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Author Topic: Why Ocarina is discontinued  (Read 26179 times)
Unknown0
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« Reply #15 on: October 26, 2008, 10:14:55 PM »

First of all..

development cycle (SIMPLIFIED):

1. Gecko OS
a) boots games with options
b) allows hacking using USB Gecko

2. later than Ocarina was started as an experiment
a) boots games without any options - it internally uses same code as Gecko OS to start games
b) allows cheating with GCT files

Ocarina went extremely well.. so result:

3. New Gecko OS
a) Boots games with options
b) allows hacking using USB Gecko
c) allows cheatng with GCT files

so..it started with Gecko OS. Ocarina was launched as an external test project.. it went awesomely well.. and it went back into Gecko OS.
Oh, that makes sense.  The newest update in Gecko OS allowed just for cheats.  Thanks.
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Clay
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« Reply #16 on: October 27, 2008, 08:59:10 PM »

=S When I try to load Gecko OS 1.07b, it tells me it isn't a valid file

Just do this.

--> Go to usbgecko.com, download Gecko OS.. and copy the HBC folder in your apps directory as usual. Then from the DOL folder take main.dol and also put it into apps\GeckoOS___\ - delete boot.elf there and rename main.dol to boot.dol .
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Warchamp7
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« Reply #17 on: October 30, 2008, 07:51:34 PM »

I think Ocarina should still maintain it's 'individuality' somewhat

What if the Code Manager was packed in with Gecko OS releases and an 'Ocarina' menu option or something was added to the Gecko OS menu, just as a noob-friendly option to people using it exclusively for cheats.

'Launch Game' doesn't really imply that it's going to use any codes on the SD card


In the very least, the code manager should be tossed on the USBGecko.com downloads page
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matt123337
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« Reply #18 on: October 30, 2008, 08:30:52 PM »

I think Ocarina should still maintain it's 'individuality' somewhat

What if the Code Manager was packed in with Gecko OS releases and an 'Ocarina' menu option or something was added to the Gecko OS menu, just as a noob-friendly option to people using it exclusively for cheats.

'Launch Game' doesn't really imply that it's going to use any codes on the SD card


In the very least, the code manager should be tossed on the USBGecko.com downloads page

I quite agree!!  Cheesy Cheesy Cheesy  cool cool cool
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Link
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« Reply #19 on: October 30, 2008, 08:55:32 PM »

I think Ocarina should still maintain it's 'individuality' somewhat

What if the Code Manager was packed in with Gecko OS releases and an 'Ocarina' menu option or something was added to the Gecko OS menu, just as a noob-friendly option to people using it exclusively for cheats.

'Launch Game' doesn't really imply that it's going to use any codes on the SD card


In the very least, the code manager should be tossed on the USBGecko.com downloads page

1. Ocarina doesn't imply it's for cheating either. You know it is for cheating. Therefore if you know: Pressing 'Launch game' without any options.. and Gecko OS behaves completely like Ocarina.. VI hook, NTSC output for NTSC games and PAL output for PAL games.. no VIDTV. This is exactly how Ocarina behaved. Yes: Ocarina is a rip-off of Gecko OS' code.

2. For the code manager coming with Gecko OS or so.. first of all.. I have no control over that. What I can however offer is adding a Gecko OS version to the code manager. Would mean maintaining work for me but yes that would work! However: the USB Gecko page is for USB Gecko stuff.. and Ocarina or the Code Manager are anything but USB Gecko related.. therefore: I agree to put Gecko OS and the code manager into one package  publish via http://wiird.l0nk.org - if Nuke agrees with it.. after all: Gecko OS is his work.. the code manager was mine. But really.. the code manager is anything but USB Gecko related.
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Warchamp7
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« Reply #20 on: October 30, 2008, 09:39:51 PM »

I think Ocarina should still maintain it's 'individuality' somewhat

What if the Code Manager was packed in with Gecko OS releases and an 'Ocarina' menu option or something was added to the Gecko OS menu, just as a noob-friendly option to people using it exclusively for cheats.

'Launch Game' doesn't really imply that it's going to use any codes on the SD card


In the very least, the code manager should be tossed on the USBGecko.com downloads page

1. Ocarina doesn't imply it's for cheating either. You know it is for cheating. Therefore if you know: Pressing 'Launch game' without any options.. and Gecko OS behaves completely like Ocarina.. VI hook, NTSC output for NTSC games and PAL output for PAL games.. no VIDTV. This is exactly how Ocarina behaved. Yes: Ocarina is a rip-off of Gecko OS' code.

