002C4580
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Toon Link [James0x57]
37C39136 00364DE0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Wario [James0x57]
38208394 003F66A0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Wolf [James0x57]
38798C69 003656A0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Yoshi [James0x57]
38C489F7 002E3A20
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoBall [James0x57]
38D40688 000EC9E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoBoy [James0x57]
38D9674A 000A4260
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoChild [James0x57]
38DD91AD 000E0D60
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoGirl [James0x57]
38E2BE3F 000DEE60
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Zelda [James0x57]
391164EB 003DFCE0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
Quote from: starwarsJust wondering watz waninkoko?

nerdy2009kid

#77
I used super meta knight but i want to be able to use meta knight's down-b as long as im hold it down so once i use it i want to be able to hold down b and as long as i hold it i want to stay invisible.and i have looked but i can't find any like that.

Dadiro

That's MOVE SWAP. I am talking about the code that allows you to replace ONE animation on a character, example. Mario does a fireball animation when you press the taunt button.

nerdy2009kid

#79
well i don't know if it would be simulating it if you just combined two of them together would it so lets say u use samuse's normal attack it would be like if u hold it down it continuously fires it LIKE a laser that is what i mean.

AzureTwilight

#80
Super Smash Bros. Brawl [RSBE01] Support

First, I want to make clear, none of the following codes are mine, they are codes I have found throughout various forums and sites. Some of the codes I found had credit, some didn't. So for simplicity's sake, I just left them all without credit, although I do want to say, I am very grateful for all the creators of code for the amazing job they do. :3

So, yes, I have some questions if someone would be kind enough to answer them. ^  ^

I also want to I thank anyone who takes the time to read this and consider helping me. I have read through many pages of forums looking for codes, and these are the one's I have not found any answers to.

HP Brawl
Being able to have stock matches where the players have HP instead of damage. And the HP can be set up to 999.
There were able to do it for Melee, so the same general concept should apply.
What happened then was, when a player's HP reached 0, they would collapse and become lifeless, and until they were knocked off the stage, they wouldn't die. When they died in that manner, they would lose a stock, and then respawn with their HP.
I personally think it's awesome to fight with HP, and if you die, you can come back with HP. It makes for an interesting fighting type. :3

I tried to base it off this code I found, but I am unable to set the HP values, and I believe the characters don't have more than one stock when this code is activated.
They just have a counter that says 0HP and the counter increases as damage increases. So in essence, it's just cosmetic.

Status Modifier (P1)
4A000000 90180F20
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
Status Modifier Information
XX and YY are both calculated.. The calculations starts with 00 for
both.
XX
+04 Invisible
+10 Metal
(14 would be invisible and metal as: 00(base) +04(Inv) +10(Metal) =14)
YY
+01 Reflect
+02 Curry
+04 Flower
+08 Bunny hood
+80 HP


Basically, the request is to, when the code is on, P1-P4's damage values are replaced by HP. So in any mode in the game, it will be HP rather than damage. So one could just play stock or time or whatever, and they will have HP instead.
Also, the HP can be set for each individual player when entering the code, of course. XD

Kill Affirmation
Something that bugged me since Melee, is that they got rid of the kill affirmation display from non-timed matches.
Back in SSB for the 64, every time someone got a kill or died, it would show "+1" and/or "-1", so you would know who got a particular kill.
Both Melee and Brawl have this, but only for timed matches.
Since the data and image for "+1" and "-1" exists, is it possible to enable the kill affirmation notice in a stock match?
I was looking at this code, and I was wondering if it could be applied.
For all I know, there might be a specific code to make it appear, but I don't know anything about making codes, I just try to apply the codes I find to try to do what I want. ^  ^;

Default Settings Modifier
24494A98 80000000
20523300 00000000
04523300 DEADBEEF
42000000 90000000
0417F360 0000XXYY
0417F364 WWGGZZNN
0417F368 KKTTPPSS
0417F36C JJ000000
E0000000 80008000

YY = Time(Infinite time is 00)
WW = Stock

KK = Stock Time Limit(Infinite Time is 00)

XX = Game Type
Timed Match = 0
Stock Match = 1
Coin Match = 2

GG = Handicap
Off = 0
Auto = 1
On = 2
ZZ = Damage Ratio
Just move the decimal place over and act as if its in hex.
For Example, if you want
.8 = 08
1.6 = 10
2.0 = 14
NN = Stage Choice
Choose = 00
Random = 01
Turns = 02
Ordered = 03
Loser's Pick = 04
TT = Team Attack
Off = 00
On = 01
PP = Pause
Off = 00
On = 01
SS = Score Display
Off = 00
On = 01
JJ = Damage Gauge
Off = 00
On = 01


I was thinking that if somehow one makes the matches set to be like timed matches, but still stock or something, the kill affirmation would show.

Setting Infinite Items
These following two codes are for infinite of their particular item. How would one translate an item ID into the lower left line?

Infinite Gooey Bombs
4A000000 80000000
1462C374 00000000

Infinite Party Balls
4A000000 80000000
1462C38A 00000000


True Random Stage Select
When one plays matches with random stages, you will play through every level each once, without any repeats. Though actually choosing a level resets it.
Since there are a lot of stage select type codes, I'm wondering if one, is for a code that just allows a random that doesn't exclude levels as it goes.

Final Smash Swap
I've read a lot about moveset swapping, but I'd like to know, is it possible to swap final smashes between characters? Specifically, I'd like to set Zero Suit Samus to use Samus's Shoop da Woop Laser. :3

Hitbox Property Mod
This code:

Hit Effect Modifier
C2744A18 00000009
9421FF98 BCE10008
48000005 7D8802A6
80DE0030 80EC0044
7C063800 40820010
80EC0048 50E606FE
48000014 398C0008
54E7463E 2C0700E0
40A2FFDC B8E10008
38210068 00000000
662000XX 00000000
[Insert code(s) below]
E0000000 80008000

XX is the number of inserted codes.

