Super Smash Bros. Brawl Super Code Guide Released!

Started by Power Marshall, October 19, 2008, 07:34:07 PM

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paprika_killer

Quote from: agrs700 on December 23, 2008, 12:14:56 PM
Making a super mario code for testing my values sould be great

I'll make one today :)
[SIGPIC][/SIGPIC]

Jassim


do NOT pm me to request a code or if you have any problems with my code.
[spoiler]http://cristgaming.com/pirate.swf[/spoiler]



Power Marshall

-Power Marshall

IMMA FIRIN' MAH LAZER!!!

Wanna level up my BrawlCard?
Click here!

Info:
Brawl FC: 4940-5114-6951 (pm me if you add me! :D)
Wii #:
YouTube- youtube.com/pow

Jassim

k i tried the first step for marios fireballs by adding 38 to r30, i got 81256304, where do i go from therE?

do NOT pm me to request a code or if you have any problems with my code.
[spoiler]http://cristgaming.com/pirate.swf[/spoiler]



Power Marshall

Test it in Memory viewer. Turn on " auto update" and Do something. If '000' changes, then you found his actBP! :)
-Power Marshall

IMMA FIRIN' MAH LAZER!!!

Wanna level up my BrawlCard?
Click here!

Info:
Brawl FC: 4940-5114-6951 (pm me if you add me! :D)
Wii #:
YouTube- youtube.com/pow

Jassim

thx power marshall, dang u know how to explain things so well thank you

do NOT pm me to request a code or if you have any problems with my code.
[spoiler]http://cristgaming.com/pirate.swf[/spoiler]



Power Marshall

-Power Marshall

IMMA FIRIN' MAH LAZER!!!

Wanna level up my BrawlCard?
Click here!

Info:
Brawl FC: 4940-5114-6951 (pm me if you add me! :D)
Wii #:
YouTube- youtube.com/pow

agrs700

Click here to level up my brawl card

Hacking status:(Pal)
- None

Duker

#53
I'm trying to replicate the Super Fireballs code in the tut, but so far nothing is happening...
I'm using a PAL Brawl, Gecko OS 1.0.7 and WiiRD GUI Beta v0.9a and this is the code I have so far:

80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0000
4A001001 00000000
30256322 00000112 //I've also tried jassim's address of 81256304 (which should be the correct one) without improvement
302526C0 40000000
142526C0 A0000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000


Step by step:
Finding ActBP
http://img504.imageshack.us/img504/3271/actbpgs9.png
Which gives 812562CC+56=81256322

Finding AniBP
http://img504.imageshack.us/img504/8254/anibptj9.png
Which gives 81252638+88=812526C0

Memory-viewing ActBP on buttonpress
http://img353.imageshack.us/img353/577/memoryviewactkj2.png

Memory-viewing AniBP on buttonpress
http://img183.imageshack.us/img183/1676/memoryviewanizg4.png

The "Special delay BPF" 80139824 doesn't break, so I can't test adjusting the code with it.

The most advanced thing I've done with WiiRD before this is Inf Starbits And Health in Super Mario Galaxy, so be gentle to me :p .


Some MMMs I looked up:
011 Crouch
01A Shield
024 A
027 Side A
028 Up A
029 Down A
030 Up Smash A
02A Side Smash A
02E Down Smash A
034 Z Grab
096 Grab item
09B Release item
0A4 Fire Super Scope (Use item?)
112 Neutral B
113 Side b
114 Up b
115 Down B
116 Activate Final Smash

y helo thar!

Igglyboo

all the super codes are done, why are people still doing this?

paprika_killer

[SIGPIC][/SIGPIC]

Jassim


do NOT pm me to request a code or if you have any problems with my code.
[spoiler]http://cristgaming.com/pirate.swf[/spoiler]



Igglyboo


hetoan2

should work for both as long as you dont take specific values and registers into consideration even though registers should be pretty close

Jassim


do NOT pm me to request a code or if you have any problems with my code.
[spoiler]http://cristgaming.com/pirate.swf[/spoiler]