Exactly, Ocarina was known for being used for cheats and cheats only. Gecko OS is not so obvious in that fact. Having just something like "Load Cheats" or something would just be noob-friendly. I'm also quite aware Ocarina was a rip off of Gecko OS Tongue

Quote from: Link
2. For the code manager coming with Gecko OS or so.. first of all.. I have no control over that. What I can however offer is adding a Gecko OS version to the code manager. Would mean maintaining work for me but yes that would work! However: the USB Gecko page is for USB Gecko stuff.. and Ocarina or the Code Manager are anything but USB Gecko related.. therefore: I agree to put Gecko OS and the code manager into one package publish via http://wiird.l0nk.org - if Nuke agrees with it.. after all: Gecko OS is his work.. the code manager was mine. But really.. the code manager is anything but USB Gecko related.

As far as I know, the outdated Ocarina code manager I have works on the 1.07 Gecko OS, fluke?.

Having the Ocarina Code manager packed with Gecko OS on the WiiRD page sounds like a great idea.
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wiiztec
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« Reply #21 on: October 30, 2008, 10:10:33 PM »

Why don't they just build the code manager into Gecko OS? Having to constantly go from my computer to my Wii when testing out codes is a pain in the ass
« Last Edit: February 22, 2014, 11:48:49 PM by wiiztec » Logged

If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen
Warchamp7
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« Reply #22 on: October 30, 2008, 10:24:30 PM »

Why don't they just build the code manager into Gecko OS? Having to constantly go from my computer to my Wii when testing out codes is a pain in the ass

This has been brought up multiple times.

I think it has to do with the SD card being locked out while in an app
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Clay
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« Reply #23 on: October 30, 2008, 10:33:01 PM »

Why don't they just build the code manager into Gecko OS? Having to constantly go from my computer to my Wii when testing out codes is a pain in the ass

This has been brought up multiple times.

I think it has to do with the SD card being locked out while in an app

Does this mean that making the code manager in Gecko OS is impossible? Cause I also want the code manager in Gecko OS.
« Last Edit: October 30, 2008, 10:34:45 PM by Clay » Logged

Warchamp7
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« Reply #24 on: October 30, 2008, 11:18:53 PM »

Why don't they just build the code manager into Gecko OS? Having to constantly go from my computer to my Wii when testing out codes is a pain in the ass

This has been brought up multiple times.

I think it has to do with the SD card being locked out while in an app

Does this mean that making the code manager in Gecko OS is impossible? Cause I also want the code manager in Gecko OS.

For the time being

Hacking the Masterpieces in Brawl and loading textures into a game was once thought not to be possible but it's been done.

Only time will tell
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Link
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« Reply #25 on: October 30, 2008, 11:20:26 PM »

It is not impossible..

but guys: help is welcome.. Gecko OS is open source.. if you want to try and help.. welcome!

The main reason is: we're also focused on many more things.. continuing USB Gecko support.. kenobi and me are main developers of WiiRd and it's a never-ending bug fix development. There simply is noone who has a complete development focus on Ocarina. A code list on Wii side is possible - we just simply did not have the time to implement one! We are not paid.. we have to get cash other ways.. please do not compare us to Datel or DS flash card people - those get paid for making cheat devices.. if we were paid.. it would be probably done. But if anyone of you has knowledge of programming.. feel free to look at the C code of Gecko OS - I am pretty sure everybody would integrate your ideas!
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wiiztec
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TimmyKitty7124
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« Reply #26 on: October 31, 2008, 12:50:17 AM »

I think it has to do with the SD card being locked out while in an app


Doesn't Wii Doom write save files to the SD card?
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If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen
Warchamp7
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« Reply #27 on: October 31, 2008, 12:53:45 AM »

I think it has to do with the SD card being locked out while in an app


Doesn't Wii Doom write save files to the SD card?


Note -think-, I wasn't totally sure. Anyway, Link explained the reasons why
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wiiztec
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« Reply #28 on: October 31, 2008, 01:08:04 AM »

Ok then would it be easier to make the code manager into it's own HBC app?
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If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen
matt123337
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« Reply #29 on: October 31, 2008, 01:26:03 AM »

Ok then would it be easier to make the code manager into it's own HBC app?
There is one
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