Mario
Fireball
003FEDE5 000000ZZ
Up B
007FEDE6 000000ZZ
Cape
007FEDE7 000000ZZ

Samus
Missiles & Bombs
007FEDE5 000000ZZ
Charge Shot
007FEDE3 000000ZZ
Screw Attack etc.
007FEDE0 000000ZZ
Flame Attacks
15FFEDE5 000000ZZ


As it says, it changes the property of the attacks; I assume it means the element. My question is, would one be able to apply this to any attack of a character? Such as a simple punch, kick, etc. And how would I be able to find the codes for attacks and characters I'd want? I suppose I could just keep trying random lines, but I would like to know if there is a way to find out without guessing.

I do apologize for the extensive list, and once again, many thanks for reading my requests.
If anyone could help me with my questions, I'd be very grateful. ^  ^
どうして... 女の子同士で æ,,›ã—合っちã,ƒ ã,,ã'なã,,のかしã,‰...

Master-King

hello everyone  i need some help cause its the first time using codes for SSBB and well....

i want a code for sheik,lucario and samus that they get instant charge but no rapid fire because it freeze my game when im using some codes i found here like im using super lucario and i kill him when i use up+b

and with sheik stick to the wall forever when i jump or run it get stuck and thats frustating

anyways if someone can help me and when i create a stage it freezes me as well and im not mixing part or putting them only in one place 

thanks in advance

Dark Chaos

I have a question.How do you make super codes work for a specific player.

I asked because i use the Super Mario Code for player1

P1 Super Mario:(Phantom Wings)
4A000000 90180FB8
38000000 00000000
4A000000 81000000
30262604 00000112
3025E978 40000000
1425E978 41700000
14289CC4 4F000000
E2000002 00000000
30262604 00000113
3025E978 40000000
1425E978 41a00000
14289CC4 41300000
E2000002 00000000
30262604 00000114
3025E978 41300000
1425E978 4f000000
14289CC4 4f000000
E2000002 00000000
30262604 00000115
1425E978 4f000000
E2000001 00000000
30262604 00000118
3025E978 42100000
1425E978 4F000000
14289CC4 4F000000
E2000002 00000000


This code only work with Player 1 and none of the other players

Click here to level up my card!
You're too slow LOL :D

jackharvest

We at KittyCorp: MeowMix have unburried a Partial Size Modification List that originated from Japan, and was then translated.  Our youtube tutorial (and downloads for the list) are here: http://www.youtube.com/watch?v=mvlqRPSPGuk

We noticed that there were multiple questions regarding partial size modification, and perhaps they were solved already, but I'm not one to go charging through hundreds of threads to make sure you have this awesome PDF we have for you.

You're welcome.

-Jack H.

nintendude

#84
Sorry if this is the wrong area to post this question, but here it goes:

Is there a code that lets you zoom out with the unrestricted pause/game camera that doesn't fade everything to white? You know, when you zoom out to show the stage in its entirety, some stages (such as Isle Delfino for example) start to get whited out the farther you zoom out, making it hard to get a nice clear picture.

Additionally (while I'm at it), is there a code that lets you stay your modified size when you do a victory pose and let you move around after doing a victory pose?

Any/all responses are appreciated!

DG

Not sure if this is the right place to ask but yea i seem to be having trouble with the wifi music modifier code and im not sure why. I have tried codes with and without the button activators and still none of them seemed to work at all.  Heres some of the codes i tried to use but never seem to work.

Dpad Up = Boss Battle Song 1
284DE4B0 00000088
4A000000 90FDCD20
14000000 FF002823
E0000000 80008000

Up = Boss Battle Song 1
4A000000 90FDCD20
14000000 FF002823
E0000000 80008000

Boss Battle Song
4A000000 90180F06
14000076 FF002823
E0000000 80008000

D padUp = Boss Battle Song 1
284DE4B0 00000088
4A000000 90180F06
14000076 FF002823
E0000000 80008000

The ones with the button activators i hold that button down when the stage is loading and nothing happens..and with the one without the button activators..nothing happens period.  If someone could give a response,  maybe if you notice something wrong with the codes, have another code i could use, or just some advice on how to solve this problem, i would greatly appreciate it.  Thanks


Yoshi52

This button activated one works for me fine, but it only works if you're Host, so it's easier in With Friends. I've found out that it works if you hold the button combination as the game starts the "READY TO FIGHT!" and begins loading the next stage in the Waiting Room. Basically, it'll work if you're Host of the match and you were holding the button combination when it started loading the match.

Wi-Fi Music Modifier
284DE4B0 yyyyyyyy
4A000000 90FDCD20
14000000 FF00xxxx
E0000000 80008000


Button Values:
Add 80 to sum.
0000 - No Button
0001 - D-Pad Left
0002 - D-Pad Right
0004 - D-Pad Down
0008 - D-Pad Up
0010 - Z
0020 - R
0040 - L
0100 - A
0200 - B
0400 - X
0800 - Y
1000 - Start/Pause


