Animal Crossing: City Folk [RUUE01]

Started by hetoan2, November 26, 2008, 11:02:04 AM

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Goblin 800

i am tring A+1, not working so far, will keep tring

Romaap


Goblin 800

that worked, i assume that will work for bug code as well, thanks

BlueFlameDude

Quote from: Full Metal Kirby on January 11, 2009, 08:08:10 PM
Quote from: hetoan2 on January 11, 2009, 07:18:22 PM
you can move houses lol.

it's just not easy to put in a code since it's coordinates, up/down,left/right i think
Indeed they are, but you can remove any building by setting the co-ords to 00 by 00. Of course, even if you did make a code for it, it'd screw up the checksum because there's a second value that needs to be changed somewhere. (ACToolkit can fix that bad checksum though)
would you please help me with that, i feel very antisocial :P
ALL GLORY TO THE BLUEFLAMEDUDE!!!

YankeeFan802

Quote from: hetoan2 on January 11, 2009, 06:05:45 PM
TTI works, just not on wifi

Can I ask then what buttons do I press, all at the same time? And also does firmware conflict with the code? I have 3.2u =/

hetoan2

firmware can't affect any codes, unless it's a wiispeak code, which requires IOS-38 but thats the only one that will let you play the game with limited functionality on 3.2

BlueFlameDude

i have looked and we dont have a code that alows you to change the floor, wall paper, phone, and dresser in your attic!     |:O
ALL GLORY TO THE BLUEFLAMEDUDE!!!

Full Metal Kirby

Quote from: BlueFlameDude on January 12, 2009, 09:10:43 PM
i have looked and we dont have a code that alows you to change the floor, wall paper, phone, and dresser in your attic!     |:O
Because it's not possible, all three are hard-coded into the game.

Goblin 800

hey, is there a code that patchs up the dirt back with grass agian and those anoying animal tracks, i wnet foward in time and alot of tracks and dirt appeared, thanks

wiifan420

Goblin try checking the entire code thread for animal crossing. heres a tip page 15, post 221

hetoan2

please try to search next time :D thanks wiifan

Game Fawkes

Quote from: hetoan2 on December 11, 2008, 09:14:58 PM
Quote from: Robotic Earthling on December 11, 2008, 05:49:28 AM
Quote from: Romaap on December 10, 2008, 09:57:32 AM
CC000000 00000000 has to be right after the if code (button activator)
Alright, I tried that too, but now it enables the code right when the game starts and I can't turn it off.
Here's the code I'm trying:
Walk Over Objects (C)
206E23C0 00004000
CC000000 00000000
077B8F00 0000001C
2C090001 4182000C
2C1F0017 4182000C
D01B0000 4A8BB6A4
4A8BB6A8 00000000
060745B4 00000014
4974494C C0010054
D01B0008 C0010050
D01B0004 00000000

you cannot use standard button activators on asm codes...

Sorry, newbie here. So in order to get this code working with an activator, that I can use to toggle it on and off, what should I use if I can't use standard button activators. And the only real experience I have with coding is my sad, half failing attempts of getting them to work myself.

hetoan2

Quote from: Game Fawkes on January 14, 2009, 03:16:41 AM
Quote from: hetoan2 on December 11, 2008, 09:14:58 PM
Quote from: Robotic Earthling on December 11, 2008, 05:49:28 AM
Quote from: Romaap on December 10, 2008, 09:57:32 AM
CC000000 00000000 has to be right after the if code (button activator)
Alright, I tried that too, but now it enables the code right when the game starts and I can't turn it off.
Here's the code I'm trying:
Walk Over Objects (C)
206E23C0 00004000
CC000000 00000000
077B8F00 0000001C
2C090001 4182000C
2C1F0017 4182000C
D01B0000 4A8BB6A4
4A8BB6A8 00000000
060745B4 00000014
4974494C C0010054
D01B0008 C0010050
D01B0004 00000000

you cannot use standard button activators on asm codes...

Sorry, newbie here. So in order to get this code working with an activator, that I can use to toggle it on and off, what should I use if I can't use standard button activators. And the only real experience I have with coding is my sad, half failing attempts of getting them to work myself.
I'm not familiar with the 07 codetype so I can't really compile it :|

You might be able to use regular button activators if you had the same code twice and the second one set it back to normal though.

then again i still have no Idea where the address is >_<

the 07 codetype is completely missing from the usbgecko codetype list -.-

Romaap

isnt the 07 a 06 but with ba+1000000+adress? like the 01,03 and 05?

so:
07______ YYYYYYYY : Patch code (ba) d1d2d3d4 d5d6d7d8... writes d1d2d3d4 d5d6d7d8... at ba+1000000+address. YYYYYYYY is the number of bytes to write.

so it writes d1d2d3d4d d5d6d7d8 at 817B8F00

hetoan2

thanks i didn't even see the 06 codetype i just ctrl+f'd my way to 07 :D thx