Super Smash Bros Brawl [RSBE01]

Started by hetoan2, April 05, 2009, 10:48:41 AM

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Romaap

Do you have any other SD cards to try it with?

Dark Chaos

perhaps you can try playing alone just to see if it works. :-\

i am not too sure but you can try it alone.

here is the play alone code if you dont have it
Can start match with only 1 player (spunit262)
0468D420 2C060001

when in a free for all you can start a match without the other 3 players being added

Click here to level up my card!
You're too slow LOL :D

PokemonCrazy

I tried a different SD and it worked, but the texture hacking still isn't working.

:confused:

mariomariobrosluigi

Quote from: Chaos1 on April 07, 2010, 09:11:24 PM
perhaps you can try playing alone just to see if it works. :-\

i am not too sure but you can try it alone.

here is the play alone code if you dont have it
Can start match with only 1 player (spunit262)
0468D420 2C060001

when in a free for all you can start a match without the other 3 players being added

thanks for help, maybe somebody else like phantom wings or heaton2 can try fixing the code i hope

Romaap

When you start the game through Gecko, does it say "codes found, applying"?

rwb7041

Is there a way to give a player the effect of a super mushroom without having one spawn in? If so, can that be controlled by a controller activator code? I saw this one code that would modify all the player's sizes over a time lapse (made by Igglyboo), but I was wondering if that concept could be applied to make a code that would allow a character's size to change during a match.

Here's the original code from Igglyboo with the comments:

Growth/Decay Modifier[Igglyboo]
20524440 00000000
80000000 ZZZZZZZZ
80000001 3F800000
04524440 CAFEBABE
E0000000 80008000
24AD76C0 XXXXXXXX
80000001 BF800000
88A00000 00000001
E0000000 80008000
26AD76C0 YYYYYYYY
80000001 BF800000
88A00000 00000001
E0000000 80008000
82210002 00AD76C0
88900002 00000000
84210002 00AD76C0
XXXXXXXX is the upper bound on the height, in the video I use 2.25 (40100000).
YYYYYYYY is the lower bound on the height, in the video I use 0.5 (3F000000).
ZZZZZZZZ is the growth amount, in the video I use 0.01 (3c23d70a).
Special Thanks to Spunit for his universal size modifier.


Just an idea, but I think it might be possible


rwb7041

I know that there is a code to increase a player's Attack Ratio, but this appears to only affect knockback. Is there one that would increase the amount of damage a player gives?

Here's the original one for knockback:


Attack Ratio Modifier:
140000CC xxxxxxxx

Yoshi52

rwb7041, I think that might be this one:

Damage Deal Modifier (P1)
4A000000 90180F20
140000C4 XXXXXXXX
E0000000 80008000

Damage Deal Modifier (P2)
4A000000 90180F7C
140000C4 XXXXXXXX
E0000000 80008000

Damage Deal Modifier (P3)
4A000000 90180FD8
140000C4 XXXXXXXX
E0000000 80008000

Damage Deal Modifier (P4)
4A000000 90181034
140000C4 XXXXXXXX
E0000000 80008000

They use Floating Point, like the other ones.

rwb7041

Awesome, thanks for the quick response Yoshi

warioman77

I want to unlock everything including music but not all the music will appear.

I want to make sure that the disc will think i did the challenges.

Can there be a fix to the music not appearing when the "Unlock Everything. (Except for Subspace Emissary)", "Have all Challenge Data" codes are used?

Or can someone make a have all music code?

MKnightDH

Bringing up both of my posts again.

Quote from: MKnightDH on February 18, 2010, 01:11:38 AM
Can somebody make a code that sets up a range/speed/priority/power modifier for Olimar's Pikmin based on their maturity stage? I want to set those stats to different values so that Olimar's combat has more depth and making Pikmin lives more valuable. Bonus points if you allow for White Pikmin to have their own maturity modifiers, seeing as they die quickly and don't really have anything going for them except high damage when latched on with Pikmin Throw.

Quote from: MKnightDH on February 18, 2010, 09:17:20 PM

I don't want to make the Pikmin invincible. I want to make them weaker/stronger.

Here's the modifiers I specifically have in mind currently, subject to change:
*Range (non-White) - ~0.9x, 1.0x, ~1.1x
*Range (White) - 1.0x, 1.25x, 1.5x
*Speed (non-White) - ~0.9x, 1.0x, ~1.1x
*Speed (White) - 1.0x, 1.25x, 1.5x
*Power (non-White) - ~0.8x, 1.0x, ~1.2x
*Power (White) - ~0.8x, ~1.2x, ~1.6x
*Priority (non-White) - ~0.8x, 1.0x, ~1.2x
*Priority (White) - ~0.8x, ~1.2x, ~1.6x

Yeah, it's basically nerfing Olimar but it does let players fight back against him on-stage and would encourage Olimar players to protect their Pikmin, including their White Pikmin who would get heavy boosts from maturity.

Quote from: Yoshi52 on February 18, 2010, 09:12:39 PMMKnightDH, l think something like that for Pikmin & Olimar would require some ASM hacking. I thought they already had slight power ups when the Pikmin bloom. Huh....

They don't. And frankly, it's rather stupid. And doesn't some codes in Brawl+ do ASM hacking anyway?

Insetick

Hey, I'm curious if there's a code that forces Vs. Anyone mode to be 1v1.
I recently played Vs. Anyone (without any codes); a single player joined and his status went straight to "Brawling...". The match never started though, and he left, so I assumed this was either a glitch or a code that didn't work properly.

If this code hasn't been made, is it even possible? I'm personally sick of having to wait for 4 players to play Vs Anyone. Also, the game almost always fills empty spots with computers.

Thanks!

Yoshi52

Quote from: Insetick on May 12, 2010, 06:05:11 AM
Hey, I'm curious if there's a code that forces Vs. Anyone mode to be 1v1.
I recently played Vs. Anyone (without any codes); a single player joined and his status went straight to "Brawling...". The match never started though, and he left, so I assumed this was either a glitch or a code that didn't work properly.

If this code hasn't been made, is it even possible? I'm personally sick of having to wait for 4 players to play Vs Anyone. Also, the game almost always fills empty spots with computers.

Thanks!

I haven't seen a code like that. Though, I'd rather just have a code that gets rid of the computers completely from Anonymous Wi-Fi.

But that situation you described was rather common with me. It's just some glitch that happens a lot, really.

If it's possible, l'd imagine it is, but l wouldn't know how.

Yoshi52

Quote from: mangolo on May 14, 2010, 06:41:29 PM
Hi

I didn't really know where would this question suit best, so I apologize if I put it in the wrong place. Anyway, I would like to know if there is a way to convert wiiRD codes to action replay ones. I know, wii is protected and AR can't be used, but I want it to use in Dolphin Emulator. I've downloaded an AR>wiiRD converter, but I couldn't do the process backwards. Hope someone can help me, thanks. O0
Um, not even close. :p  But the latest revisions of Dolphin don't need the codes to be encrypted... I don't think it ever needed to be. But Dolphin isn't compatible with most Gecko codetypes anyway... The button conditional is different for AR and Gecko, but constant RAM writes are the same(I think).