Music Values:
(Most Nameless and Unused
songs are silence)
26F9 Menu 1
26FA Menu 1
26FB Menu 2
26FC Battlefield
26FD Final Destination
26FF Online Practice Stage
2700 Results Display Screen
2701 Tournament Registration
2702 Tournament Grid
2703 Tournament Match End
2705 Classic: Results Screen
2706 ENDING
2707 All-Star Rest Area
2708 Home-Run Contest
2709 Cruel Brawl
270A Boss Battle
270B Trophy Gallery
270C Sticker Album / Album / Chronicle
270D Coin Launcher
270F Stage Builder
2712 Target Smash!!
2713 Credits
2714 Ground Theme (Super Mario Bros.)
2715 Underground Theme (Super Mario Bros.)
2716 Underwater Theme (Super Mario Bros.)
2717 Underground Theme (Super Mario Land)
2718 Airship Theme (Super Mario Bros. 3)
2719 Castle / Boss Fortress (Super Mario World / SMB 3)
271A Title / Ending (Super Mario World)
271B Main Theme (New Super Mario Bros.)
271C Luigi's Mansion Theme
271D Gritzy Desert
271E MLRPG02 (Unused)
271F MORINOKINOKO (Unused)
2720 Delfino Plaza
2721 Ricco Harbor
2722 Main Theme (Super Mario 64)
2723 Ground Theme 2 (Super Mario Bros.)
2724 Mario Bros.
2725 Mario Circuit
2726 Luigi Circuit
2727 Waluigi Pinball
2728 Rainbow Road
2729 Jungle Level Ver.2
272A The Map Page / Bonus Level
272B Opening (Donkey Kong)
272C Donkey Kong
272D King K.Rool / Ship Deck 2
272E Bramble Blast
272F Battle for Storm Hill
2730 Jungle Level
2731 25m BGM
2732 DK Jungle 1 Theme (Barrel Blast)
2733 Title (The Legend of Zelda)
2734 Main Theme (The Legend of Zelda)
2735 Great Temple / Temple
2736 The Dark World
2737 Hidden Mountain & Forest
2738 KAZENOSAKANA (Unused)
2739 Tal Tal Heights
273A Hyrule Field Theme
273B Ocarina of Time Medley
273C Song of Storms
273D Molgera Battle
273E Village of the Blue Maiden
273F Gerudo Valley
2740 Termina Field
2741 Dragon Roost Island
2742 The Great Sea
2743 Main Theme (Twilight Princess)
2744 The Hidden Village
2745 Midna's Lament
2746 Main Theme (Metroid)
2747 Norfair
2748 Ending (Metroid)
2749 Vs. Ridley
274A Theme of Samus Aran, Space Warrior
274B Sector 1
274C Opening / Menu (Metroid Prime)
274D Vs. Parasite Queen
274E Vs. Meta Ridley
274F Multiplayer (Metroid Prime 2)
2750 Ending (Yoshi's Story)
2751 Obstacle Course
2752 Yoshi's Island
2753 COCKIE (Unused)
2754 Flower Field
2755 Wildlands
2756 ATHLETIC2 (Unused)
2757 The Legendary Air Ride Machine
2758 King Dedede's Theme
2759 Boss Theme Medley
275A Butter Building
275B Gourmet Race
275C Meta Knight's Revenge
275D Vs. Marx
275E 0 Battle
275F Forest / Nature Area
2760 Checker Knights
2761 Frozen Hillside
2762 Squeak Squad Theme
2763 Main Theme (Star Fox)
2764 Corneria
2765 Main Theme (Star Fox 64)
2766 Area 6
2767 Star Wolf
2768 COMMAND (Unused)
2769 Space Battleground
276A Break Through the Ice
276B Star Wolf (Star Fox: Assault)
276C Space Armada
276D Area 6 Ver. 2
276E Pokémon Main Theme
276F Pokémon Center
2770 Road to Viridian City (From Pallet Town / Pewter City)
2771 Pokémon Gym / Evolution
2772 Wild Pokémon Battle! (Ruby / Sapphire)
2773 Victory Road
2774 Wild Pokémon Battle! (Diamond / Pearl)
2775 Dialga / Palkia Battle at Spear Pillar!
2776 Team Galactic Battle!
2777 Route 209
2778 Mute City
2779 White Land
277A Fire Field
277B Car Select
277C Dream Chaser
277D Devil's Call in Your Heart
277E Climb Up! And Get The Last Chance!
277F Brain Cleaner
2780 Shotgun Kiss
2781 Planet Colors
2783 Fire Emblem Theme
2784 Shadow Dragon Medley
2785 With Mila's Divine Protection (Celica Map 1)
2787 Preparing to Advance
2788 Winning Road - Roy's Hope
2789 Attack
278A Against the Dark Knight
278B Crimean Army Sortie
278C Power-Hungry Fool
278D Victory Is Near
278E Ike's Theme
278F Snowman
2790 SENTOUONIISAN (Unused)
2791 EIGHTMELODIES (Unused)
