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Author Topic: [Request] Super Smash Bros. Melee [GALE01]  (Read 20568 times)
Dark Chaos
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C'mon step it up :D


« Reply #30 on: May 28, 2010, 08:43:16 PM »

awesome. btw the ID id GALX01 (X is the region)
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smb3master
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« Reply #31 on: August 09, 2010, 12:51:48 AM »

well i wanted codes for SSBM (ntsc) but when i used ones i converted the wii froze up when i activated them, i was trying,

Master debug menu
press down on D-pad to make item appear
item modifier (for D-pad down)
and
6-player debug

could someone please help?
« Last Edit: June 04, 2011, 07:13:52 PM by Arudo » Logged
biolizard89
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passport.10.biolizard89@spamgourmet.com biolizard89 biolizard89
« Reply #32 on: August 09, 2010, 02:16:47 AM »

well i wanted codes for SSBM (ntsc) but when i used ones i converted the wii froze up when i activated them, i was trying,

Master debug menu
press down on D-pad to make item appear
item modifier (for D-pad down)
and
6-player debug

could somone please help?
SSBM USA has 3 revisions; you should probably verify that you tried codes for the correct version, and tell people which version you want codes for if they still don't work.
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smb3master
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« Reply #33 on: August 09, 2010, 02:27:34 AM »

my disk says...

DOL-GALE-0-02-USA

so it's v.1.2

i tried 1.2 and 1.1 codes
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AndyEarthBoundFreak
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« Reply #34 on: December 30, 2010, 12:08:20 AM »

NOTE: I DID NOT CREATE THIS CODE, NOR AM I SUBMITTING IT, BUT JUST NEED HELP TO GET IT TO WORK!

Recently I pondered upon Gecko OS Mod and decided to have some fun with good old fashion Melee's Debug Menu. However, some of the characters like Giga Bowser and the Master Hands freeze at the results screen unless you use this code:

P1 - P4 Icons are Mario(ARCentral)
ZAP4-MMA5-Q9TMC
N9XW-KP0X-4AN7U
ET9C-C1N4-43ZG9



I put it through GCNCrypt, put the output in ARtoWiiRD_v0.9 (w/ the box checked in bottom left) and used that output in the game. The only problem however is that it only makes players 1 and 2 Mario.

This is the code I am using in the GCT:

P1 - P4 Icons are Mario(ARCentral)
08453084 00000008
200403A4 00000000
« Last Edit: June 04, 2011, 07:06:53 PM by Arudo » Logged
retroben
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« Reply #35 on: October 01, 2011, 02:08:03 PM »

*Piers Morgan voice impersonation=ON*

I noticed Glitch added then removed the codes that he ported/placed on here,and I want to say,

The (m) master code is no longer needed and...

REMOVE THE ACTION REPLAY ENABLER LINES!!!!!!!!  Evil

And they will work just fine.  Cheesy

*Piers Morgan voice impersonation=OFF*

I have some codes ready since I recently have enabled GCN support and successfully ran a test run with it.

First,some of my own findings from hex modding some existing codes.

Spiky Distorted Players [Retroben]
044D6148 00000000
Modify the value for different looking distortion (e.g 3FC00000).

Shake Hits [Retroben]
044D61B8 00000000
You shake from side to side or up and down depending how you were hit,and hits have lagging effects (you can also get both players stuck with a grab attack).

Sudden Death Bomb Drops [NMcCoy]
00458C96 00000040

Pokemon/Warpstar Battle [NMcCoy]
00458C95 00000040

Metal Box Acts Sort of Like POW! [donny2112]
04002FA0 8083002C
04002FA4 80A40518
04002FA8 2C050000
04002FAC 41820034
04002FB0 7CA72B78
04002FB4 3C608045
04002FB8 606310C0
04002FBC 810300B0
04002FC0 7C074000
04002FC4 41820010
04002FC8 80A8002C
04002FCC 3C60447A
04002FD0 90651838
04002FD4 81080010
04002FD8 2C080000
04002FDC 4082FFE4
04002FE0 4E800020
043EFDC0 80002FA0

