Tales of Symphonia: Dawn of the New World [RT4EAF]

Started by Jemindra, January 05, 2009, 09:42:06 PM

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Symphonian resident

I used the most pathetic way.

I opened my save and just started looking for names.

For example, my very first monster was an Imp named Solomon, so I looked for that.

Then, I started counting down (yeah...) until I got to the monster I wanted.

My desired monster was No. 67...

REC12

Quote from: Symphonian resident on January 24, 2011, 11:38:08 PM
I used the most pathetic way.

I opened my save and just started looking for names.

For example, my very first monster was an Imp named Solomon, so I looked for that.

Then, I started counting down (yeah...) until I got to the monster I wanted.

My desired monster was No. 67...

But you looked for the monster you wanted inside the hex editor right? and how '-'

Because I don't even know how to start searching for it, d I have to convert the monster name into ASCII values?

dcx2

http://www.geckocodes.org/index.php?arsenal=3

See the ASCII to Hex converter on the right side?

Write a string in the top, and hit the v below it, and you'll get the hex in the middle.

Put the hex in middle, and hit the ^ above it, and you'll get the characters at the top.

For instance, Emil is 456D696C

REC12

Quote from: dcx2 on January 25, 2011, 02:13:40 PM
http://www.geckocodes.org/index.php?arsenal=3

See the ASCII to Hex converter on the right side?

Write a string in the top, and hit the v below it, and you'll get the hex in the middle.

Put the hex in middle, and hit the ^ above it, and you'll get the characters at the top.

For instance, Emil is 456D696C

Thanks for that tool ^^

I had a list of the Hex values to every letter/number/etc... but this is simpler to make.

But I'm still trying to find where I rename my monster in the save, because I search for the Hex value of it's name or race but nothing. Not even Emil is found.

dcx2

The search is case sensitive, so make sure you typed "Emil" and not "emil".

Also, you may need to use an HBC tool to get the save off your PC.  The Wii encrypts and signs your save file when it's dumped to the SD card to prevent people from doing this kind of hack.  So you need a tool that can dump the raw save file to the SD card.

Symphonian resident

Quote from: REC12 on January 26, 2011, 10:11:40 AM
Quote from: dcx2 on January 25, 2011, 02:13:40 PM
http://www.geckocodes.org/index.php?arsenal=3

See the ASCII to Hex converter on the right side?

Write a string in the top, and hit the v below it, and you'll get the hex in the middle.

Put the hex in middle, and hit the ^ above it, and you'll get the characters at the top.

For instance, Emil is 456D696C

In other words, you can't use the data.bin the Wii gives you.

Thanks for that tool ^^

I had a list of the Hex values to every letter/number/etc... but this is simpler to make.

But I'm still trying to find where I rename my monster in the save, because I search for the Hex value of it's name or race but nothing. Not even Emil is found.

Symphonian resident

Don't know if anyone's still making codes, but...

Can we get Manuscripts to work on human characters?
Unfortunately, using dummies to get the original cast doesn't work very well. After a cutscene, their (the originals) EXP drops to 0 and we would have to earn all that EXP back before they level up again (Richter's only level 26 and he already needs more than 100k EXP to level up again...).

dcx2

I made a code that will give everyone 9.9 million experience after every battle or manuscript.  Does this kinda solve your problem?

anything adds 9.9 million exp [dcx2]
0409F85C 64BB0098


Also, Shadow made a code that might fix the stat resets for you.  I dunno if it does experience.

Prevent Stat Resets for Lloyd & Co. [ShadowX39]
0404BEE8 60000000
0404BEF4 60000000
0404BF00 60000000
0404BF0C 60000000
0404BF14 60000000
0404BF1C 60000000
0404BF2C 60000000
0404BF34 60000000
0404BF3C 60000000
0404BF40 60000000
0404BF44 60000000
0404BF48 60000000
0404BF4C 60000000
0404BF50 60000000
0404BF54 60000000
0404BF58 60000000
0404BF5C 60000000
0404BF60 60000000
0404BF64 60000000
0404BF68 60000000
040A04E8 60000000
040A04F4 60000000
040A04FC 60000000
040A0508 60000000

Bradzx

Quote from: dcx2 on March 23, 2011, 10:46:19 PM
I made a code that will give everyone 9.9 million experience after every battle or manuscript. 

anything adds 9.9 million exp [dcx2]
0409F85C 64BB0098

Wow that is really alot earn exp point.  It already blew my mind away already.  I need update cheat code.  It work in homebrew channell um cheat manger or something to create gct and also Acrico something?

Symphonian resident

That sort of helps.

I'm using Aesteval's Party Mod to place dummies in my party so the original cast can level up. It works fine, but unfortunately, their EXP resets to 0 whenever a cutscene is viewed.
Being able to use manuscripts to re-raise the dummies' EXP would have been a quick and controllable method (though, I can just use the EXP multiplier...).

9.9 million EXP would make their EXP skyrocket. Do you have something more sensible? Like 10k? 50k? 100k?

dcx2

Symphonian Resident - lol, senseless was sortof the point.  It should be enough EXP to max everyone's level.  I've gotten back into hacking recently, I'll see if I can fix the EXP reset.  It shouldn't be too hard.

bradzx - You can use Accio Hacks to get it.  The code is in the database.  http://www.geckocodes.org/index.php?c=RT4EAF

Bradzx

Quote from: dcx2 on March 24, 2011, 04:31:32 PM
bradzx - You can use Accio Hacks to get it.  The code is in the database.  http://www.geckocodes.org/index.php?c=RT4EAF
Thank.  I will go there and get it now.  It will be awesome!

Symphonian resident

I can assume that the code is harder to make than first thought?

dcx2

Sorry, I haven't gotten to it...I was busy trying to fix a bug in the code handler's debugger.  Two bugs, actually.

Symphonian resident

Take your time; you're the one doing it, after all.