Animal Crossing: City Folk [RUUE01]

Started by hetoan2, November 17, 2008, 08:43:30 PM

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Ian10234

Am I the only one who cant get any of these codes to work?
I tried using the item cycle code and nothing happened...I tried the Disable resetti code and I still got the stupid lecture...am I supposed to fix something?

brkirch

Always Have 9999999 Bells (works for any player)
C2138AE0 00000002
3FC00098 63DE967F
93C31134 00000000

Press B + Left D-Pad to Rewind One Hour, B + Right D-Pad to Fast Forward One Hour, or B + Down D-Pad to Reset Time to Normal
C23BF754 00000011
901F0004 9421FF80
BC410008 48000005
7CE802A6 80670068
8087006C 38A00032
3CC0EB89 60C62B00
811F0000 5508056B
41820034 2C000002
4082000C 7C862014
7C651914 2C000001
4082000C 7C862010
7C651910 2C000004
4082000C 38800000
38600000 90670068
9087006C B8410008
38210080 4800000C
00000000 00000000
60000000 00000000
C23855E8 00000009
9421FF80 BCA10008
7D6802A6 48000005
7CC802A6 3D208038
556A001E 7C095000
41820014 80E6FFD8
8106FFD4 7C882014
7C671914 7D6803A6
B8A10008 38210080
4E800020 00000000
041443A0 4800000C

hetoan2

#47
nope emotions are moved to a different location. I would make an emotion mod for wifi but the only problem is that if i try to do a memdump... FREEZZE so its not easy >_<

the thing with wifi is even the slightest desync will get you disconnected and ruin your memdump 0.o

Panda On Smack

#48
Quote from: Igglyboo on November 19, 2008, 08:07:38 PM
Here are the code adaptions of what panda found.

All Fish Caught [Panda +Iggly]
42000000 90000000
00E2F051 000000FF
02E2F052 0000FFFF
04E2F054 FFFFFFFF
02E2F058 0000FFFF
E0000000 80008000

All Bugs Caught [Panda +Iggly]
42000000 90000000
00E2F045 000000FF
02E2F046 0000FFFF
04E2F048 FFFFFFFF
00E2F04C 000000FF
E0000000 80008000

This might be better?

Uses 00 and 02 codes on the address with 0's in as they might be used elsewhere?

Linkums

#49
Hello all. I'm using Player 3 to hack so I figured I might as well give you all the address for slot 1 of player 3: 90E3F8A2

Also, I have the descriptions of most not used items:
904C 'not used' pink tulip bag
9050 'not used' purple tulip bag
9054 'not used' dark purple tulip bag
9064 'not used' purple pansy bag
9068 'not used' red/yellow pansy bag
906C 'not used' blue pansy bag
907C 'not used' pink cosmos bag
9080 'not used' yelow comos bag
9084 'not used' purple cosmos bag
9094 'not used' pink rose bag
9098 'not used' orange rose bag
909C 'not used' pink rose bag
90A0 'not used' purple rose bag
90A4 'not used' blue rose bag

(invisible objects can be sat upon and vary in size)
C81C 'not used' Invisible chair w/ shadow
C820 'not used' Moving boxes
C824 'not used' Long moving boxes
C828 'not used' Small boxes
C82C 'not used' Invisible
C830 'not used' Large invisible ?
C834 'not used' Invisible
C838 'not used' Invisible
C83C 'not used' Large invisible

95DC 'not used' Song - Organ music
95E0 'not used' Song - Organ music
95E4 'not used' Song - Oran music

Things labeled as (Internal, name displays japanese) ! are labeled as ブランクえいご, that is BURANKU Eigo, Blank English. .... anyway, as far as I can tell they are nearly all blank patterns for shirts/hats/etc. that when placed in your house appear as a display shirt, painting on an easel, or whatever.  When picked up again, it disappears.
Skipping down to 9E84, still in the japanese stuff, still labeled the same. Now it's just a wallpaper icon when dropped and still disappears when you pick it up. The next bunch are like this.
9F20, the last of the japanese ones crashes the game. xD

by the way, a Resetti code for player 3 would be awesome. Or tell me how to get it and I can make it myself.

EDIT By Hetoan2:

Item values are same for all players, i'm only keeping this post here because it's got pretty good labels for the items

EDIT by Linkums:

Yeah, item values are the same. Inventor position values are different. Sorry if that was unclear. ^_^'

Panda On Smack

#50
did you try my post after that with changed codes?


