Super Paper Mario [US] R8PE01 Jump Code

Started by shark2003, August 07, 2008, 10:56:28 PM

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shark2003

I found the jump address in Super Paper Mario...wasnt too hard but now I just need to figure out the highest value I can plug in without the game crashing etc... LOL

Doh,now I am just hanging in the air LOL... and can still move but wont come back down...what do I need to put in to turn it of again...isnt there a clear code or something I need to plug in after my jump code?????

Actually...damn this one is out of my league...I just basically set up the parameters but.....damn this probably requires an "IF" type of code and I dont know how to make those yet....anyone want to help on this one???
No matter where you go...there you are...

schmake

I'm not 100% sure, but I'd attach it to a button activator so that you only perform the moon jump when you hit the correct buttons or even the jump button for that matter.  Have a look at this thread for some ideas

http://www.usbgecko.com/forums/showthread.php?t=53

Full Metal Kirby

Quote from: shark2003;3017I found the jump address in Super Paper Mario...wasnt too hard but now I just need to figure out the highest value I can plug in without the game crashing etc... LOL

Doh,now I am just hanging in the air LOL... and can still move but wont come back down...what do I need to put in to turn it of again...isnt there a clear code or something I need to plug in after my jump code?????

Actually...damn this one is out of my league...I just basically set up the parameters but.....damn this probably requires an "IF" type of code and I dont know how to make those yet....anyone want to help on this one???

What I'd do would be to make a code that when you press a button, it increases the height by x amount and continues to do so until you release the button;

Tip: Button presses for Super Paper Mario are stored at 804E5FB6.

Also, to turn off a code in WiiRd GUI, all you have to do is disable/delete the code, then apply the codes again.

shark2003

#3
Yeah,thanks,I was reading that link last night about the button assignments,but I didnt know what address they were stored at and thats what I know I have to do...now I just have to figure out how to assign the button press,I would like to just keep it at the the default Button 1 for jump which I think according to that chart posted would be 0200.

So I guess for this game Button 1 would be 804E5FB6 02000000..so how would I make a code to assign it to the value where I found the float/moon jump???

044E5FB6 02000000
044***** 04F00000 [044***** is the address for the value (I chose) 04F00000 I want for the Jump]
E0000000 80008000

Would this be it??? I have no way of testing until I get home this evening....
No matter where you go...there you are...

shark2003

That wasnt it...I need to learn a little more about these type of codes...
No matter where you go...there you are...