2792 SMILEANDTEARS (Unused)
2793 Humoresque of a Little Dog
2794 BECAUSE (Unused)
2795 Porky's Theme
2796 Mother 3 Love Theme
2797 Unfounded Revenge / Smashing Song of Praise
2798 You Call This a Utopia?!
2799 World Map (Pikmin 2)
279A Forest of Hope
279B Environmental Noises
279C Ai no Uta
279D Tane no Uta
279E Main Theme (Pikmin)
279F Stage Clear / Title (Pikmin)
27A0 Ai no Uta (French Version)
27A1 WarioWare, Inc.
27A2 WarioWare, Inc. Medley
27A3 Mona Pizza's Song (Japanese Version)
27A4 Mona Pizza's Song (English Version)
27A5 Mike's Song (Japanese Version)
27A6 Mike's Song (English Version)
27A7 Ashley's Song (Japanese Version)
27A8 Ashley's Song (English Version)
27B3 Title (Animal Crossing)
27B4 Go K.K. Rider!
27B5 2:00 a.m.
27B6 RADIOTAISO (Unused)
27B7 The Roost
27B8 Town Hall and Tom Nook's Store
27B9 K.K. Crusin'
27BA K.K. Western
27BB K.K. Gumbo
27BC Rockin' K.K.
27BD DJ K.K.
27BE K.K. Condor
27BF Underworld
27C0 Title (Kid Icarus)
27C1 Skyworld
27C2 Kid Icarus Original Medley
27C3 Famicom Medley
27C4 Gyromite
27C5 SPORTSMEDLEY (Unused)
27C6 Chill (Dr. Mario)
27C7 Clu Clu Land
27C8 Balloon Trip
27C9 Ice Climber
27CA Shin Onigashima
27CB Title (3D Hot Rally)
27CC Tetris: Type A
27CD Tetris: Type B
27CE Tunnel Scene (X)
27CF Power-Up Music
27D0 Douchuumen (Nazo no Murasamejo)
27D1 WILDTRACKS (Unused)
27D2 PictoChat
27D3 ELECTRO
27D4 Flat Zone 2
27D5 Mario Tennis / Mario Golf
27D6 Lip's Theme (Panel de Pon)
27D7 Marionation Gear
27D8 Title (Big Brain Academy)
27D9 Golden Forest (1080Snowboarding)
27DA Mii Channel
27DB Wii Shop Channel
27DC Battle Scene / Final Boss (Golden Sun)
27DD Shaberu! DS Cooking Navi
27DE Excite Truck
27DF Brain Age: Train Your Brain in Minutes a Day
27E0 Opening Theme (Wii Sports)
27E1 Charge! (Wii Play)
27E2 MAINTHEME (Unused)
27E3 Encounter
27E4 Theme of Tara
27E5 Yell "Dead Cell"
27E6 Snake Eater (Instrumental)
27E7 MGS4 Theme of Love Smash Bros. Brawl Version
27E8 Cavern
27E9 Battle in the Base
27EA BEATMANIA (Unused)
27EB Theme of Solid Snake
27EC Calling to the Night
27ED Credits (Super Smash Bros.)
27EE Menu (Super Smash Bros. Melee)
27EF Opening (Super Smash Bros. Melee)
27F0 HOWTOPLAY (Unused)
27F1 DXTERMINAL (Unused)
27F2 Green Hill Zone
27F3 Scrap Brain Zone
27F4 Emerald Hill Zone
27F5 Angel Island Zone
27F6 UCANDO
27F7 Sonic Boom
27F8 Super Sonic Racing
27F9 Open Your Heart
27FA Live & Learn
27FB Sonic Heroes
27FC Right There, Ride On
27FD HIS WORLD (Instrumental)
27FE Seven Rings In Hand
27FF Princess Peach's Castle (Melee)
2800 Rainbow Cruise (Melee)
2801 Jungle Japes (Melee)
2802 Brinstar Depths (Melee)
2803 Yoshi's Island (Melee)
2804 Fountain of Dreams (Melee)
2805 Green Greens (Melee)
2806 Corneria (Melee)
2807 Pokémon Stadium (Melee)
2808 Poké Floats (Melee)
2809 Big Blue (Melee)
280A Mother (Melee)
280B Icicle Mountain (Melee)
280C Flat Zone (Melee)
280D Super Mario Bros. 3 (Melee)
280E Battle Theme (Melee)
280F Fire Emblem (Melee)
2810 Mach Rider (Melee)
2811 Mother 2 (Melee)
2812 Dr. Mario (Melee)
2813 Battlefield (Melee)
2815 Multi-Man Melee 1 (Melee)
2816 Temple (Melee)
2817 Final Destination (Melee)
2818 Kong Jungle (Melee)
2819 Brinstar (Melee)
281A Venom (Melee)
281B Mute City (Melee)
281C Menu (Melee)
281D Giga Bowser (Melee)
281F Adventure Map
2820 Step: The Plain
2821 Step: The Cave
2822 Step: Subspace
2823 Boss Battle Song 1
2824 SSE Results (Nameless)
2825 Boss Battle Song 2
2826 Save Point
2827 SSE DK Jungle (Nameless)
2828 SSE Luigi Mansion (Nameless)
2829 Halberd Interior (Nameless)
282A SSE Data Select (Nameless)
282B SSE Brinstar (Nameless)
282C Step: Subspace Ver.2
282D Step: Subspace Ver.3
282E Halberd Moving (Nameless)