Item status doesn't change [Panda]
04080FF8 60000000

Items don't change when they are used picked/up. Needs a branch off asm command to run some checks and perhaps always turn anything into a specific item

DsPet

(I guess this has become a discussion forum, so I'll go with the flow ;-)

> I would like to get a code together that edits the map on the fly
> It needs to start at 90E8F056 and go to 90E92256 and replace a value for another value if it finds it
> This seems possible?
Yes (and you explained exactly how to do it ;-) Don't forget an undo code.

However there are caveats. It will replace every blank spot on the world map.
That will include places you can't get to, like floating over water or cliffs. It also will add items on top of buildings (the buildings are blank spots in the world map, unlike AC:WW)
For more precise map editing you need an external tool
------
> Would it be possible to make a code that makes you able to pick up villagers funiture and also be able to place furniture in thier houses?
That would be difficult. The game treats the inside of NPC houses differently. There are certain layout rules (unlike the human/player house where you can put anything, anywhere in any orientation). Better to do it with an external tool (the AC:WW Map Editor has this feature)

> Or just steal all their furniture and make them look poor.
That's much easier.
========================
Some tips for people trying to make NPC codes:
Start looking at address $90E49F24 in memory, $181C in size. That's the data for the first NPC (after the texture).
Extra NPCs have similar structures, $3040 in size (ie. add $3040 to address for 2nd NPC...).

Byte #0: zero
Byte #1: villager name/type, zero based index (0 to 209 decimal) - see "Villager Names (NPCs)" for the order http://www.aibohack.com/wii/index.html
Byte #2..$33: This includes the item codes for the furniture in the room !!!!!!!!
Byte #$34 and up: Unicode strings for names (different languages), catch phrases etc
Byte #$A20 and up: database of relationship with visitors (similar to AC:WW). Lots of spare room for additional relationships.
Byte #$17D0 to end: other item codes (looks like the NPC's clothing etc, maybe gifts)

brkirch

#52
Quote from: MASTERLINKX on November 20, 2008, 04:31:39 PM
I love all the codes we have so far 

Would it be possible to make a code that makes you able to pick up villagers funiture and also be able to place furniture in thier houses?

Designing your villagers houses would be a fun thing to do.
Or just steal all their furniture and make them look poor. 

Yes, but the game does not save any changes you make.

Can Add Furniture, Move Furniture, And Take Furniture In Other Villagers' Houses And While Other Villagers Are In Your House
04162758 38600001
040ABC74 38600000
04168FC8 38600001
C213E090 00000006
8061000C 2C030000
40800020 3FE08044
3C604BFF 6063FF4C
907FD64C 83FFD64C
57E30FFE 9061000C
83E1001C 00000000

hetoan2

Quote from: Panda On Smack on November 20, 2008, 03:15:58 PM
I would like to get a code together that edits the map on the fly

It needs to start at 90E8F056 and go to 90E92256 and replace a value for another value if it finds it

This seems possible?

Loop through addresses from 90E8F056 until it hits 90E92256. Store each 16 bit address in a register, if the register is FFF1 for example replace it with 9340 (money)

so you get this at the touch of a button

I've been doing this for a while, on page 2 or 3 there are pictures and an explanation of how to do it. so i'm gonna remove your post since it basically just said what i said before.

Voku

I don't know if this is possible, but if it is, maybe make a code that lets you wear headgear or accessories while wearing a Mii mask?

XxOblivion77

#55
I don't really understand how to use the item mod code. >_>

EDIT: Nevermind, I'm an idiot =P

Xizer

#56
Here's an easy made text file with a set of 150 items and button activators.

REMOVED

credit people in your text file for codes, then post it.

- hetoan2

Igglyboo

USE THE DAMN SEARCH FUNCTION
I POSTED A BUTTON ACTIVATOR LIST ON THE FIRST PAGE
ZOMG

SSBVET

The code to pick up or move any item screws up the data, what happened was I started taking things out of Gracies, Auction House, etc, and when I went back home, it sent me into an empty house where the floor and wall had a big P in the middle. and when I left, it teleported me to another house.

hetoan2

No Weeds [hetoan2]:
C20924C0 00000005
A3DD0000 2C1E0057
41800018 2C1E005A
41810010 3BC00000
63DEFFF1 B3DD0000
60000000 00000000

Thanks to brkirch for helping me shorten it a TON... honestly you people have no idea...