Mario Super Sluggers [RMBE01]

Started by kitt050383, September 07, 2008, 06:34:55 PM

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kitt050383

Mario Super Sluggers - RMBE01

[Infinite Coins Set at 9999 by kitt050383]
* 02E55C0A 0000270F

This code will give you infinite coins set at the value of 9999 in challenge mode!

*** Note: In order to use this code you will need the newest copy of Gecko OS
at the time of writing this it is: Gecko OS 1.06f with Ocarina & GameCube Mode!!

Make sure to go into the options menu and set the Hook to: WiiPad
This code works with the newest version of Gecko OS with Ocarina built in! As for the
stand alone version Ocarina I currently don't know if it works so maybe someone out there can tell me! ***

Hope you all Enjoy!,
- Kitt050383 :beer

hetoan2

if it works with the new version it should work with the new version, sadly i dont have the game so i can't test it :(

kenobi

Nice code, but one thing :
You don't need to use the E000... code if you didn't change the base address or the pointer.

So your code should be :
[Infinite Coins Set at 9999 by kitt050383]
* 02E55C0A 0000270F

kitt050383

Thanks kenobi I thought I needed that but I guess not... I guess I have a little more reading to do...  ;)

- Kitt050383

IAMASOMBODY

Strike Modifier
30784CDA 0000YYYY
4A000000 900D5A87
10000020 0000000X
E0000000 80008000

Ball Modifier
30784CDA 0000YYYY
4A000000 900D5A87
10000021 0000000X
E0000000 80008000

Out Modifier
30784CDA 0000YYYY
4A000000 900D5A87
10000022 0000000X
E0000000 80008000

the "YYYY" is for you to fill in using the button value, which can be found somewhere on this forum. It is the same for all game that I know of.

Fill in the X with any value that you desire but should not need to go past 2 for the "Out" and "Strike" code. No need to go past 3 on the "Ball" code.

30784CDA 0000YYYY // Button Activator
4A000000 900D5A87
10000020 0000000X // How many Strikes you or opponent have.
E0000000 80008000

Enjoy!

TNTkryzt

#5
Here's a few codes to add to the collection. :D

Mario Super Sluggers (USA) [RMBE01]


Unlock all Characters (Challenge)
08E55AE8 02020202
20110004 00000000
02E559D6 00000202
02E559D8 00000202
00E559DC 00000002
02E559DE 00000202
02E559E0 00000202

Unlock all Movies
08E55A64 01010101
20020004 00000000

All Marked MVP Players
00E559A7 00000001
08E559A8 01010101
20090004 00000000

All Marked Star Players
00E55AE7 00000001
08E559E8 01010101
20090004 00000000

Have all Game Items
04E55DAC 63636363
04E55DB0 63636363
04E55DB4 63636363

Have Error Item:
Shell
00E55AE2 00000001
Fireball
00E55AE3 00000001
Bob-omb
00E55AE4 00000001
POW Ball
00E55AE5 00000001
Banana
00E55AE6 00000001
Mini Boo
00E55AE7 00000001

Have Badge:
Star Badge
00E55B36 00000001
Stadium Badge
00E55B37 00000001
Error Badge
00E55B38 00000001
Friend Badge
00E55B3A 00000001
Play Badge
00E55B3B 00000001

Have Special Item:
Luigi's Flashlight
00E55BF2 00000001
Cruiser Pass
00E55BF3 00000001
Toy Field Pass
00E55BF4 00000001
Special Shop Pass
00E55BF5 00000001
Paintbrush
00E55BFE 00000001

Earn 9999 Points (Toy Field)
044CA690 90180020

Infinite Star Swings
04180A14 40820004

Can Strike Multiple Times
040BCDDC 38600000

Homerun x2
077FED64 00000018
A81C006C 817C0A94
2C0B0001 40820008
1C000002 4A981020
0417FD94 4967EFD0

No Strikes (P1 Team)
077FED00 00000014
817F0034 2C0B0001
41820008 981D0007
4A964624 00000000
04163330 4969B9D0

Reset Out Count [Press B+1](P1 Team)
077FED14 0000002C
817C0034 2C0B0001
4082001C A17E0048
2C0B0600 40820010
38000000 981E0009
4A933500 881E0009
4A9334F8 00000000
04132230 496CCAE4

Quick Movement (P1 Team)
077FED40 00000024
2C050000 41820018
8165FD60 2C0B0001
4182000C 3D603EF0
916300EC C3E300EC
4A91C8D4 00000000
0411B630 496E3710


IAMASOMBODY

Quote from: TNTkryzt on October 26, 2008, 07:24:37 AM
I didn't see that thread. I can remove the coin code as it's been done however my 'strike' and 'out' asm codes differ from yours and I put a lot of effort into producing them so they only target the player 1 team.
Yeah, yours do differ from mine, yours works for Player 1 and not the opponent. It seems that you did put effort into it. My code works both ways, you can give the opponent maxed out "outs," "strikes," and minimum "balls" and the exact opposite for Team 1. The bad side about my code is you must press a button to activate it in a way to either effect your team or opponent's team. Your codes eliminate that process by working only on your team, good job. The upside for my code is that the codes are region free minus the button activator, meaning that it should work on any Mario Super Sluggers game in the world.