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Author Topic: GCN AR to WiiRD CodeType Converter  (Read 55207 times)
Power Marshall
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« Reply #15 on: August 13, 2008, 10:24:02 PM »

This is cool...
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chaotictails
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« Reply #16 on: August 27, 2008, 02:59:20 AM »

What file do I need to run to use this on gamecube? I have SDLoad with the Action Replay on the original console.

This would be great, but I don't know what file I need to run. Using Gecko OS, it doesn't let me...

EDIT: I also have an SDGecko.
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James0x57
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« Reply #17 on: August 27, 2008, 04:32:02 AM »

This is a PC application.
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chaotictails
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« Reply #18 on: August 29, 2008, 12:29:31 AM »

I am aware of that, but what good is having WiiRd format codes if Gecko OS disallows Gamecube discs? I am asking, essentially, what DOL file I need to run to boot it- My Gamecube is Homebrew compatible. That is my question.
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hawkeye2777
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« Reply #19 on: August 29, 2008, 01:24:30 AM »

Quote from: chaotictails;8343
I am aware of that, but what good is having WiiRd format codes if Gecko OS disallows Gamecube discs? I am asking, essentially, what DOL file I need to run to boot it- My Gamecube is Homebrew compatible. That is my question.
Look in the downloads section on this site. There's a Gamecube DOL version of Gecko OS. That's what should work.
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chaotictails
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« Reply #20 on: August 30, 2008, 06:37:28 PM »

Oh, silly me, only seeing the ISOs. Tongue

Sorry for the trouble, and thanks!
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hawkeye2777
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« Reply #21 on: August 30, 2008, 08:38:51 PM »

Quote from: chaotictails;8636
Oh, silly me, only seeing the ISOs. Tongue

Sorry for the trouble, and thanks!
No problem.

Also James, what are the GCN codetypes that don't have a WiiRd codetype equalivalent? I think I remember you saying 32 unsigned conditionals are not supported, but I can't remember for sure.
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PikachuMan
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« Reply #22 on: September 06, 2008, 08:16:48 PM »

Wait a minute.

Since the new release of Gecko OS with Ocarina, and Gecko OS can boot gamecube games, with that version of Ocarina... would we be able to use WiiRD GCN Codes with the new Gecko OS?
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memorris
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« Reply #23 on: September 06, 2008, 09:30:34 PM »

Only if you have a usbgecko at the moment Smiley
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Deep20
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« Reply #24 on: September 06, 2008, 09:38:40 PM »

What about GCN CRYPT
Is that a convertor for pal games?
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hetoan2
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« Reply #25 on: September 06, 2008, 09:50:27 PM »

Quote from: Deep20;10362
What about GCN CRYPT
Is that a convertor for pal games?
GCN CRYPT turns from GCN AR codetype to hex and then this program converts them. (only decrypted codes tho)
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Deep20
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« Reply #26 on: September 06, 2008, 09:57:50 PM »

When i put this code in it told me this, i put the code in too.

01E019BB 00000000
283ED84A 00000020
No WiiRD CodeType for GCN AR CodeType- Increment.
E2000001 80008000

BTW i use ocarina booted of Gecko OS.
Do i still need to use the GCN TO WIIRD  code convertor?
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hetoan2
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« Reply #27 on: September 06, 2008, 11:23:18 PM »

Quote from: Deep20;10370
When i put this code in it told me this, i put the code in too.

01E019BB 00000000
283ED84A 00000020
No WiiRD CodeType for GCN AR CodeType- Increment.
E2000001 80008000

BTW i use ocarina booted of Gecko OS.
Do i still need to use the GCN TO WIIRD  code convertor?
if it says that then the code is not compatible and the code cannot be converted 0.o so it works for GCN AR but not WiiRD and can't be transferred and work properly
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kenobi
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« Reply #28 on: September 07, 2008, 05:39:57 AM »

@Deep20 : Can you post the decrypted GCN AR codes ?
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James0x57
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« Reply #29 on: September 08, 2008, 11:12:13 PM »

There's a bit of work-around for it that will probably work. If I ever have time again in my life, I will eventually finish this program. ;(
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