Dark Chaos

Fly swap updated!
284DE4B0 00000188
4A000000 90180F20
10000098 0000002E
E0000000 80008000
284DE4B0 00000181
4A000000 90180F20
10000098 0000002F
E0000000 80008000
284DE4B0 00000182
4A000000 90180F20
10000098 00000030
E0000000 80008000
284DE4B0 00000184
4A000000 90180F20
10000098 00000031
E0000000 80008000
284DE4B0 00000288
4A000000 90180F20
10000098 00000016
E0000000 80008000
284DE4B0 00000281
4A000000 90180F20
10000098 0000000E
E0000000 80008000
284DE4B0 00000282
4A000000 90180F20
10000098 00000002
E0000000 80008000
284DE4B0 00000284
4A000000 90180F20
10000098 00000028
E0000000 80008000
284DE4B0 00000488
4A000000 90180F20
10000098 0000000B
E0000000 80008000
284DE4B0 00000481
4A000000 90180F20
10000098 00000003
E0000000 80008000
284DE4B0 00000482
4A000000 90180F20
10000098 00000004
E0000000 80008000
284DE4B0 00000484
4A000000 90180F20
10000098 0000001B
E0000000 80008000
284DE4B0 00000888
4A000000 90180F20
10000098 00000014
E0000000 80008000
284DE4B0 00000881
4A000000 90180F20
10000098 00000019
E0000000 80008000
284DE4B0 00000882
4A000000 90180F20
10000098 00000010
E0000000 80008000
284DE4B0 00000884
4A000000 90180F20
10000098 00000026
E0000000 80008000
284DE4B0 000000C8
4A000000 90180F20
10000098 0000000D
E0000000 80008000
284DE4B0 000000C1
4A000000 90180F20
10000098 00000000
E0000000 80008000
284DE4B0 000000C2
4A000000 90180F20
10000098 00000009
E0000000 80008000
284DE4B0 000000C4
4A000000 90180F20
10000098 00000005
E0000000 80008000
284DE4B0 000000A8
4A000000 90180F20
10000098 0000002C
E0000000 80008000
284DE4B0 000000A1
4A000000 90180F20
10000098 0000000C
E0000000 80008000
284DE4B0 000000A2
4A000000 90180F20
10000098 00000017
E0000000 80008000
284DE4B0 000000A4
4A000000 90180F20
10000098 0000002D
E0000000 80008000
284DE4B0 00000098
4A000000 90180F20
10000098 0000002A
E0000000 80008000
284DE4B0 00000091
4A000000 90180F20
10000098 00000013
E0000000 80008000
284DE4B0 00000092
4A000000 90180F20
10000098 00000025
E0000000 80008000
284DE4B0 00000094
4A000000 90180F20
10000098 0000002B
E0000000 80008000
284DE4B0 000000E8
4A000000 90180F20
10000098 0000001D
E0000000 80008000
284DE4B0 000000E1
4A000000 90180F20
10000098 00000008
E0000000 80008000
284DE4B0 000000E2
4A000000 90180F20
10000098 00000027
E0000000 80008000
284DE4B0 000000E4
4A000000 90180F20
10000098 00000024
E0000000 80008000
284DE4B0 00000C88
4A000000 90180F20
10000098 0000000A
E0000000 80008000
284DE4B0 00000C81
4A000000 90180F20
10000098 00000007
E0000000 80008000
284DE4B0 00000C82
4A000000 90180F20
10000098 00000015
E0000000 80008000
284DE4B0 00000C84
4A000000 90180F20
10000098 00000029
E0000000 80008000
284DE4B0 000001C8
4A000000 90180F20
10000098 0000001A
E0000000 80008000
284DE4B0 000001C1
4A000000 90180F20
10000098 00000001
E0000000 80008000
284DE4B0 000001C2
4A000000 90180F20
10000098 0000001C
E0000000 80008000
284DE4B0 000001C4
4A000000 90180F20
10000098 0000001E
E0000000 80008000
284DE4B0 000001A8
4A000000 90180F20
10000098 00000006
E0000000 80008000
284DE4B0 000001A1
4A000000 90180F20
10000098 00000018
E0000000 80008000
284DE4B0 000001A2
4A000000 90180F20
10000098 00000023
E0000000 80008000
284DE4B0 000001A4
4A000000 90180F20
10000098 00000020
E0000000 80008000
284DE4B0 00000388
4A000000 90180F20
10000098 00000022
E0000000 80008000
284DE4B0 00000381
4A000000 90180F20
10000098 00000011
E0000000 80008000
284DE4B0 00000382
4A000000 90180F20
10000098 00000012
E0000000 80008000
284DE4B0 00000384
4A000000 90180F20
10000098 0000000F
E0000000 80008000

New list as well

[spoiler]A + Up = Alloy Red
A + Left = Alloy Blue
A + Right = Alloy Yellow
A + Down = Alloy Green
----------
B + Up = Gannondorf
B + Left = Zelda
B + Right = Link
B + Down = Toon Link
----------
X + Up = Ness
X + Left = Samus
X + Right = Zero-Suit Samus
X + Down = Lucas
----------
Y + Up = Mr. Game & Watch
Y + Left = Pit
Y + Right = Ice Climbers
Y + Down = R.O.B.
----------
L + Up = Peach
L + Left = Mario
L + Right = Luigi
L + Down = Yoshi
----------
R + Up = Giga Bowser
R + Left = Bowser
R + Right = Wario
R + Down = Wario-Man (Do Not End Match As)
----------
Z + Up = Snake
Z + Left = Marth
Z + Right = Ike
Z + Down = Sonic
----------
L + R + Up = Pokemon Trainer
L + R + Left = Pikachu
L + R + Right = Jigglypuff
L + R + Down = Lucario
----------
X + Y + Up = Captain Falcon
X + Y + Left = Fox
X + Y + Right = Falco
X + Y + Down = Wolf
----------
L + A + Up = Olimar
L + A + Left = Donkey Kong
L + A + Right = Diddy Kong
L + A + Down = Charizard (independent)
----------
R + A + Up = Kirby
R + A + Left = Metaknight
R + A + Right = King Dedede
R + A + Down = Squirtle (independent)
--------
A + B + Up = Ivysaur (independent)
A + B + Left = Popo (independent)
A + B + Right = Nana (independent)
A + B + Down = Sheik[/spoiler]

Click here to level up my card!
You're too slow LOL :D

DG

Quote from: Yoshi52 on December 17, 2009, 09:30:57 PM
This button activated one works for me fine, but it only works if you're Host, so it's easier in With Friends. I've found out that it works if you hold the button combination as the game starts the "READY TO FIGHT!" and begins loading the next stage in the Waiting Room. Basically, it'll work if you're Host of the match and you were holding the button combination when it started loading the match.

