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Author Topic: Why Ocarina is discontinued  (Read 22668 times)
wiiztec
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TimmyKitty7124
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« Reply #30 on: October 31, 2008, 01:32:43 AM »

Really? do you have the link?
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If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen
matt123337
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« Reply #31 on: October 31, 2008, 01:59:03 AM »

Really? do you have the link?
http://wiird.l0nk.org/forum/index.php?topic=597.0
here ya go!!
« Last Edit: November 03, 2008, 11:13:36 PM by matt123337 » Logged
Link
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« Reply #32 on: October 31, 2008, 07:38:51 AM »

There is even a try of doing so.. the hardest part about it is actually writing an implementation on these XX or YY placeholders.. I have also already drafted out a code system for Wii side which does not have these things.. it's therefore easier to write and comparable to the Action Replay (Notes, Master Codes, Disabled codes, enabled codes) for Gamecube. However it's just drafted and lacks an implementation as of now.
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Warchamp7
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« Reply #33 on: October 31, 2008, 12:47:02 PM »

There is even a try of doing so.. the hardest part about it is actually writing an implementation on these XX or YY placeholders.. I have also already drafted out a code system for Wii side which does not have these things.. it's therefore easier to write and comparable to the Action Replay (Notes, Master Codes, Disabled codes, enabled codes) for Gamecube. However it's just drafted and lacks an implementation as of now.

Link, if you could implement a sub folder system on it, I could make a modified codelist with all possible options for codes with XX values, and then all of those would be under a single sub folder

The only problem is file length
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Link
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« Reply #34 on: October 31, 2008, 01:09:34 PM »

I had a comparable system like that.. it would split up codes automatically on PC side where you can prepare special Wii code lists.. these lists indeed kinda have a specification.. sub folder system like the DS has however would be cool!
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gamerpaul611
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« Reply #35 on: November 08, 2008, 03:51:49 AM »

so wait... where do I download WiirRD?

Link please.
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pichu04
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« Reply #36 on: November 25, 2008, 06:52:11 AM »

Well theres always the long way around to making ocarina work. By using twilight hack, just put the ocarinas elf file in the root of your sd card and then run twilight hack too boot it, worked for me.
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Link
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« Reply #37 on: November 25, 2008, 08:40:24 AM »

Well theres always the long way around to making ocarina work. By using twilight hack, just put the ocarinas elf file in the root of your sd card and then run twilight hack too boot it, worked for me.

I simply wonder why people want to do that..

take Gecko OS.. make your code list.. ignore the menu and press A.. in that moment Gecko OS 100% behaves like Ocarina..

100%


In fact Ocarina was just a copy paste of the usual "Launch game" command of Gecko OS. It is the same!
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James0x57
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« Reply #38 on: November 25, 2008, 08:59:29 AM »

Options are terrifying!
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Panda On Smack
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« Reply #39 on: November 25, 2008, 09:09:55 AM »

People are dumb

Link, just keep the ocarina link live and point it to the gecko os file so users think they are downloading ocarina
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Link
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« Reply #40 on: November 25, 2008, 09:15:25 AM »

People are dumb

Link, just keep the ocarina link live and point it to the gecko os file so users think they are downloading ocarina

Lol, awesome! I'll do!
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James0x57
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« Reply #41 on: November 25, 2008, 09:56:26 AM »

lol
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Nuke
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« Reply #42 on: November 25, 2008, 09:57:50 AM »

ocarina doesn't shut down the SD device correctly, as it was unknown how to do it when it was coded.

if you play brawl you have zero sd access, but i think this has been pointed out many times before.

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Link
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« Reply #43 on: November 25, 2008, 11:57:33 AM »

Options are terrifying!

Protip: select Gecko OS in your HBC.. start it: but before the screen appears. close your eyes - then press A and wait 20 seconds
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Panda On Smack
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« Reply #44 on: November 25, 2008, 12:23:10 PM »

 Smiley
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