Metroid Prime 3 [RM3E01]

Started by PizzaBoy, July 31, 2008, 08:16:03 PM

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brkirch

Here's a port of Y.S.'s code:
Max Tokens
C203D260 00000002
7C641B78 38600063
90640020 00000000

shark2003

Quote from: brkirch on August 10, 2008, 01:54:19 AM
Moon Jump
C21C1AE4 00000008
3D808000 818C5000
3C80805F 80845088
558CE800 2C0C0000
40820008 5484083E
5484A000 2C040000
4182000C 3C804150
909E0180 C002A4AC
60000000 00000000
C21C2FE4 00000002
88631428 3CA08000
90655000 00000000

I am trying to create a moon jump or just high jump codes for Lego Batman and Lego Indiana Jones. Are there any tutorials around to help explain how to create these codes. I found the address for the A Button in both these games but I found some other address' that change everytime I press A for jump but I dont know what to look for that actually controls how high you can jump...any help here??
No matter where you go...there you are...

Stungun

No Auto Vent (Unlimited Time in Hypermode)
02993E14 0000404A

This code will allow you to stay in Hypermode for longer than 30 seconds; the auto vent will not activate. This also appears to make you completely invulnerable to enemy weapons fire in Hypermode, it will no longer bring you into Corrupted Hypermode. Pirate grenades may still be able to cancel hypermode or throw you into Corrupted Hypermode. Best used with the other Hypermode codes, as your weapons fire will still drain the phazon gauge. Fuel Gel and similar hazards will still end your Hypermode prematurely if you don't have the Hazard Shield.

Took me some time to get this code down. It's a timer that counts up, not down. Surprisingly, it's not a pointer either; the same code works near the beginning of the game in Bryyo, and in a completely different save file near the end of the game on the Pirate Homeworld.