G&W Hammer Drops XX [Y.S.]
0428E534 380000XX
0414BC78 60000000
XX Values - By wParam
00 capsule
01 box
02 barrel
03 egg
04 partyball
05 cannon
06 bombomb
07 mr. saturn
08 heart
09 tomato
0A star
0B bat
0C sword
0D umbrella
0E green shell
0F red shell
10 gun
11 freezie
12 food
13 mine
14 bumper
15 super scope
16 star rod
17 lip stick
18 fan
19 fire flower
1A big mushroom
1B small mushroom
1C hammer
1D warp star
1E screw attack
1F rabbit hood
20 metal
21 cloak
22 pokeball
2B goomba
2C redead
2D octarok
2E otosea

Peach always pulls XX [Y.S.]
0411CA68 38C000A8
XX Values - By wParam
00 capsule
01 box
02 barrel
03 egg
04 partyball
05 cannon
06 bombomb
07 mr. saturn
08 heart
09 tomato
0A star
0B bat
0C sword
0D umbrella
0E green shell
0F red shell
10 gun
11 freezie
12 food
13 mine
14 bumper
15 super scope
16 star rod
17 lip stick
18 fan
19 fire flower
1A big mushroom
1B small mushroom
1C hammer
1D warp star
1E screw attack
1F rabbit hood
20 metal
21 cloak
22 pokeball
2B goomba
2C redead
2D octarok
2E otosea

Poke'mon Modifier [Y.S.]
04279460 38A000XX
04279238 4BD89D48
04002F80 38E000XX
04002F84 90E3ECEC
04002F88 482762B4
XX Values:
A1 - Goldeen
A2 - Chikorita
A3 - Snorlax
A4 - Blastoise
A5 - Weezing
A6 - Charizard
A7 - Moltres
A8 - Zapdos
A9 - Articuno
AA - Wobbuffet
AB - Scizor
AC - Unown
AD - Entei
AE - Raikou
AF - Suicune
B0 - Bellossom
B1 - Electrode
B2 - Lugia
B3 - Ho-oh
B4 - Metamon
B5 - Clefairy
B6 - Togepi
B7 - Mew
B8 - Celebi
B9 - Staryu
BA - Chansey
BB - Porygon2
BC - Cyndaquil
BD - Marill
BE - Venusaur

Peach Always Pulls Out Bob-omb [madewokherd]
0411CA48 38600001
0411C8CC 38600002

Squashed World R+D-Pad Left/Right on/off [donny2112]
28469140 00000021
04378434 60000000
E2000001 80008000
28469140 00000022
04378434 C0BC0004
E2000001 80008000

Slanted World L/R+Z on/off [donny2112]
28469140 00000030
04378418 60000000
E2000001 80008000
28469140 00000050
04378418 C03D0008
E2000001 80008000

Ninja Fighters Z+D-Pad Left/Right on/off [donny2112]
28469140 00000011
04378424 60000000
E2000001 80008000
28469140 00000012
04378424 C03D0008
E2000001 80008000

2D Mode L+D-Pad Left/Right on/off [donny2112]
28469140 00000041
04378438 60000000
E2000001 80008000
28469140 00000042
04378438 C0DC0008
E2000001 80008000

P1 Play as Inanimate Objects [freakyguy]
0447E858 20000000
42451170 032A0001
42451170 10BC4270
XX Values:
03 - Game & Watch's Head
06 - Metal Shield + Sword
09 - Sword
15 - Wooden Shield + Sword
17 - Jeweled Sword
1B - Nothing (Get Item as Object)
20 - Hammer

