Zelda: Twilight Princess [RZDP01]

Started by Lunar, September 14, 2008, 05:51:00 AM

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Lunar

Epona cant swim with that code. Panda's super speed code affects speed for epona aswell as swimming. Not epona swimming  :P

Mush123

Quote from: Sammature on October 26, 2008, 01:07:41 AM
Epona cant swim with that code. Panda's super speed code affects speed for epona aswell as swimming. Not epona swimming  :P

Awww darn, that would be awesome
How's the moonjump code going Sam?

Lunar

Its going alright.. Im still coming up with 40+ addresses which i need to try out sometime.


James0x57

Just port the GCN one... (even if the code is pointless)


Mush123

Quote from: James0x57 on October 26, 2008, 05:36:11 PM
Just port the GCN one... (even if the code is pointless)
You can do that  :confused:
Yeah sam do that :P
Porting codes is alot easier than making codes... i think

Lunar

I dunno how to port gcn codes to wii.. Someone care to tell?

MRDSBOY

Quote from: Sammature on October 26, 2008, 09:33:19 PM
I dunno how to port gcn codes to wii.. Someone care to tell?

just go to and download: http://gcn.jaytheham.com/ARtoWiiRD_v0.9.zip
i think it converts GCN code to wii codes
If I helped you press the "THANK YOU" button :D

Lunar

nah it converts the gcn codes so it will work with wiird or somthing. it only works for gcn games on the wii :(

NPH

speaking of twilight princess, how do you make your spinner fly in the super spinner code, since i can only make it go really fast, can somebody please explain :) thanks

Black_Wolf

Porting codes usually involves finding an OFFSET and then converting.

So get the rupees code for wii, and the rupees code for GCN, and just find the difference. Apply this difference to all the addresses in the GCN moon jump (if its an asm code you will need to disassemble first, not too much of a problem though) and it should work. If the offset isn't constant to the game however, simply write down the SURROUNDING AREA of the gcn moon jump, and do a massive hex string search for the same values in the wii version!

Lunar

Kinda found that hard to understand... So i open delta maker and put the address of rupees for both versions in and calculate the offset, and i add the offset with the gcn moonjump code?

Lunar

#72
Ok the moonjump came up with somthing unusual...

GCN:
Moonjump
4240D818 027E4260 [jaytheham]

Offset = 726C8

the code looks like its been reversed... What do i do?

Edit: I guessed what to do and came up with this:

Moonjump (Hold "2 + A") [Sammature]
28433A6E 00000900
4247FEE0 027E4260
Ported from JayTheHam's AR code for GCN

Could anyone test? I gotta go to bed :/

MRDSBOY

Quote from: Sammature on October 27, 2008, 10:42:43 AM
Ok the moonjump came up with somthing unusual...

GCN:
Moonjump
4240D818 027E4260 [jaytheham]

Offset = 726C8

the code looks like its been reversed... What do i do?

Edit: I guessed what to do and came up with this:

Moonjump (Hold "2 + A") [Sammature]
28433A6E 00000900
4247FEE0 027E4260
Ported from JayTheHam's AR code for GCN

Could anyone test? I gotta go to bed :/
I tried it, but sadly it didn't work. (I really hoped it did though)
If I helped you press the "THANK YOU" button :D

Lunar

yea i realised today that it was in gcn pointer format...