Wi-Fi Music Modifier
284DE4B0 yyyyyyyy
4A000000 90FDCD20
14000000 FF00xxxx
E0000000 80008000


Button Values:
Add 80 to sum.
0000 - No Button
0001 - D-Pad Left
0002 - D-Pad Right
0004 - D-Pad Down
0008 - D-Pad Up
0010 - Z
0020 - R
0040 - L
0100 - A
0200 - B
0400 - X
0800 - Y
1000 - Start/Pause


Music Values:
(Most Nameless and Unused
songs are silence)
26F9 Menu 1
26FA Menu 1
26FB Menu 2
26FC Battlefield
26FD Final Destination
26FF Online Practice Stage
2700 Results Display Screen
2701 Tournament Registration
2702 Tournament Grid
2703 Tournament Match End
2705 Classic: Results Screen
2706 ENDING
2707 All-Star Rest Area
2708 Home-Run Contest
2709 Cruel Brawl
270A Boss Battle
270B Trophy Gallery
270C Sticker Album / Album / Chronicle
270D Coin Launcher
270F Stage Builder
2712 Target Smash!!
2713 Credits
2714 Ground Theme (Super Mario Bros.)
2715 Underground Theme (Super Mario Bros.)
2716 Underwater Theme (Super Mario Bros.)
2717 Underground Theme (Super Mario Land)
2718 Airship Theme (Super Mario Bros. 3)
2719 Castle / Boss Fortress (Super Mario World / SMB 3)
271A Title / Ending (Super Mario World)
271B Main Theme (New Super Mario Bros.)
271C Luigi's Mansion Theme
271D Gritzy Desert
271E MLRPG02 (Unused)
271F MORINOKINOKO (Unused)
2720 Delfino Plaza
2721 Ricco Harbor
2722 Main Theme (Super Mario 64)
2723 Ground Theme 2 (Super Mario Bros.)
2724 Mario Bros.
2725 Mario Circuit
2726 Luigi Circuit
2727 Waluigi Pinball
2728 Rainbow Road
2729 Jungle Level Ver.2
272A The Map Page / Bonus Level
272B Opening (Donkey Kong)
272C Donkey Kong
272D King K.Rool / Ship Deck 2
272E Bramble Blast
272F Battle for Storm Hill
2730 Jungle Level
2731 25m BGM
2732 DK Jungle 1 Theme (Barrel Blast)
2733 Title (The Legend of Zelda)
2734 Main Theme (The Legend of Zelda)
2735 Great Temple / Temple
2736 The Dark World
2737 Hidden Mountain & Forest
2738 KAZENOSAKANA (Unused)
2739 Tal Tal Heights
273A Hyrule Field Theme
273B Ocarina of Time Medley
273C Song of Storms
273D Molgera Battle
273E Village of the Blue Maiden
273F Gerudo Valley
2740 Termina Field
2741 Dragon Roost Island
2742 The Great Sea
2743 Main Theme (Twilight Princess)
2744 The Hidden Village
2745 Midna's Lament
2746 Main Theme (Metroid)
2747 Norfair
2748 Ending (Metroid)
2749 Vs. Ridley
274A Theme of Samus Aran, Space Warrior
274B Sector 1
274C Opening / Menu (Metroid Prime)
274D Vs. Parasite Queen
274E Vs. Meta Ridley
274F Multiplayer (Metroid Prime 2)
2750 Ending (Yoshi's Story)
2751 Obstacle Course
2752 Yoshi's Island
2753 COCKIE (Unused)
2754 Flower Field
2755 Wildlands
2756 ATHLETIC2 (Unused)
2757 The Legendary Air Ride Machine
2758 King Dedede's Theme
2759 Boss Theme Medley
275A Butter Building
275B Gourmet Race
275C Meta Knight's Revenge
275D Vs. Marx
275E 0 Battle
275F Forest / Nature Area
2760 Checker Knights
2761 Frozen Hillside
2762 Squeak Squad Theme
2763 Main Theme (Star Fox)
2764 Corneria
2765 Main Theme (Star Fox 64)
2766 Area 6
2767 Star Wolf
2768 COMMAND (Unused)
2769 Space Battleground
276A Break Through the Ice
276B Star Wolf (Star Fox: Assault)
276C Space Armada
276D Area 6 Ver. 2
276E Pokémon Main Theme
276F Pokémon Center
2770 Road to Viridian City (From Pallet Town / Pewter City)
2771 Pokémon Gym / Evolution
2772 Wild Pokémon Battle! (Ruby / Sapphire)
2773 Victory Road
2774 Wild Pokémon Battle! (Diamond / Pearl)
2775 Dialga / Palkia Battle at Spear Pillar!
2776 Team Galactic Battle!
2777 Route 209
2778 Mute City
2779 White Land
277A Fire Field
277B Car Select
277C Dream Chaser
277D Devil's Call in Your Heart
277E Climb Up! And Get The Last Chance!
277F Brain Cleaner
2780 Shotgun Kiss
2781 Planet Colors
2783 Fire Emblem Theme
2784 Shadow Dragon Medley
2785 With Mila's Divine Protection (Celica Map 1)
2787 Preparing to Advance
2788 Winning Road - Roy's Hope
2789 Attack
278A Against the Dark Knight
