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Author Topic: GCN AR to WiiRD CodeType Converter  (Read 55129 times)
(GHT)
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Karma: 11
Posts: 49


« Reply #30 on: September 21, 2008, 02:21:48 AM »

Sad

I wun pleh path of radiance with the hacks I did with GCncrypt and Actiona Replay on my Wii. I haz Ocarina. But good job. You hackers are really nice and devoted to help other people.
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Igglyboo
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« Reply #31 on: September 24, 2008, 12:58:29 AM »

This is a dumb question from a dumb noob but, How do i run this program?
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Veritech Fox
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« Reply #32 on: December 05, 2008, 12:43:49 AM »

This is a dumb question from a dumb noob but, How do i run this program?

Click "AR to WiiRD.jar" then paste the GCN code on the left then push convert? o_O?
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Lord of ocarina
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« Reply #33 on: December 31, 2008, 07:47:39 PM »

Quote from: kyledude92107;851
So... This works with Ocarina?
This is a standalone tool that makes Wii codes out of GCN AR codes. The codes would not work with Ocarina because Ocarina can't yet use GCN games.
USB Gecko, however, works on the GameCube and uses WiiRD.
so when you mean usb gecko work on the game cube you mean that they will make that we can use cheat for game cube game
« Last Edit: December 31, 2008, 07:53:28 PM by Lord of ocarina » Logged

Spoiler for Hiden:
lol i like to cheat with gecko os
]
g6flavor
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« Reply #34 on: January 01, 2009, 02:09:09 AM »

so when you mean usb gecko work on the game cube you mean that they will make that we can use cheat for game cube game

It means that if you have a usbgecko and your Wii is able to run the GC version of geckoOs, then you could use wiird to apply cheats to GC games.
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REDSOXROX
Sum Miles Christi
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RSR


« Reply #35 on: February 08, 2009, 08:04:17 PM »

Hi James, could you post the AR codetypes that aren't supported in WiiRD? Then we could possibly convert them manually, as most all of the codes I convert give the error.
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vinnycl
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« Reply #36 on: December 19, 2009, 04:49:05 PM »

thnks Jay (y)
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Master-King
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« Reply #37 on: January 12, 2010, 03:17:33 AM »

why it doesnt convert me the code i just say a note yelling at me like this:

HEY YOU M!@##$ F!@@# (lol lol lol) DONT GET CREDIT FOR THE CODE ITS THE EXACT SAME CODE

well something like that but without the M!@@# F !#$ word lol and i dont really know how to convert the codes and yes i read the readme a thousand times but nothing
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goemon_guy
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« Reply #38 on: January 12, 2010, 05:08:49 PM »

How long are the codes? Have they been decrypted? Insert the WHOLE code, and check that there is a verifyer. If that doesnt work, I dont know.
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skoolzout1
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« Reply #39 on: January 23, 2010, 07:52:34 AM »

do you no a place where i can get java runtime environment thing like right to the setup not just a site cuz im kinda confused with finding it on java.com
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hawkeye2777
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« Reply #40 on: January 23, 2010, 08:23:03 PM »

do you no a place where i can get java runtime environment thing like right to the setup not just a site cuz im kinda confused with finding it on java.com


http://java.sun.com/javase/downloads/index.jsp

Download JRE from there.
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skoolzout1
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« Reply #41 on: January 28, 2010, 11:36:57 PM »

do you no a place where i can get java runtime environment thing like right to the setup not just a site cuz im kinda confused with finding it on java.com


http://java.sun.com/javase/downloads/index.jsp

Download JRE from there.
ty i never thought to look there lol

Post Merge: January 28, 2010, 11:41:11 PM
Do you prefer the GameCube Action Replay CodeTypes over the new WiiRD CodeTypes?
- or -
If you are capable of using WiiRD with your GameCube games, do you wish to (for your personal use) use some old GCN AR Codes but with the WiiRD code handler?

