Animal Crossing: City Folk [RUUE01]

Started by hetoan2, November 17, 2008, 08:43:30 PM

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Mackorony101

#135
Ive made a pretty organized .txt file
I will update it every once in a while when we get some new codes
It has about every code made so far

Sorry about the first list
for some reason it turned Japanese
??? :confused:
but its fixed now :D

OKinKun

Quote from: pi*c on November 26, 2008, 03:00:01 AM
hey what is the point of having different sizes of stumps and how do u get the small ones in game
You get different sized stumps, smaller than normal, if you cut down a recently planted tree, before it's fully grown.

pi*c

O ya. i knew that. does this game not have animal pics or are thosd hexes not found yet
I am playing ACCF, SSBB and Pokemon Pearl. PM if u wanna play.

hetoan2

#138
Stage Items:

0000 - Normal Ground
0001-0010 - dead tress
0011-0015 - tree stages
0016 - Item Tree
0017 - Bee Tree
0018 - Tree w/ some bells
0020 - apple
0028 - orange
0030 - pear
0038 - peach
0040 - cherry
0048 - coconut
004D - Money Tree (3 - 30,000 bell sacks)
0052 - Pine
0053 - Pine w/ item
0054 - Pine w/ bees
0055 - Pine w/ some bells
0056 - Christmas Pine (after changing instantly lights will still be there)

subtract 1 - 6 in hex for the earlier stages of the tree (only on fruit, and normal versions of the tree)

Danger Items:
D000 - Invisible Wall
D001 - Invisible Solid Ground
FFF0 - Invisible Ocean/Ledge

Weird Items:
00E4 - 4 leaf clover
00E3 - Bee Hive
00E2 - Nut (nut festival)
9014 - Sold Out sign WHITE (nooks)
9018 - Sold Out sign BLACK (gracie grace's)

I may remove the dangerous ones since they can be a major source of town ruining.

harrybuttox


hetoan2


OKinKun

Quote from: hetoan2 on November 26, 2008, 08:15:33 PM
Stage Items:

0000 - Normal Ground
0001-0010 - dead tress
0011-0015 - tree stages
0016 - Item Tree
0017 - Bee Tree
0018 - Tree w/ some bells
0020 - apple
0028 - orange
0030 - pear
0038 - peach
0040 - cherry
0048 - coconut
004D - Money Tree (3 - 30,000 bell sacks)
0052 - Pine
0053 - Pine w/ item
0054 - Pine w/ bees
0055 - Pine w/ some bells
0056 - Christmas Pine (after changing instantly lights will still be there)

subtract 1 - 6 in hex for the earlier stages of the tree (only on fruit, and normal versions of the tree)

Danger Items:
D000 - Invisible Wall
D001 - Invisible Solid Ground
FFF0 - Invisible Ocean/Ledge

Weird Items:
00E4 - 4 leaf clover
00E3 - Bee Hive
00E2 - Nut (nut festival)
9014 - Sold Out sign WHITE (nooks)
9018 - Sold Out sign BLACK (gracie grace's)

I may remove the dangerous ones since they can be a major source of town ruining.
I can't thank you enough for that, but I'm sure everyone has been thanking you for your great codes.

(btw, I did get your message, and yeah I sort of gave up on it last night anyway, cause I figured you had an easier way to dump it, and my effort was pretty pointless. Thanks again!)

OKinKun

#142
Just a curious question hetoan2, in your weed removal code, you use FFF1 for the replace value. What was the reasoning for using that, instead of 0000, for normal ground?  If you don't mind the question anyway.

(btw, if it was up to me, I would remove those dangerous values. Not much practical uses for them anyway IMO.)

Panda On Smack

FFF1 is nothing

thats the default value in the map range for nothing


OKinKun

#144
Ah, I see.
So I'm guessing it's better to use fff1 rather than 0000, for weeds anyway, although they seem interchangeable for the most part.

hetoan2

normal ground lets you dig on it, while FFF1 lets the game decide depending on where you are.

OKinKun

#146
OOOH, now there's a BIG difference!
0000 would not be a good idea in that case.

And that's why I wont mess with these things... >_>  (I should have known the difference between a terrain value, and an item value.)

hetoan2

#147
So in theory. this should make you dig anywhere, and plant flowers and trees on rocks:

C20924C0 00000007
A3DD0000 2C1EFFF0
41800028 2C1EFFF1
41810010 3BC00000
63DE0000 B3DD0000
60000000 00000000


... only thing is you have to change each value one at a time.... so that code wont work :D

OKinKun

hah, great.. and it'd probably do some very odd things to the game.

no thanks, but lol.  :P

OKinKun

Oh hey, I almost forgot I was going to mention this earlier.

I planted some xmas trees in various places around my town... Not too many, but enough to test something.

Turns out, at least based on my testing, xmas trees placed in the top half of the map will revert back to normal pine trees after you save and reload... BUT xmas trees planted in the bottom half, will stay xmas trees, probably forever.

Seems the game only checks for xmas trees where they naturally grow.