Always Hit Screen From Top [donny2112]
040D3D00 480006C8

Always Become A Star From Top [donny2112]
040D43C8 4BFFF938

Small Mushrooms Make You Dead [donny2112]
040D1E04 48001EFC
040D1C44 480020BC

Big Mushrooms Make You Dead [donny2112]
040D1354 480029AC
040D1514 480027EC

Taunting Makes You Dead [donny2112]
040DE784 4BFF508C

Funny Mode [ibot_3001]
044D5930 2A100001

Luigi's Fire Modifier [Y.S.]
041422B4 38A000xx

Mewtwo's Shadowball Modifier 1 [Y.S.]
04146E14 38C000XX

Mewtwo's Shadowball Modifier 2 [Y.S.]
041484FC 38A000XX

Mewtwo DownB Shrinks Other Players [bopie64]
040C4204 4800DA41
« Last Edit: October 15, 2011, 02:26:32 PM by retroben » Logged

I can calculate/port N64 Gameshark codes to VC especially when I have two codes that match within each version.
retroben
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« Reply #36 on: October 05, 2011, 02:03:44 PM »

Smash  shocked

Got some more codes ready for use.

No Crash Kinoko Meikyu [spywalkermk]
044694DC 3F800000
044694D8 3F800000
044694D4 3F800000

Debug Training [donny2112]
0422C6D8 38000006
For some reason,the code sometimes is ineffective with certain other codes enabled (using the kinoko meikyu fix code with it is fine).

Somewhat Less Crashing With Moveswap [bopie64]
04070138 4E800020

Move Swap Fix [Y.S.]
04070394 4E800020

Move Swap Fix 2 [Y.S.]
04070A2C 4E800020
0409C394 4E800020
040C2C20 4E800020
0407AAD8 60000000

Move Swap 4 Players [Y.S.]
04002F00 895F000C
04002F04 3D608000
04002F08 616B2F80
04002F0C 1D4A0004
04002F10 7CCB512E
04002F14 90DF0024
04002F18 48065B58
04068A6C 4BF9A494
04002F1C 88E3006C
04002F20 1CE70044
04002F24 3CC0804C
04002F28 60C6004C
04002F2C 7CC6382E
04002F30 38E00000
04002F34 3CA08000
04002F38 60A52F80
04002F3C 2C060001
04002F40 40820008
04002F44 80E5000C
04002F48 2C060002
04002F4C 40820008
04002F50 80E50004
04002F54 2C060004
04002F58 40820008
04002F5C 80E50008
04002F60 2C060008
04002F64 40820008
04002F68 80E50000
04002F6C 2C070000
04002F70 41820008
04002F74 90E30084
04002F78 7C0802A6
04002F7C 48067290
0406A208 4BF98D14
D-Pad UP = P1
D-Pad Right = P2
D-Pad Down = P3
D-Pad Left = P4

G&W as Mario Fix [Y.S.]
0438636C 4E800020
For use with move swap.

Ball Kirby [Y.S.]
284510C6 00000004
48000000 80451170
DE000000 80008180
10000657 000000FF
E2000002 80008000

True Invincibility (PORT) [JAY007:PAL]
48000000 80451170
DE000000 80008180
100019EF 00000001
E2000001 80008000
NTSC AR Port:Retroben
I am not lying,I literally cross-converted it correctly from the normal anti-flinch Invincibility codes from each version.

Untested Codes

Debug Fix [donny2112]
084510C4 00000008
200403A4 00000000
Makes the game think everyone is mario so you can use masterhand/crazyhand,sandbag,Wire frames,and GigaBowser.

Scale Editor Fix (Debug Menu) [wparam]
043F98D0 447A0000
043F98F0 447A0000
043F9910 447A0000
043F9930 447A0000

Automatic Fall-Cancel [Y.S.]
040984F4 60000000
040C19C8 60000000
040C19D8 60000000
040C2018 60000000
Makes you slow down when normally bouncing off walls from being smashed at high damage.

Grab Multiple Items P1 Press D-Pad Down [Y.S.]
28469140 00000004
48000000 80451170
DE000000 80008180
120019D4 00000000
E2000001 80008000
48000000 80451170
DE000000 80008180
120019D6 00000000
E2000002 80008000
Allows you to grab another item while holding one (do not press while holding hammer) [sometimes crashes].