278B Crimean Army Sortie
278C Power-Hungry Fool
278D Victory Is Near
278E Ike's Theme
278F Snowman
2790 SENTOUONIISAN (Unused)
2791 EIGHTMELODIES (Unused)
2792 SMILEANDTEARS (Unused)
2793 Humoresque of a Little Dog
2794 BECAUSE (Unused)
2795 Porky's Theme
2796 Mother 3 Love Theme
2797 Unfounded Revenge / Smashing Song of Praise
2798 You Call This a Utopia?!
2799 World Map (Pikmin 2)
279A Forest of Hope
279B Environmental Noises
279C Ai no Uta
279D Tane no Uta
279E Main Theme (Pikmin)
279F Stage Clear / Title (Pikmin)
27A0 Ai no Uta (French Version)
27A1 WarioWare, Inc.
27A2 WarioWare, Inc. Medley
27A3 Mona Pizza's Song (Japanese Version)
27A4 Mona Pizza's Song (English Version)
27A5 Mike's Song (Japanese Version)
27A6 Mike's Song (English Version)
27A7 Ashley's Song (Japanese Version)
27A8 Ashley's Song (English Version)
27B3 Title (Animal Crossing)
27B4 Go K.K. Rider!
27B5 2:00 a.m.
27B6 RADIOTAISO (Unused)
27B7 The Roost
27B8 Town Hall and Tom Nook's Store
27B9 K.K. Crusin'
27BA K.K. Western
27BB K.K. Gumbo
27BC Rockin' K.K.
27BD DJ K.K.
27BE K.K. Condor
27BF Underworld
27C0 Title (Kid Icarus)
27C1 Skyworld
27C2 Kid Icarus Original Medley
27C3 Famicom Medley
27C4 Gyromite
27C5 SPORTSMEDLEY (Unused)
27C6 Chill (Dr. Mario)
27C7 Clu Clu Land
27C8 Balloon Trip
27C9 Ice Climber
27CA Shin Onigashima
27CB Title (3D Hot Rally)
27CC Tetris: Type A
27CD Tetris: Type B
27CE Tunnel Scene (X)
27CF Power-Up Music
27D0 Douchuumen (Nazo no Murasamejo)
27D1 WILDTRACKS (Unused)
27D2 PictoChat
27D3 ELECTRO
27D4 Flat Zone 2
27D5 Mario Tennis / Mario Golf
27D6 Lip's Theme (Panel de Pon)
27D7 Marionation Gear
27D8 Title (Big Brain Academy)
27D9 Golden Forest (1080Snowboarding)
27DA Mii Channel
27DB Wii Shop Channel
27DC Battle Scene / Final Boss (Golden Sun)
27DD Shaberu! DS Cooking Navi
27DE Excite Truck
27DF Brain Age: Train Your Brain in Minutes a Day
27E0 Opening Theme (Wii Sports)
27E1 Charge! (Wii Play)
27E2 MAINTHEME (Unused)
27E3 Encounter
27E4 Theme of Tara
27E5 Yell "Dead Cell"
27E6 Snake Eater (Instrumental)
27E7 MGS4 Theme of Love Smash Bros. Brawl Version
27E8 Cavern
27E9 Battle in the Base
27EA BEATMANIA (Unused)
27EB Theme of Solid Snake
27EC Calling to the Night
27ED Credits (Super Smash Bros.)
27EE Menu (Super Smash Bros. Melee)
27EF Opening (Super Smash Bros. Melee)
27F0 HOWTOPLAY (Unused)
27F1 DXTERMINAL (Unused)
27F2 Green Hill Zone
27F3 Scrap Brain Zone
27F4 Emerald Hill Zone
27F5 Angel Island Zone
27F6 UCANDO
27F7 Sonic Boom
27F8 Super Sonic Racing
27F9 Open Your Heart
27FA Live & Learn
27FB Sonic Heroes
27FC Right There, Ride On
27FD HIS WORLD (Instrumental)
27FE Seven Rings In Hand
27FF Princess Peach's Castle (Melee)
2800 Rainbow Cruise (Melee)
2801 Jungle Japes (Melee)
2802 Brinstar Depths (Melee)
2803 Yoshi's Island (Melee)
2804 Fountain of Dreams (Melee)
2805 Green Greens (Melee)
2806 Corneria (Melee)
2807 Pokémon Stadium (Melee)
2808 Poké Floats (Melee)
2809 Big Blue (Melee)
280A Mother (Melee)
280B Icicle Mountain (Melee)
280C Flat Zone (Melee)
280D Super Mario Bros. 3 (Melee)
280E Battle Theme (Melee)
280F Fire Emblem (Melee)
2810 Mach Rider (Melee)
2811 Mother 2 (Melee)
2812 Dr. Mario (Melee)
2813 Battlefield (Melee)
2815 Multi-Man Melee 1 (Melee)
2816 Temple (Melee)
2817 Final Destination (Melee)
2818 Kong Jungle (Melee)
2819 Brinstar (Melee)
281A Venom (Melee)
281B Mute City (Melee)
281C Menu (Melee)
281D Giga Bowser (Melee)
281F Adventure Map
2820 Step: The Plain
2821 Step: The Cave
2822 Step: Subspace
2823 Boss Battle Song 1
2824 SSE Results (Nameless)
2825 Boss Battle Song 2
2826 Save Point
2827 SSE DK Jungle (Nameless)
2828 SSE Luigi Mansion (Nameless)
2829 Halberd Interior (Nameless)
282A SSE Data Select (Nameless)
282B SSE Brinstar (Nameless)
282C Step: Subspace Ver.2
282D Step: Subspace Ver.3
282E Halberd Moving (Nameless)


