The Conduit [RCJE8P]

Started by hetoan2, June 25, 2009, 10:11:06 PM

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hetoan2

I know where the player coords are, but i think finding a universal spot inside the level is a bit tricky. Although it could work.

Also. thanks TNT for fixing the codes and making them ASM. How'd you do the 07 ASM stuff? I don't get the syntax for that, but how'd you learn it >_<
PM if you care please, don't clog this thread up more. I'm sure nobody but me cares :|

I can't believe HVS put no security in their game. They also removed my youtube video... guess they don't like that I made them look bad :|| (myself too... damn fanboys)


Check out my site with codes obviously...
http://hetoan2.com/

and youtube...
http://youtube.com/hetoan2

TNTkryzt

It's just the CST3: String Code;

06______ YYYYYYYY : Patch code (ba) d1d2d3d4 d5d6d7d8... writes d1d2d3d4 d5d6d7d8... at ba+address. YYYYYYYY is the number of bytes to write
16______ XXXXXXXX : Patch code (po) d1d2d3d4 d5d6d7d8... writes d1d2d3d4 d5d6d7d8... at po+address. YYYYYYYY is the number of bytes to write

..in this case I'm writing to ba+01000000 hence the '07'.
The code can easily be writen with the C2 code instead. ;)

Jose_Gallardo

#47
I noticed someone already exploited TNT's ASM non-wifi codes (infinite health and ammo) to actually work online. Surprisingly enough, a single variable was changed. Even easier to make it work on wi-fi than the previous version, in my opinion.

I assume it was TNT's code that was altered because it is the exact same code, with only that one variable changed. I tested the altered code, and it does indeed work on wi-fi  :o

The worst part, that someone is taking credit for the complete code. That really pissed me off.

How's that ani-wifi code coming, hetoan? Good luck with that. People are really gonna need it now.

TNTkryzt

Yeah like I said, it doesn't matter how it's written it'll always be modified to work online. ::)

smk

Quote from: hetoan2 on July 06, 2009, 02:02:47 AM
I know where the player coords are, but i think finding a universal spot inside the level is a bit tricky. Although it could work.

It'd probably be easy to just disable the problem coords to stop the glitch entirely (unless somehow that would cause a freeze instead which is much worse). However you plan on fixing it (if you actually want to or bother to because I think it's essential that you do) I just hope it works out in the end.

hetoan2

Quote from: Jose_Gallardo on July 06, 2009, 07:12:07 AM
I noticed someone already exploited TNT's ASM non-wifi codes (infinite health and ammo) to actually work online. Surprisingly enough, a single variable was changed. Even easier to make it work on wi-fi than the previous version, in my opinion.

I assume it was TNT's code that was altered because it is the exact same code, with only that one variable changed. I tested the altered code, and it does indeed work on wi-fi  :o

The worst part, that someone is taking credit for the complete code. That really pissed me off.

How's that ani-wifi code coming, hetoan? Good luck with that. People are really gonna need it now.
I'm pretty sure TNT released them. Not that theirs anything wrong with that.

I deleted them off my blog but meh. I'm not entirely innocent either.

Volderbeek shouldn't even post codes.


Trust me the ASM version is MUCH better than the ram write.


Check out my site with codes obviously...
http://hetoan2.com/

and youtube...
http://youtube.com/hetoan2

Jose_Gallardo

The ASM versions of the code indeed works smoother in single-player mode. And when altered for wi-fi, the Bazooka is unaffected by the infinite ammo code, so that's a plus.