Link's Bomb Unlimited Fuse
-Removed-
Did not have a creator name. Huh? Unknown

Infinite Mr. Freezie
-Removed-
Did not have creator name. Huh? Unknown
Can still escape when frozen victims get brutally beaten up.

P1 Kirby is [qwwq]
48000000 80451170
DE000000 80008180
12000654 00000002
E2000001 80008000
Makes kirby look like his stone power sprites (effects other characters too)
0 - Normal
1 - Smilie Face
2 - Weight
3 - Spiked Ball
4 - Grumpy Block
5 - Purple Rock
6 - Happy Pink Block
Some side effects may occur, like invisible Falco's and Jigglypuffs, half Samus', etc. Nothing to really worry about though.

D-Pad Down Item Spawn [donny2112]
04224464 480001D8
04224654 48000080
04224280 3C60804B
04224284 6060FE2C
04224298 3C60804B
0422429C 6063FE2C
Awesomely has no button activator.

P1 Infinite Lives (all modes) [akuryu19]
0445114C 00000300
It works on every mode.

Pokeball Switch [Rune]
28469140 00000041
044DAA44 00000000
E2000001 80008000
28469140 00000042
044DAA44 40000000
E2000001 80008000

Samus Rapid Missiles [donny2112]
044D7864 41000000

D-Pad Deaths [&Fuzziqer_Software]
28469170 00000048
48000000 80451170
DE000000 80008180
12000228 0000C2C8
E2000002 80008000
28469170 00000042
48000000 80452000
DE000000 80008180
12000228 0000C2C8
E2000002 80008000
28469170 00000044
48000000 80452E90
DE000000 80008180
12000228 0000C2C8
E2000002 80008000
28469170 00000041
48000000 80453D20
DE000000 80008180
12000228 0000C2C8
E2000002 80008000

Thank you GSCentral for your code search ability.

@James0x57:I kindly ask you,please do not permban me,if you do,a lot of people will miss out on some awesome codes that no one else will ever post/port (since you can see I posted an entire Sonic Heroes (US) codelist,then fixed it with the creator names as I am doing here).

@James0x57(again):Is it okay if I post the codes that have unknown creators by marking them as [unknown]?
« Last Edit: October 15, 2011, 02:38:29 PM by retroben » Logged

I can calculate/port N64 Gameshark codes to VC especially when I have two codes that match within each version.
pichu04
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« Reply #37 on: October 05, 2011, 07:50:18 PM »

Those are Y.S and wParams codes. The mushroom stacker is Link's code.
« Last Edit: October 05, 2011, 07:55:28 PM by pichu04 » Logged
biolizard89
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passport.10.biolizard89@spamgourmet.com biolizard89 biolizard89
« Reply #38 on: October 05, 2011, 08:29:51 PM »

Those are Y.S and wParams codes. The mushroom stacker is Link's code.
I'm pretty sure that D-Pad Deaths was hacked by Fuzziqer Software.  I have no clue about the others.
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pichu04
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« Reply #39 on: October 05, 2011, 11:56:35 PM »

ARcentral is where they were originally made back in the day.
« Last Edit: October 06, 2011, 12:04:48 AM by pichu04 » Logged
retroben
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« Reply #40 on: October 15, 2011, 03:07:27 PM »

Continuing from where I left off,on to posting the rest of the codes I have credited to creators.

