walk through walls?

Started by matt123337, August 23, 2009, 04:48:45 PM

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matt123337

ok, I had AR GC before I ever got a wii and I noticed there was a walk through walls code for zelda twilight princess... how would one make a walk through walls code in a 3D game like zelda TP?

edit:man do I sound n00by...

Romaap

I have thought about this sometimes but I don't know.
I am sure it is a ASM code, I think it could be accomplished by altering the ASM that checks if the player "touches" a wall.
Maybe if you put a read breakpoint on the coordinate you could find that part of ASM.

matt123337

Quote from: Romaap on August 28, 2009, 11:34:39 AM
I have thought about this sometimes but I don't know.
I am sure it is a ASM code, I think it could be accomplished by altering the ASM that checks if the player "touches" a wall.
Maybe if you put a read breakpoint on the coordinate you could find that part of ASM.
thanks i'll try that.