Then look no further!
Simply paste decrypted GCN AR codes on the left, press a button and have WiiRD-ready codes on the right!
http://gcn.jaytheham.com/ARtoWiiRD_v0.9.zip

Have fun my friends and please tell me if you have any errors! Cheesy



-Example-

GCN Code input:
8bit if equal bitwise, next 2 lines
8bit pointer at 80047878 with ofset of 13E8 write 57
16bit pointer at 80047878 with ofset 123*2 write 0101

Random Code Name
78047871 00000057
40047878 0013E857
42047878 01230101

WiiRD Code output:

Random Code Name
28047870 FFA80057
48000000 80047878
DE000000 80008180
100013E8 00000057
E2000001 80008000
48000000 80047878
DE000000 80008180
12000246 00000101
E2000002 80008000

Look at that!
It even verifies that the pointer is in mem1 for you!
(updated version will include work-around conversions for ALL GCN AR codetypes. This version has Nearly all of them. Smiley )

NOTE: Great for people who need a hand at understanding WiiRD codetypes! Use the more simple (less powerful) GCN AR CodeTypes to create your codes and before you post, run them through my program for accurate WiiRD ready codes!

Enjoy!
lol i got the java thing now i dont no how to use it to open this thing any help??!!??!!??
« Last Edit: January 28, 2010, 11:41:11 PM by skoolzout1 » Logged
skoolzout1
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Posts: 6


« Reply #42 on: February 07, 2010, 06:02:41 PM »

Do you prefer the GameCube Action Replay CodeTypes over the new WiiRD CodeTypes?
- or -
If you are capable of using WiiRD with your GameCube games, do you wish to (for your personal use) use some old GCN AR Codes but with the WiiRD code handler?

Then look no further!
Simply paste decrypted GCN AR codes on the left, press a button and have WiiRD-ready codes on the right!
http://gcn.jaytheham.com/ARtoWiiRD_v0.9.zip

Have fun my friends and please tell me if you have any errors! Cheesy



-Example-

GCN Code input:
8bit if equal bitwise, next 2 lines
8bit pointer at 80047878 with ofset of 13E8 write 57
16bit pointer at 80047878 with ofset 123*2 write 0101

Random Code Name
78047871 00000057
40047878 0013E857
42047878 01230101

WiiRD Code output:

Random Code Name
28047870 FFA80057
48000000 80047878
DE000000 80008180
100013E8 00000057
E2000001 80008000
48000000 80047878
DE000000 80008180
12000246 00000101
E2000002 80008000

Look at that!
It even verifies that the pointer is in mem1 for you!
(updated version will include work-around conversions for ALL GCN AR codetypes. This version has Nearly all of them. Smiley )

NOTE: Great for people who need a hand at understanding WiiRD codetypes! Use the more simple (less powerful) GCN AR CodeTypes to create your codes and before you post, run them through my program for accurate WiiRD ready codes!

Enjoy!
what do you need to run gcn games with wiird codes cuz gecko just loads the game and ocarina just refuses to load the game at all and also i opened it with 7 zip and i get two files "ar to wiird" and "meta-inf" i klik on ar to wiird and i get more files and none will open. Is something wrong and how do i fix it.


p.s. sorry if im a bother by asking so many questions i no how frustrating it is when people ask stuff like that but im really desperate.
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hawkeye2777
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Posts: 355


« Reply #43 on: February 08, 2010, 04:54:39 AM »

If you are running Windows, you should be able to run it just by double clicking the JAR (I think).

Otherwise:

Code:
java -Xmx512m -jar "folder/file_name.jar"

should open it just fine, assuming 'java' is in your environment path (replacing folder and file_name with their respective names).
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skoolzout1
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« Reply #44 on: February 08, 2010, 01:00:44 PM »

If you are running Windows, you should be able to run it just by double clicking the JAR (I think).

Otherwise:

Code:
java -Xmx512m -jar "folder/file_name.jar"

should open it just fine, assuming 'java' is in your environment path (replacing folder and file_name with their respective names).

since ive posted that i think i ve opened it cuz i get to files ar to wiird and meta-inf but i have no idea were to go from there i klik on ar to wiird and all these files come up that dont open
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