Anyone Can Perform Walljumps [Y.S.]
04081418 60000001
0408141C 981F2224

ScrewBall Becomes Pitfall [Y.S.]
057E8128 053A3C87
057E812C 0024790B

Infinite Jumps P1 [kenobi]
203BEA3C 00000001
22451170 00000000
48000000 80451170
DE000000 80008180
100019C8 00000001
E2000002 80008000

Bouncy Items/Super Zoom [Akuryu]
044D5940 40100000

Low Flying Great Fox [Akuryu]
044D9000 40000000

Super Luigi [donny2112]
044D7B24 41000000
044D7B34 40000000
044D7B6C 41000000

Marth/Roy Infinite SideB Jumps [donny2112]
044D79B8 40000000

G&W Hammer Always 9 [JasonHaffner]
0414BEFC 3BC00008

Samus Quick Charge [JasonHaffner]
041291C0 38600007

Blocky Camera [Akuryu & Rune]
04450CB8 00000001

Bowser Infinite Fire [JasonHaffner]
04134C04 60000000
04134C28 60000000

Peach Infinite Float [IAMANOBODY]
0411B610 C0022230
0411B62C C0249DE0

Infinite Kirby/Jigglypuff Jumps [(pending)]

Debug Sound test [Rune]
024D473C 00000702

Freeze Frame [Radiokid]
044D6CFC 20800000

Lead Feet [Radiokid]
044D6D3C 30000000

Hit Anywhere [Parasyte]
04078E24 60000000

Mushroom Stacker [wparam]
040D1244 60000000
040D1BE0 60000000

Retarded Mode [MASTERLINKX]
04378544 C0DC0008

Hands Flash In Menu [fuzzoqersoftware]
0425F004 38000001

Super Speed [akuryu19]
044D6CFC 40800000

Speed Mod. [akuryu19]
044D6CFC xxxx0000

Debug Menu [Rune]
024D473C 00000602

Wild Crowd [Rune]
004D4382 00001000

These codes below are directly from ARCentral

Flatzone Tool Drop Modifier [bopie64]
042EEB68 3800XXXX

Lips Stick Flower Modifier [bopie64]
04299160 3800XXXX

Kirby's Cutter Beam Modifier [bopie64]
0429A4D0 3800XXXX

Kirby's Hammer Modifier [bopie64]
042AC610 3800XXXX

Ness' PK Thunder Modifier [bopie64]
042A9F64 3800XXXX

Samus' Grapple Beam Modifier [bopie64]
042B65F4 3800XXXX

Peach's Umbrella Modifier [bopie64]
042BC3F4 3800XXXX

I wonder if Linkmaster is MASTERLINKX,hmmm...?
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I can calculate/port N64 Gameshark codes to VC especially when I have two codes that match within each version.
James0x57
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« Reply #41 on: October 15, 2011, 03:15:36 PM »

Excellent work!

And, nope, LM and MLX are different people.
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retroben
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« Reply #42 on: November 20, 2012, 11:11:02 PM »

I got a new custom code thanks to Dolphin 3.0 win64's gecko function.

No Hit Distance (All Players)
044D6108 00000000
Unless your over a pit,then you fall straight down when hit.

Wind Effects?
044D5960 00000000
Bowser's hair LOL.

Edit:found another code.

Flat World Style
043784F4 C0DC0008
Menu is weird but when playing,you look like you're in flat world on any level.

Stretchy?
043786F4 C0DC0008

Tall Stretchy?
04378714 C0DC0008

Crippled Characters
04378724 C0DC0008

Just Plain Weird
04378734 C0DC0008
LOL Pikachu handlebar/devil ears.
« Last Edit: November 23, 2012, 01:34:37 AM by retroben » Logged

I can calculate/port N64 Gameshark codes to VC especially when I have two codes that match within each version.
retroben
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« Reply #43 on: November 26, 2012, 10:15:40 PM »

Who ever is in charge of the wiird code database submitting,please post all these codes on there.

WHY ARE THEY (STILL!!!) NOT ON THERE IN THE FIRST PLACE!!!  Angry

Sorry, I am just mad that there's only two codes (per version) in the list right now.  Grin

By the way the codes I posted are for the 1.0 version of melee,so now someone can post them in that part of the codelist please/thanks.  Smiley
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I can calculate/port N64 Gameshark codes to VC especially when I have two codes that match within each version.
Arudo
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« Reply #44 on: November 26, 2012, 10:30:19 PM »

That would be the hacker in question (assuming they have database access).

In any case, database access permissions have been... stalled for the time being.
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