managed to get it to work now, thx for the help

Xirsch

Quote from: Chaos1 on December 19, 2009, 02:00:10 AM
Fly swap updated!
284DE4B0 00000188
4A000000 90180F20
10000098 0000002E
E0000000 80008000
284DE4B0 00000181
4A000000 90180F20
10000098 0000002F
E0000000 80008000
284DE4B0 00000182
4A000000 90180F20
10000098 00000030
E0000000 80008000
284DE4B0 00000184
4A000000 90180F20
10000098 00000031
E0000000 80008000
284DE4B0 00000288
4A000000 90180F20
10000098 00000016
E0000000 80008000
284DE4B0 00000281
4A000000 90180F20
10000098 0000000E
E0000000 80008000
284DE4B0 00000282
4A000000 90180F20
10000098 00000002
E0000000 80008000
284DE4B0 00000284
4A000000 90180F20
10000098 00000028
E0000000 80008000
284DE4B0 00000488
4A000000 90180F20
10000098 0000000B
E0000000 80008000
284DE4B0 00000481
4A000000 90180F20
10000098 00000003
E0000000 80008000
284DE4B0 00000482
4A000000 90180F20
10000098 00000004
E0000000 80008000
284DE4B0 00000484
4A000000 90180F20
10000098 0000001B
E0000000 80008000
284DE4B0 00000888
4A000000 90180F20
10000098 00000014
E0000000 80008000
284DE4B0 00000881
4A000000 90180F20
10000098 00000019
E0000000 80008000
284DE4B0 00000882
4A000000 90180F20
10000098 00000010
E0000000 80008000
284DE4B0 00000884
4A000000 90180F20
10000098 00000026
E0000000 80008000
284DE4B0 000000C8
4A000000 90180F20
10000098 0000000D
E0000000 80008000
284DE4B0 000000C1
4A000000 90180F20
10000098 00000000
E0000000 80008000
284DE4B0 000000C2
4A000000 90180F20
10000098 00000009
E0000000 80008000
284DE4B0 000000C4
4A000000 90180F20
10000098 00000005
E0000000 80008000
284DE4B0 000000A8
4A000000 90180F20
10000098 0000002C
E0000000 80008000
284DE4B0 000000A1
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10000098 0000000C
E0000000 80008000
284DE4B0 000000A2
4A000000 90180F20
10000098 00000017
E0000000 80008000
284DE4B0 000000A4
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284DE4B0 00000098
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284DE4B0 00000091
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10000098 00000013
E0000000 80008000
284DE4B0 00000092
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284DE4B0 00000094
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10000098 0000002B
E0000000 80008000
284DE4B0 000000E8
4A000000 90180F20
10000098 0000001D
E0000000 80008000
284DE4B0 000000E1
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10000098 00000008
E0000000 80008000
284DE4B0 000000E2
4A000000 90180F20
10000098 00000027
E0000000 80008000
284DE4B0 000000E4
4A000000 90180F20
10000098 00000024
E0000000 80008000
284DE4B0 00000C88
4A000000 90180F20
10000098 0000000A
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284DE4B0 00000C81
4A000000 90180F20
10000098 00000007
E0000000 80008000
284DE4B0 00000C82
4A000000 90180F20
10000098 00000015
E0000000 80008000
284DE4B0 00000C84
4A000000 90180F20
10000098 00000029
E0000000 80008000
284DE4B0 000001C8
4A000000 90180F20
10000098 0000001A
E0000000 80008000
284DE4B0 000001C1
4A000000 90180F20
10000098 00000001
E0000000 80008000
284DE4B0 000001C2
4A000000 90180F20
10000098 0000001C
E0000000 80008000
284DE4B0 000001C4
4A000000 90180F20
10000098 0000001E
E0000000 80008000
284DE4B0 000001A8
4A000000 90180F20
10000098 00000006
E0000000 80008000
284DE4B0 000001A1
4A000000 90180F20
10000098 00000018
E0000000 80008000
284DE4B0 000001A2
4A000000 90180F20
10000098 00000023
E0000000 80008000
284DE4B0 000001A4
4A000000 90180F20
10000098 00000020
E0000000 80008000
284DE4B0 00000388
4A000000 90180F20
10000098 00000022
E0000000 80008000
284DE4B0 00000381
4A000000 90180F20
10000098 00000011
E0000000 80008000
284DE4B0 00000382
4A000000 90180F20
10000098 00000012
E0000000 80008000
284DE4B0 00000384
4A000000 90180F20
10000098 0000000F
E0000000 80008000

New list as well

[spoiler]A + Up = Alloy Red
A + Left = Alloy Blue
A + Right = Alloy Yellow
A + Down = Alloy Green
----------
B + Up = Gannondorf
B + Left = Zelda
B + Right = Link
B + Down = Toon Link
----------
X + Up = Ness
X + Left = Samus
X + Right = Zero-Suit Samus
X + Down = Lucas
----------
Y + Up = Mr. Game & Watch
Y + Left = Pit
Y + Right = Ice Climbers
Y + Down = R.O.B.
----------
L + Up = Peach
L + Left = Mario
L + Right = Luigi
L + Down = Yoshi
----------
R + Up = Giga Bowser
R + Left = Bowser
R + Right = Wario
R + Down = Wario-Man (Do Not End Match As)
----------
Z + Up = Snake
Z + Left = Marth
Z + Right = Ike
Z + Down = Sonic
----------
L + R + Up = Pokemon Trainer
L + R + Left = Pikachu
L + R + Right = Jigglypuff
L + R + Down = Lucario
----------
X + Y + Up = Captain Falcon
X + Y + Left = Fox
X + Y + Right = Falco
X + Y + Down = Wolf
----------
L + A + Up = Olimar
L + A + Left = Donkey Kong
L + A + Right = Diddy Kong
L + A + Down = Charizard (independent)
----------
R + A + Up = Kirby
R + A + Left = Metaknight
R + A + Right = King Dedede
R + A + Down = Squirtle (independent)
--------
A + B + Up = Ivysaur (independent)
A + B + Left = Popo (independent)
A + B + Right = Nana (independent)
A + B + Down = Sheik[/spoiler]

Cool code. As far as I can tell, this only works with P1 and wired GC. If you have them, could you post both wired and wireless versions for all 4 players?

Also, I was wondering if there is a way to make it so that after you switch, you retain current damage and number of lives. And less importantly, if there is a way for the game not to end if you switch when there are only 2 players in a match.